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What's the most evil and annoying MechWarrior weapon you can think up...?


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#161 xengk

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Posted 22 January 2014 - 10:17 AM

View PostRabbit Blacksun, on 15 January 2012 - 09:43 AM, said:

kitten mechs ...

Awww it so ...AAAUUUGHHH!!!

Its shreading my leg armor nooooooo!!!!

Spoiler


View PostRanger207, on 16 January 2012 - 03:12 PM, said:

SRM Speakers
  • Weapon Type: SRM Ammo
  • Action: Sticks to a 'Mech and plays a pre-loaded song. Anything from Rick Roll to annoy them to death to some kinda song to demoralize them.
iNarc, meet UrbanMech Speakers!





Or let it stream your mic and trash talk the victim, this can be annoying as hell.


Petroleum gel LBX10 rounds
  • Each pellets containing extremely viscous and highly flammable gel
  • Upon contact, the pellet breaks and coat the target with a oily transparent gel
  • *The next attack that hit the target and deal damage will cause the gel to burst into flame and burn for 1 second per pellet
  • Flame will deal 0.5 damage per second to a random component every second and add 1.5 heat per second
  • Multiple hit from Pg LBX10 rounds will stack the number of gel count on the target


    *If in vacuum or environment lacking in oxygen, flame will be extinguish the next second. (still deal 0.5 damage and 1 heat).
2x LBX10 Phract walking around and setting things on fire. Effective up to 1600m.

#162 Colonel Fubar

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Posted 23 January 2014 - 01:43 PM

The Pod
Lrm Platform. (10 Hard Points 2x20, 4x15, 2x10, 2x5) 4,000 Lrm Load.
Multiple Target Lock.
Advance Long Range Sensor System.
Advanced ECM Cloaking, Light Bending Shield, Individual target assigned Jamming.
Electro-Magnetic Pulse Weapon; Shuts down everything in a 100 circular Range.
Cup Holder optional. :huh:





.

Edited by Danny Fubar Col 21C RHG, 31 January 2014 - 11:02 AM.


#163 ManDaisy

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Posted 24 January 2014 - 08:06 AM

Browner Downer Intestinal vibration pod

Weight + Range:
Identical to an SRM2

Damage 0

Attaches to a mech and shakes it violently.

It uses advanced long lost star league technology to directly affect the enemy pilots bowel movements.

The brown note is a hypothetical infrasonic frequency that would cause humans to lose control of their bowels due to resonance.

Edited by ManDaisy, 24 January 2014 - 08:06 AM.


#164 990Dreams

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Posted 24 January 2014 - 09:33 AM

^Mythbusters.

Sonic Scare Gun

Creates a subsonic vibration wave that triggers a psychological fear effect in the pilot, lowering their pilot skills.

#165 Rear Admiral Tier 6

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Posted 28 January 2014 - 12:16 AM

View PostDavidHurricane, on 24 January 2014 - 09:33 AM, said:


Creates a subsonic vibration wave that triggers a psychological fear effect in the pilot, lowering their pilot skills.


thank god i have my Sanity Meter-module installed

#166 990Dreams

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Posted 18 February 2014 - 04:47 PM

Aqua Regia gun

Sprays Aqua Regia and can instantly dissolve all the gold on a gold Mech. The chloroauric acid subsequently dissolves the internal components.

#167 StompingOnTanks

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Posted 18 February 2014 - 05:48 PM

The Government Gun

Similar to a TAG laser. Hitting an enemy with this weapon removes them from the game and forces them to get a "Class 4 Mech Permit", jumping through dozens of convoluted regulation hoops and get three background checks and have three people that have known them for 3 years interviewed before they can get their BattleMechs back from the local police parking lot.

This entire process can take months, assuming you even get your mechs back at all.

Edited by StompingOnTanks, 18 February 2014 - 05:49 PM.


#168 990Dreams

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Posted 19 February 2014 - 05:09 PM

Shoe Bomb

A small nuclear "foot bomb" stored as a last resort in your Mech's size 200 shoe.

sizes of bomb may vary see bomb manufacturing plant for details.

Can you imagine a guy trying to light his shoe on an airplane? I'd knock him out if he was sitting next to me.

Edited by DavidHurricane, 19 February 2014 - 05:09 PM.


#169 80sGlamRockSensation David Bowie

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Posted 20 February 2014 - 12:22 AM

View PostProsperity Park, on 14 January 2012 - 11:16 PM, said:

I mean think of a new weapon that's destined to be extremely annoying and abused. Here's some of the most evil and annoying weapons I can come up with:





Fortunately, I don't need to come up with anything, as Canon already did.

400 Damage Autocannon you say?

Naval Autocannon 40


Also...

Posted Image

Edited by mwhighlander, 20 February 2014 - 12:23 AM.


#170 LiGhtningFF13

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Posted 20 February 2014 - 12:40 AM

... the most evil weapon system here, no idea but the LRMs are annoying!

#171 Calon Farstar

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Posted 26 February 2014 - 11:24 AM

View PostProsperity Park, on 24 April 2013 - 03:40 PM, said:

Fake Support Flares

Type: Missile
Effect: Missile impact results in a burning flare that is visually indistinguishable from the genuine Artillery and Airstrike smoke signals...


This is happening! Module that fires fake arty smoke.. BRILLIANT!

#172 Linksdx

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Posted 02 March 2014 - 07:26 AM

The JB launcher what it fire a satellite into space that send signals to mech radios that forces them to play Justin bieber music non-stop FOREVER not only that it brain washes you into hearing JB music were ever you go FOREVER and finally it infect all ally mechs on any new planet you go unless they have a anti virus worth 10000 Atlas ....FOREVER

#173 990Dreams

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Posted 02 March 2014 - 04:07 PM

TNBomb

Detonates on enemy troops with the force of 100 megatons. May cause sustained N-O fusion in the atmosphere.

#174 finalexamweek

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Posted 07 March 2014 - 12:17 PM

a gatling ppc or a fully automatic LB 10X AA 12 style

#175 Tustle

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Posted 08 March 2014 - 11:10 PM

View Postfinalexamweek, on 07 March 2014 - 12:17 PM, said:

a gatling ppc or a fully automatic LB 10X AA 12 style


Rotary Particle Projection Cannon for the win!

Or the lose...I mean, one PPC is already seven tons...take enough so that there's no cooldown gap between each one firing and that's probably going to be a hefty thing...and the heat...oh makers the heat...

#176 Atlai

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Posted 08 March 2014 - 11:22 PM

View PostDavidHurricane, on 24 January 2014 - 09:33 AM, said:

Creates a subsonic vibration wave that triggers a psychological fear effect in the pilot, lowering their pilot skills.

Good thing i have clear body.

#177 Hayashi

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Posted 09 March 2014 - 01:26 AM

Ghost Flamer

Applies ghost heat.

Oh wait...

#178 Rogue Jedi

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Posted 26 March 2014 - 12:15 PM

Streak 20 inferno missiles

a modified LRM20 launcher and heavily modified LRMs, these will not fire without a lock, the gel adheres to the mech, continues to burn in water, does not float, each hit adds 1 heat per second for 15 seconds then heat diminished gradual over the next 10 seconds, 0.1 damage per missile, all other stats the same as an LRM20

if these were implemented you would not want to be hit by them

#179 Hayashi

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Posted 13 April 2014 - 06:43 AM

Ghost Inferno LRM20

Applies ghost heat at 1000m. 20 times.

I'll just fire my 7th medium lasAAAAAAAAAHHHHHHHHH!! IT BURNS!!!





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