Edited by nano, 02 March 2012 - 08:01 AM.


Check your fire! Check your fire!!
#21
Posted 02 March 2012 - 08:01 AM
#22
Posted 02 March 2012 - 08:06 AM
Until then, fire is fire.
#23
Posted 02 March 2012 - 08:18 AM
Wham! BOP! POW!!
burp.
Ill have another pint please.

#24
Posted 02 March 2012 - 08:22 AM
No hand holding please

#25
Posted 02 March 2012 - 08:25 AM
#27
Posted 02 March 2012 - 08:44 AM
Ian MacLeary, on 02 March 2012 - 08:27 AM, said:
"Hello, my name is Charles. I'll be your AC/20 round today. To whom am I being delivered?"
"To my ungrateful lance leader Bullseye, and if he asks tell him it was an accident I was aiming at the enemy's Hunchback!"
Back on topic, I full support friendly(( actually unfriendly)) fire it adds more realism and makes us focus on communications, since no light mech scout want to be on the recieving end of his friend's atlas alpha strike.
Edited by GDL Rahsan, 02 March 2012 - 08:44 AM.
#28
Posted 02 March 2012 - 08:46 AM
Bryan Ekman, on 02 March 2012 - 07:00 AM, said:
Sorry... What is AOE weapons please. Thx
I am guessing "Area of Effect" ? like missiles.
Edited by Render, 02 March 2012 - 08:51 AM.
#29
Posted 02 March 2012 - 08:51 AM
Render, on 02 March 2012 - 08:46 AM, said:
Sorry... What is AOE weapons please. Thx
Area-of-effects weapons, like artillery fire. Or missile packs, since they're only semi-guided in this universe. Fire an LRM-20 into a furball and you're likely to hit both friendlies and foes, assuming they're using collision-based physics. (The missile thing wasn't an issue in the TT game, since you only had one 'mech per 30m hex. In a videogame we're likely to be much closer than that at times.)
#30
Posted 02 March 2012 - 08:54 AM
Bryan Ekman, on 02 March 2012 - 07:00 AM, said:
Leave it enabled Bryan, it adds to the skill of the game.
I'll go a step further and say if you hit your teammates its should cost you XP as well.
Edited by SilentWolff, 02 March 2012 - 08:54 AM.
#31
Posted 02 March 2012 - 08:55 AM
Otherwise you could run right next to your target and unload all your missiles and get away with it... can't have that can we.
#32
Posted 02 March 2012 - 10:38 AM
If a friendly is point blank to your target, you are probably shooting at the wrong target.
If a friendly weaves across your line of fire, they are probably doing it wrong and deserve to get shot.
#33
Posted 02 March 2012 - 11:02 AM

I can't let you do that, StaggerCheck.
#34
Posted 02 March 2012 - 11:09 AM
Sure, soon or later you will run into a mentally-retarded teamkiller, but friendly fire enables certain desirable strategies & tactics, and at the same time discourages many typical abuses from action games.
An efficient vote-kick system or some kind of penalty for repeteadly hitting/killing your teammates should be enough to take care of it.
#35
Posted 02 March 2012 - 11:11 AM
Bryan Ekman, on 02 March 2012 - 07:00 AM, said:
You mean it adds a layer of tactics? Sounds great!
If I knew that IFF shut off your weapons, I would immediatley go find a way to turn it off on my mech, then hack and find a way to present my unit as Friendly to the enemy and tear them to shreds as they blinked hopelessly. Y'know, if this was real.
Jehan, on 02 March 2012 - 11:09 AM, said:
An efficient vote-kick system or some kind of penalty for repeteadly hitting/killing your teammates should be enough to take care of it.
Honestly I'd be more afraid of an griefing via vote kick than a team killer. Stupid people in groups can do way more damage than a lone gunman.

#36
Posted 02 March 2012 - 11:15 AM
#37
Posted 02 March 2012 - 11:24 AM
Edited by Rigamortice, 02 March 2012 - 11:24 AM.
#38
Posted 02 March 2012 - 11:27 AM
Technoviking, on 02 March 2012 - 11:11 AM, said:

That's why I say 'efficient'...

We still don't know how multiplayer matches will be, but if they follow the "standard open server pattern" where the same players carry on in the map rotation till they leave and are replaced with new ones, a single teamkiller has the potential to bork many many matches, but you can only be kicked once. (And probably you wouldn't want to play with those people anyway).
If this still worries you too much you can add 'safety protocols' to the vote-kick, such as "no votation can start against a player untill he kills one teammate or does X amount of damage to its own team".
#39
Posted 02 March 2012 - 11:38 AM
#40
Posted 02 March 2012 - 12:07 PM
Bryan Ekman, on 02 March 2012 - 07:00 AM, said:
Personally, I think that's a plus. It forces you to think about positioning and also changes up the situation. You can't have your Atlas face to face with an enemy while you also have LRMs raining down at the same spot.
I personally think that positioning should always be important in games, and I think downplaying that leads to more stale gameplay.
Edited by Orzorn, 02 March 2012 - 12:08 PM.
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