Edited by _____, 07 September 2021 - 10:59 PM.
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#1
Posted 24 October 2016 - 07:34 AM
#2
Posted 24 October 2016 - 07:48 AM
#3
Posted 24 October 2016 - 02:55 PM
Also, I like your format and that you comment the obvious quirk-emphasized builds you don't recommend at the end.
Though, one of them would be UAC5 + laservom, I like it and miss it in your vid.
#4
Posted 24 October 2016 - 03:30 PM
#5
Posted 24 October 2016 - 04:27 PM
#6
Posted 24 October 2016 - 04:27 PM
I've gone with something rather similar to your AC/10 + 3xLPL build. I use XL300+MASC, and put 2xLPL in those high torso mounts, 2xML in the RA, and I kept the LB-10X because the shotgun action is just so fun (though a bit derpy). This leaves space for 14-15 DHS depending on whether you want AMS.
I've liked the 'mech a LOT more than I expected to. Nice, well-moving mid-range 'mech. The MASC and the LB-10X make it fun and unique to run.
#7
Posted 24 October 2016 - 05:45 PM
Kuaron, on 24 October 2016 - 02:55 PM, said:
That did cross my mind. I wouldn't discourage people from using it and in some cases it'll work better than the AC10. Better range and bullet velocity. Higher DPS if it doesn't jam. The jam chance was the thing that worried me so I didn't put it there.
Helene de Montfort, on 24 October 2016 - 03:30 PM, said:
No, it's just that the 4th group is rarely used. Mostly for shooting UAVs. Primarily I'm using 3 weapon groups.
#8
Posted 24 October 2016 - 06:04 PM
#9
Posted 24 October 2016 - 06:18 PM
jss78, on 24 October 2016 - 04:27 PM, said:
Thanks. It is a fun mech a challenge to make it work. Btw I was just in Helsinki and Porvoo couple of months back
Edited by BlackhawkSC, 24 October 2016 - 06:18 PM.
#10
Posted 25 October 2016 - 08:50 AM
#11
Posted 25 October 2016 - 10:10 AM
Unfortunately it seems this comes at a pretty hefty weight cost and increased vulnerability for the engine, unless I drop the MASC.
This of course mainly focuses around my general refusal to run an XL engine in anything bigger than a light.
Consequently I've been running the guns in chainfire mode, which really helps a lot and strangely, seems to increase my overall damage done during a match.
Edited by ScottAleric, 25 October 2016 - 10:14 AM.
#13
Posted 27 October 2016 - 01:51 AM
banana peel, on 25 October 2016 - 08:50 AM, said:
Not unreasonable but you'd either go down 2 engine ratings or give up a heatsink. SInce heat and speed are already issues on this build I decided against it. Even if you bump it up, it's still kind of low, so you have to decide what's worth it for you.
Edited by BlackhawkSC, 27 October 2016 - 02:03 AM.
#14
Posted 27 October 2016 - 05:46 AM
BlackhawkSC, on 27 October 2016 - 01:51 AM, said:
Not unreasonable but you'd either go down 2 engine ratings or give up a heatsink. SInce heat and speed are already issues on this build I decided against it. Even if you bump it up, it's still kind of low, so you have to decide what's worth it for you.
I'm running bigger engine to minimize the return fire, so slots are not an issue. For that reason i'm putting a small lazer in the lower slot, it's just sooo damn low, the difference is too significant for long range game. If the game shifts more towards brawl, this build will be obsolete anyways.
#15
Posted 27 October 2016 - 06:18 AM
But yes, I also decided against using a single arm laser. Either 2 or 3 or none. I tried the SL solution before, but half a ton to waste is too much if you have heavy ballistics mounted.
#16
Posted 27 October 2016 - 06:28 AM
Only build I managed to make the masc work on was 2LPLs and 3MPL and max XL engine. Fine and all but without a big ballistic it just doesn't feel right to me. To each his/her own.
#17
Posted 27 October 2016 - 06:32 AM
#18
Posted 27 October 2016 - 06:35 AM
Bud Crue, on 27 October 2016 - 06:28 AM, said:
Yea I mean if you can't find a use for the MASC you might as well not run the 3L I guess. But 180%/170% accel/decel boost, I'm pretty sure you can feel it. For me it makes a big enough difference that it plays slightly differently from the 1X.
I think that's really the whole point. None of the CTFs are supposed to be "great" mechs in today's meta. But if it gives you something fun, interesting, and different, PGI did its job. Unfortunately the only way you can make the 3L different is to use the MASC....
Edited by BlackhawkSC, 27 October 2016 - 06:41 AM.
#19
Posted 27 October 2016 - 07:02 AM
XL325, MASC, 3LPL, 2ML, DHS to fit the tonnage. It's a pokey build when you don't have a clean shot for all the guns. Pokes can be made either over the top or from one side or the other of cover, with the MASC facilitating its ability to skeedaddle as necessary.
That MASC turns out to make a fair difference in its ability to mitigate the effects of the enemy's ill intent. It'll MASC up to 88kph before speed tweak, which I think is pretty amusing on a 'Phract in and of itself.
Thanks for posting BlackhawkSC. I enjoy watching your videos.
Edit: grammarz
Edited by Virlutris, 27 October 2016 - 08:11 AM.
#20
Posted 27 October 2016 - 07:25 AM
BlackhawkSC, on 27 October 2016 - 06:35 AM, said:
Yea I mean if you can't find a use for the MASC you might as well not run the 3L I guess. But 180%/170% accel/decel boost, I'm pretty sure you can feel it. For me it makes a big enough difference that it plays slightly differently from the 1X.
I think that's really the whole point. None of the CTFs are supposed to be "great" mechs in today's meta. But if it gives you something fun, interesting, and different, PGI did its job. Unfortunately the only way you can make the 3L different is to use the MASC....
Totally agree. I want to use it, I really do, and I might after it is leveled and I am more comfortable with it. But for now I think some thing that fits my terribad play style (point front at enemy, shoot, twist, repeat) is the best course of action for me. That simple act of having a finger free to engage the masc every now and again, seems to be an ability I just haven't got the hang of. Practice, practice, practice I know.
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