

Check your fire! Check your fire!!
#1
Posted 30 January 2012 - 05:45 PM
It can be a pain sometimes if your server connection speed is not up to snuff and what you’re shooting at is not necessarily where your targeting crosshair is pointing. Such is life in the online world, but it adds to the realism of the simulation if a friendly Mech crosses your path just as you punch the firing stud on your AC/20 [shudder]. I remember playing Call of Duty with a buddy when he was blocking a doorway facing me and I had to mow him down. It was a split second decision, but three enemy players were directly behind him down a hallway, and he was unaware of them. We’re still friends, but it was good laughs at the time and we talk about it jokingly to this day. I am only hopeful that those same kinds of memories are in store for all of us in the near future!
#2
Posted 30 January 2012 - 05:54 PM
#3
Posted 30 January 2012 - 05:56 PM
#4
Posted 30 January 2012 - 06:01 PM

#6
Posted 30 January 2012 - 06:16 PM
#7
Posted 30 January 2012 - 06:20 PM
#8
Posted 30 January 2012 - 06:34 PM
#9
Posted 30 January 2012 - 06:52 PM
it stops absurd tactics as seen in battlefield bad company2
two medics would in into a room full of enemy and a engineer or two sits behind them shooting missiles at their mates who take no damage from the missiles, so they just medic train their way to the other side of the room
in a mech setting it would be like a scout on passive sensors sneaking up to the feet of a assault lance and having friendlys shoot Arrow IV's at their team mate, killing everything around and doing zero damage to the passive scout leaving him free to rinse and repeat
#10
Posted 02 March 2012 - 06:50 AM
#11
Posted 02 March 2012 - 06:57 AM
#12
Posted 02 March 2012 - 07:00 AM
#14
Posted 02 March 2012 - 07:16 AM

#15
Posted 02 March 2012 - 07:18 AM
Bryan Ekman, on 02 March 2012 - 07:00 AM, said:
I think that's the point, keeps folks on their toes and makes them think before they shoot (hopefully). I do hope it stays in.
edit: typos
Edited by Hartsblade, 02 March 2012 - 09:34 PM.
#16
Posted 02 March 2012 - 07:21 AM
Bryan Ekman, on 02 March 2012 - 07:00 AM, said:
It's good to head you're at least giving it a chance. I believe the inclusion of friendly fire, in the interest of avoiding such incidents, will encourage good team communication and cooperation, which is at the core of the proposed gameplay of MWO. I also believe it will intensify immersion and suspension of disbelief, if you manage to make players believe that every shot they make has consequences, for good or ill.
While I understand that the final decision has to be made to ensure fun gameplay, I do hope in this case, you don't choose to eliminate friendly fire to babysit the fanbase. We're big boys, we don't need our hands held.

Edited by Ramrod, 02 March 2012 - 07:22 AM.
#17
Posted 02 March 2012 - 07:24 AM
I think it will benefit things, especially if Battlearmor gets implemented(as it should). So the friends have to make a choice to help their friend who has elementals all over them and risk hurting their buddy or standing back and hoping for the best.
#19
Posted 02 March 2012 - 07:57 AM
#20
Posted 02 March 2012 - 08:00 AM
[Also handy if somehow a dev appears on your team, however unlikely it is. Just to say THANKYOU!!!!

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