

Company size?
#1
Posted 07 January 2012 - 05:24 AM
Okay so I asked this when we were talking about community warfare but sadly did not get it answered.
I know you guys sometimes answer question ... out of the goodness of your hearts ... soooooo:
'What will be the minimum size of a mercenary corporation?'
I'm hoping the answer will be 4 (So you can field one full lance. Much like Carlyles commandos.)
#2
Posted 07 January 2012 - 05:32 AM
A standardlance consists of one light, one medium, and two heavy BattleMechs
A company consists of three lances and normally some ancillary units, usually scout, armor, or artillery.
A battalion consists of three companies and is a large organization. It is normally composed of at least thirty-six 'Mechs plus aerospace, artillery, reconnaissance, medical, and numerous other support staff and personnel.
Regiments are very large organizations and the great houses normally organize their regular units into regiments; these are the largest formations in common use. This is traditionally the lowest level of organization that a house's high command will direct (outside of mercenary units). Regiments are commanded by colonels or their equivalent. Regimental commanders rarely engage in combat operations personally; the ability to organize a regimental-sized group is usually not possible on the field of battle. The size of the unit in personnel is not just based upon the combat forces, but it also includes the technical, transportation, scout, and other support personnel and materiel. Regiments are self-sufficient units and usually have their own dedicated DropShips and possibly even JumpShip.
Regiments consist of three to five battalions, commanded by a Colonel or General, for a total of one hundred and eight to one hundred and eighty 'Mechs or combat vehicles. Additional support battalions such as infantry are often attached to the regiment as well.
Souce: http://www.sarna.net...it_Organization
So I'm kinda hoping that merc corps can go up to battalion size. or even regiment size
#3
Posted 07 January 2012 - 05:46 AM
dr cyanide, on 07 January 2012 - 05:32 AM, said:
So I'm kinda hoping that merc corps can go up to battalion size. or even regiment size
Since it will consist mostly of living, breathing people (players) you might find it a little hard to reach battalion size, let alone regiment, since you would need as many people to join your personal unit, when interests lie much more with joining Houses and the option to play as Clan, so I think the most you could hope for would be company size, if you are lucky.
#4
Posted 07 January 2012 - 05:47 AM
Though all of it was interesting.
I'm refering to the player groups that work together as a mercenary corporation. Not the battlefield groupings.
Rik
#5
Posted 07 January 2012 - 05:52 AM
woodstock, on 07 January 2012 - 05:47 AM, said:
Though all of it was interesting.
I'm refering to the player groups that work together as a mercenary corporation. Not the battlefield groupings.
Rik
The short answer to that is that no one knows yet what it will be like, not just for mercenary corps but Houses and other factions as well.
#6
Posted 07 January 2012 - 06:07 AM
#7
Posted 07 January 2012 - 06:35 AM
#8
Posted 07 January 2012 - 06:35 AM
Sure useful to keep in mind though, that in general the sizes run:
- on a base 4 system for the IS
- on a base 5 system for the Clans
- on a base 6 system for ComStar/WoB
Edited by Dlardrageth, 07 January 2012 - 06:36 AM.
#9
Posted 07 January 2012 - 06:38 AM
#10
Posted 07 January 2012 - 06:55 AM
#11
Posted 07 January 2012 - 07:05 AM
Edited by John Clavell, 07 January 2012 - 07:05 AM.
#12
Posted 07 January 2012 - 08:04 AM
still.. I do hope for battalion.
#13
Posted 07 January 2012 - 11:24 AM
Personally, I figure they'll set it to 4 people.
#14
Posted 07 January 2012 - 11:31 AM
#15
Posted 07 January 2012 - 12:11 PM
#16
Posted 07 January 2012 - 01:16 PM
"You got a pulse (laser too)? Your computer hardware can handle dropping you into combat? Have we got a job for you! Sign up today for Cannon Fodder Incorporated". We need 8 more Fodder Friends to start up!
Just sayin

Edited by Mason Grimm, 07 January 2012 - 02:29 PM.
#17
Posted 07 January 2012 - 02:19 PM
Bryan Ekman, on 07 January 2012 - 12:11 PM, said:
Seeee ... I knew they had hearts!

Thanks for the reply. Please don't make it too big.
#18
Posted 08 January 2012 - 11:04 AM
Tifalia, on 07 January 2012 - 05:46 AM, said:
Since it will consist mostly of living, breathing people (players) you might find it a little hard to reach battalion size, let alone regiment, since you would need as many people to join your personal unit, when interests lie much more with joining Houses and the option to play as Clan, so I think the most you could hope for would be company size, if you are lucky.
If you build it, they will come. Company sized isn't THAT hard, even this far out from launch.
#19
Posted 08 January 2012 - 11:27 AM
Bryan Ekman, on 07 January 2012 - 12:11 PM, said:
Mason Grimm, on 07 January 2012 - 01:16 PM, said:
"You got a pulse (laser too)? Your computer hardware can handle dropping you into combat? Have we got a job for you! Sign up today for Cannon Fodder Incorporated". We need 8 more Fodder Friends to start up!
Just sayin

Although I understand that dilemma Bryan, I'm with Mason on this.
4 people is probably too small, but 8 sounds bout right. I'd try not to force people to add players that are below the required skill level of that unit. That may have the unfortunate side effect of frustrating people into not playing at all.
Also, if a small group of elite players makes a name for themselves in a particulair unit, then there is a good chance that unit would grow. I know that was the case with our unit in MW3. In fact, we grew to over 50 members and we won VL back in the day. We certainly didnt start out with those kind of numbers.
Food for thought.

#20
Posted 08 January 2012 - 12:08 PM
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