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What's the most evil and annoying MechWarrior weapon you can think up...?


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#121 Rawyn

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Posted 15 October 2013 - 03:41 AM

The tar launcher a.k.a Glob-o-Gun:

Ballistic, 270m maximum range

Throws a glob of tar that forms a puddle when it hits the ground. Causes 'Mechs passing through it to be slowed down to 5 kph.

Most useful in combination with the

Burning 'Mech Cigar

Melee

An oversized version of a burning cigar.

Each hit causes +10 heat to the affected location, increased crit chance against heat sinks.
A crit to the enemy cockpit section can cause dizziness and nicotine addiction to the pilot.

Can be flipped into tar puddles (see above) to set them on fire and cause
extreme heat to the 'Mech trapped in it.

Comes in packs of different sizes ( CUB-10, CUB-15, CUB-20 )

#122 990Dreams

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Posted 28 October 2013 - 01:32 PM

Disintegration cannon:

Fires a burst of heat, severing molecular bonds and leaving the victim a mass of random atoms.

"WHAT THE [REDACTED] IS THAT!?"

Ionization cannon:

Fires a burst of electrons, ionizing all atoms of the target and causing the atoms to repel each other.

A shocking new weapon!

Neutron gun:

Fires a burst of neutrons, turning the target into a radioactive mess (they disintegrate in apx. 5 minutes)

{Insert Imagine Dragons pun}

SUPER GAUSS:

Accelerates a 1 ton projectile to Mach 5.

The ammo weighs 1 ton!

Remote support:

Consumable that does any of the following (depending on what you buy)
  • Nuke
  • Remote rail-gun
  • 40 Arrow V missile spread
  • Machine gun drone swarm (100+ drones)
The Win Gun: (can't believe no one thought of this)

Kills all players (including team mates) besides yourself. No TK penalties, and you get 1,000,000,000 MC for firing it

Edited by DavidHurricane, 29 October 2013 - 12:48 PM.


#123 Sparks Murphey

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Posted 29 October 2013 - 04:37 AM

The Invulnerable Bubble Gun

Shoot an enemy, and they are wrapped in a sphere of impenetrable energy. While in this form, they are immune to damage, but can't hit anything outside the sphere either. They aren't able to move under their own power. Their physics collision also changes to that of a sphere, causing them to roll downhill, resulting in wacky screen tilts. The bubble remains for between 3 to 5 minutes, meaning that if they disconnect they are denying their team a 'Mech, but otherwise they have to wait with nothing to do for an indeterminate amount of time, so they can't even go off and make a coffee. They also don't count as killed, so your team have to cap out or wait the 3 to 5 minutes themselves to finish the game. If at least one 'Mech on each team is bubbled, the caps stop working.



The Quantum Ready Button

Shoot a player with this weapon, and the game treats it as if they had just entered the match, resetting everyone to starting positions, the countdown timer to 59 seconds, and that player to "Not Ready". That player is unable to click the ready button, but also can no longer chat with their team to explain this. Damage and kills remain, but any XP or c-bills awarded so far is reset to 0.



The Consumable Consumer
Fires a burst that causes all 'Mechs within 500m to activate their consumable modules immediately, using their current position as the target in the case of targeted modules like the artillery strike. Any non-consumable modules, such as advanced zoom or seismic sensor are converted into artillery strikes, then fired. These modules are permanently converted and spent, requiring the player to repurchase them later. Naturally, the Consumable Consumer is itself a consumable module, resulting in potential chain-reactions.



The Mad Painter
Modified flamer that sprays paint. The colour of the paint is randomly selected from the camospec list each time the player fires the weapon. When it hits a 'Mech, it replaces one of the paint channels with the color selected. Your target must pay the cost to buy the new colour(s) when they exit the match. If they don't have the MC available, one of their 'Mechs is removed at random to cover the costs.

#124 Nathan Foxbane

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Posted 29 October 2013 - 03:14 PM

Relativistic Machine Gun. Fires MG rounds at near the speed of light. Near total mass to energy conversion on impact... per round. In other words, Mini-nuke MG with infinite range. Kill 'Mechs? Sure. Buildings? Easy. Mountains? What mountain? :)

#125 Felicitatem Parco

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Posted 08 November 2013 - 06:45 PM

Potatoes.

Put them in the enemy's Jump Jet ports.

#126 990Dreams

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Posted 11 November 2013 - 04:58 PM

View PostProsperity Park, on 08 November 2013 - 06:45 PM, said:

Potatoes.

Put them in the enemy's Jump Jet ports.


That is how I make my fries

#127 rageagainstthedyingofthelight

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Posted 12 November 2013 - 01:53 PM

I equipped my K2 with the "orphan cannon", it fires orphans.

#128 dal10

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Posted 12 November 2013 - 02:24 PM

but mine fires master chiefs.

