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Training Missions/Firing Range


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#1 DoctorJest

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Posted 22 July 2012 - 04:22 AM

This may have been posted before - I did search around before posting and turned up nothing.

As I'm sure we all remember most Mechwarrior games featured training missions in a non-combat environment that one could undertake in order to familiarise oneself with the basic handling characteristics of a mech, perhaps assess a new weapons load or set of keybinds.......basically they presented you with the option of learning some Mech piloting and gunnery skills in a more comfortable and low-pressure environment.

Does anything like this exist in MWO or is it likely to be implemented?

I for one (admitting my poor/rusty skills) would love the opportunity to refresh myself with mech operations, test new variants and keybinds without having the added complication of having to acquit oneself one in actual combat at one and the same time.

Any thoughts?

#2 Steel Prophet

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Posted 22 July 2012 - 04:25 AM

http://mwomercs.com/...__fromsearch__1

#3 DoctorJest

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Posted 22 July 2012 - 04:29 AM

Ah Boolean operators, you fail me for the last time!!

Cheers SP :D

#4 Lawdog34

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Posted 22 July 2012 - 04:52 AM

View PostDoctorJest, on 22 July 2012 - 04:22 AM, said:

This may have been posted before - I did search around before posting and turned up nothing.

As I'm sure we all remember most Mechwarrior games featured training missions in a non-combat environment that one could undertake in order to familiarise oneself with the basic handling characteristics of a mech, perhaps assess a new weapons load or set of keybinds.......basically they presented you with the option of learning some Mech piloting and gunnery skills in a more comfortable and low-pressure environment.

Does anything like this exist in MWO or is it likely to be implemented?

I for one (admitting my poor/rusty skills) would love the opportunity to refresh myself with mech operations, test new variants and keybinds without having the added complication of having to acquit oneself one in actual combat at one and the same time.

Any thoughts?

<Chris K> Will there been any sort of firing range/testing grounds that we can use to test out our mech’s load outs for purposes of heat management etc before we take them into battle?
<[PGI]Omid> Yes, we have plans for this feature (though it currently does not exist in our current Beta implementation). It's our intention that you should be able to check out your 'Mech before going into a match. I should add though that these decisions usually come down from design (Bryan Ekman, etc) and we act on them according to their priorities.

#5 Kumakichi

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Posted 22 July 2012 - 05:48 AM

I thought we were all going to just jump right in and botch our 1st drop then move on :D

#6 rareth

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Posted 22 July 2012 - 06:38 AM

Trial by Fire would be interesting especially for those trying to test out a new controller configuration/keybinds etc. "crap I'm underattack.. what button fires the PPC again??)

#7 DoctorJest

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Posted 22 July 2012 - 08:47 AM

^^ exactly my point sir - I'm as fumble-fingered as I can reasonably be so the added pressure of "OMG MY FACE IS MELTING" will be my undoing....

Edit:

Grammar failures + typos!

Edited by DoctorJest, 22 July 2012 - 10:05 AM.


#8 vettie

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Posted 22 July 2012 - 09:00 AM

I too, like the idea, simply for the key bindings. I really doubt my MechWarrior 4 settings will work for this.
I dont mind the trial by fire, but if it cost me CBills to fix because I didnt know what button commands what function, then yeah I need some "stick time" or rather, "keyboard time" to figure out how to move and shoot without blowing the arm off a team mate simply cause I hit the "enter key" thinking I was changing weapons groups and fired instead...

#9 JFlash49

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Posted 22 July 2012 - 09:06 AM

aww man. i wanted to run and gun..sigh..guess its training time

#10 rareth

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Posted 22 July 2012 - 09:17 AM

unless there is some way to guarantee clueless Noobs on the other team, I would like some form of fireing range / training dummies

#11 DoctorJest

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Posted 22 July 2012 - 10:05 AM

View Postvettie, on 22 July 2012 - 09:00 AM, said:

I too, like the idea, simply for the key bindings. I really doubt my MechWarrior 4 settings will work for this.
I dont mind the trial by fire, but if it cost me CBills to fix because I didnt know what button commands what function, then yeah I need some "stick time" or rather, "keyboard time" to figure out how to move and shoot without blowing the arm off a team mate simply cause I hit the "enter key" thinking I was changing weapons groups and fired instead...


Precisely.

Train hard, fight easy.

#12 Nik Van Rhijn

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Posted 22 July 2012 - 10:30 AM

The only way would seem to be to try and arrange for a group of friends to drop on both sides and use it to work out commands, movement etc.

#13 Tangelis

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Posted 22 July 2012 - 10:45 AM

What fun would training sims be? I mean the only way you truly learn anything is usualy preceeded by "oops".

#14 rareth

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Posted 22 July 2012 - 10:52 AM

View PostTangelis, on 22 July 2012 - 10:45 AM, said:

What fun would training sims be? I mean the only way you truly learn anything is usualy preceeded by "oops".


no one ever said training sims were mandatory, if you wish to learn by "oops" be my guest. please be on the other team, I'll need all the help I can get :P

#15 Manatu

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Posted 22 July 2012 - 10:57 AM

OOOOOOH BOY..this is going to be the first time Ive played sence Battle tech on AOL.Ill probly be the oldest guy in this game.(and the deadest,alot)

View PostManatu, on 22 July 2012 - 10:56 AM, said:

OOOOOOH BOY..this is going to be the first time Ive played sence Battle tech on AOL.Ill probly be the oldest guy in this game.(and the deadest,alot)

The Earth dont belong to us. We belong to the Earth.

#16 rareth

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Posted 22 July 2012 - 10:58 AM

View PostManatu, on 22 July 2012 - 10:57 AM, said:

OOOOOOH BOY..this is going to be the first time Ive played sence Battle tech on AOL.Ill probly be the oldest guy in this game.(and the deadest,alot)


The Earth dont belong to us. We belong to the Earth.


I have also played BattleTech on AOL>

#17 Tangelis

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Posted 22 July 2012 - 10:58 AM

Oh so will I, no doubts there. And i'll be in line for any training rooms to test out new stuff. But if it's not an option, it's all good to me.

#18 Graives

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Posted 22 July 2012 - 11:06 AM

I recommend you all get all your buddies and take this to the suggestions thread and put a lot of pressure on it if you really want it implemented.

#19 DoctorJest

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Posted 22 July 2012 - 03:54 PM

View PostGraives, on 22 July 2012 - 11:06 AM, said:

I recommend you all get all your buddies and take this to the suggestions thread and put a lot of pressure on it if you really want it implemented.


Good advice but is there really a need if they're already planning it's implementation?

Quote

<Chris K> Will there been any sort of firing range/testing grounds that we can use to test out our mech’s load outs for purposes of heat management etc before we take them into battle?
<[PGI]Omid>[color=#959595] Yes, we have plans for this feature (though it currently does not exist in our current Beta implementation). It's our intention that you should be able to check out your 'Mech before going into a match. I should add though that these decisions usually come down from design (Bryan Ekman, etc) and we act on them according to their priorities. [/color]






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