So.....
Shai tan, on 05 August 2012 - 03:03 PM, said:
"You don't see that as revolutionary."
The Revolution has come and gone 10 years ago. What we need is more of an Evolution. The odd part is that the Occulus is geared towards a truly immersive 1st person experience. And atm and near future, really cool 1st person games are not as incoming as they once were. We NEED the games to push the Tech.
The revolution never materialized. We just did not have the technology at the time to make it work. I don't know about you, but I see FPS games are all over the market. They are the obvious first candidates for tech like this. Also any other heavily thematic game , such as Amnesia: Dark Descent, and simulator games could make great use of this tech. But the really exciting thing is to start seeing games of brand new genres using this tech.
Shai tan, on 05 August 2012 - 03:03 PM, said:
We have vid cards now that can tear the azz off a charging Rhino at 50 paces..... but where are the truly edge pushing titles????? Carmack is doing his DOOM III BFG Edition. Which still looks pretty bad incomparison to the DOOM III SikkMod etc. This sorta reminds me of that Mech game that came out with a big buck controller that only worked FOR that game... ChromeHounds.
What happened to that controller??? It still only works for Chromehounds.
Carmack is using this a vehicle to stir up press for the re-release of Doom 3 by his own admission. Much of the reasons are simply that he was trying to convince his company to let him work on it outside of a pet project.
Also the game you are thinking of was not Chromehounds but Steel Battalion.
Shai tan, on 05 August 2012 - 03:03 PM, said:
For the Occulus to really be worth it, it needs to be supported by MANY game devs out there. All the Big Players need to jump on the bandwagon so that Buyers are not stuck with just a 1 Hit Wonder Headset. And... Carmack needs to make the Occulus to be of a pretty substantial quality... much like the Sony Playstation 3. The best parts he can put in, and he needs to initially take a loss on it LIKE Sony did with the PS3.
So, Carmack is not making the Oculus Rift. He just supports it. A man named Palmer Luckey is the one who is making it, and getting software support is the whole reason behind his kickstarter campaign. Get it into the hands of developers so that when a consumer product does come out, companies are already familiar with the tech, and may even be actively supporting it. So far, Epic Games (Unreal), Valve (Source), and Unity are all backing the project and are integrating it with their systems. That right there is a huge chunk of the gaming market.
Shai tan, on 05 August 2012 - 03:03 PM, said:
Because we already had our fill of the VR headset marketing, with HMD screen pixelated h e l l. This has to be an evolutionary step in the right direction. If not, why bother?
This system is a giant leap in consumer VR. It still has problems, resolution being the most glaring at the moment, but the biggest ones have already been worked out. Again, I suggest looking into it yourself.
Edited by Purgatus, 05 August 2012 - 03:22 PM.