#129 Alaskan Nobody

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Posted 13 November 2013 - 01:27 PM

View Postdal10, on 12 November 2013 - 02:24 PM, said:

but mine fires master chiefs.


So.... weaker than the Orphan Cannon? :D

#130 dal10

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Posted 13 November 2013 - 01:30 PM

alright there was a halo mod that allowed guns to fire master chiefs. there was also another mod that gave them legendary level high ranking elite AIs. so me and a friend had fun firing master chiefs at each other and watching them go to war with each other.

#131 Alaskan Nobody

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Posted 13 November 2013 - 01:45 PM

View Postdal10, on 13 November 2013 - 01:30 PM, said:

alright there was a halo mod that allowed guns to fire master chiefs.


My nephew loves Halo - I do not - any mockery of Halo that comes from me, is probably not meant in a vicious mannor :D

#132 Zarlaren

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Posted 22 November 2013 - 04:27 PM

1.) A heavy smoke missle to make thick thick smoke like 1m visiblity for like a full minute then shoot just one MG as they can't see nothing and at random spots on enemy hitboxes to annoy the enemy then run as the smoke clears.

2.) Light emitter bombs: Drop one to create so much light it be as if looking at 5 suns at close range in brightness and destroys night vision for the entire match if you were using it on night modes.

3. A windshield paint gun to paints up your windshield in a greasy paint for visual obstruction.

4. A Glue Missle that slows a mech down.

5. A Earthquake generator missle that will shake the ground and cause annoying and evil harsh hud shaking for 20 seconds.

6. Ice Cannons that make ice slicks that will cause a mech to slip and slide all over in annoying 0 traction footing.

7. And for the most evil and annoying I can think up is a Teddy Bear Cannon that shoots ground cluttering Teddy bears that is permanent throughout the match with 100,000 Teddy bears per ton of ammo that shoots 100 per shot to hinder movement and be a visual annoyance.

Edited by Zarla, 22 November 2013 - 04:58 PM.


#133 Schrottfrosch

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Posted 27 November 2013 - 10:21 AM

"Sausage Turn-Light"

rapidly fired sausages (#mech-sized sausages) indicate what direction you are going to turn to with your 'mech.


hmm sausages!!!!

#134 StompingOnTanks

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Posted 29 November 2013 - 04:28 PM

Ladies and gentlemen, I present you with the Lag Cannon: A Rotary LBX 50 that fires 5,000 pellets a second, with random projectile velocity and spread, flashing in randomized rainbow colors and super-CPU-intensive effects.

Just hold down the fire key for a few seconds and laugh as the entire server collapses.

#135 StompingOnTanks

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Posted 29 November 2013 - 04:49 PM

View Postjoedawg39s, on 27 April 2013 - 02:17 PM, said:

I was going to go with the Futureama version where bender turns into a folk singer when he gets a magnet is on his head but mechs can't sing.


Or.... CAN they. -DRAMATIC MUSIC!-

#136 Felicitatem Parco

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Posted 29 November 2013 - 04:57 PM

View PostStompingOnTanks, on 29 November 2013 - 04:28 PM, said:

Ladies and gentlemen, I present you with the Lag Cannon: A Rotary LBX 50 that fires 5,000 pellets a second, with random projectile velocity and spread, flashing in randomized rainbow colors and super-CPU-intensive effects.

Just hold down the fire key for a few seconds and laugh as the entire server collapses.


How about a Tachyon Cannon?

Firing upon a target causes them to experience a continuous increase in their graphics configuration's Motion Blur coefficient...

#137 Bagheera

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Posted 01 December 2013 - 04:09 PM

The Canon Cannon:

While this PPC like device does no actual damage to the section hit, said section will instantly revert to its stock loadout immediately upon impact.

#138 StompingOnTanks

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Posted 07 December 2013 - 10:40 AM

The Ugly Gun.

Hitting any mech with this weapon causes it's visual model to change to that of the original TRO Centurion.

Posted Image

"Whuh?! Huh?! I'm a... OH GOD, KILL ME NOW!"

#139 Nathan Foxbane

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Posted 10 December 2013 - 12:13 PM

Garth strike. Calls down a company of Garthmobiles onto the battlefield.

#140 Werewolf486 ScorpS

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Posted 10 December 2013 - 12:49 PM

Quote

Description

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of small Gauss slugs.
More HAG rounds are more likely to hit at close range, and less likely to hit at long range. This translates to a +2 and -2 respectively on the Cluster Hits Table.
The HAG 30 is the middle range of the HAG series.

Technical Availability
Weapon / Item: Hyper Assault Gauss 30 Cost: 500 Age of War –Star League :does not exist Succession War: does not exist Clan Invasion – Present: very rare Introduced: NA / 3068 CHH Extinction: NA / — Reintroduced: NA / NA


^^THIS^^ Tested it in MWLL, not fun to go against, fun to use though!





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