Hmmm no love for this thread since what, December?
Seems to me we should be promoting it more rather than just critiquing the current maps offered/planned. He's a go at that.
My vote for a small heavily forested area ("Forest" colony is a joke). Maybe one or two small hills that would no doubt be contested vantage points. The thing would be that the "trees" would need to be giants 15+ meters tall covering the mechs within. Some forest trails would exist sure but for the main it would require Mechs to plod through it most likely on Thermal vis.
Some sudden deep pools of water or ditches would keep you wrestling with the environment maybe a single mid sized open area like a forest clearing would be useful - especially if it contained a resource point.
Naturally if/when trees become destroyable terrain this would change the maps dynamics. But as things are at present I see the heavy slow mechs trundling to the clearing but the light mediums fading in and out of the trees harassing but unable to cross the open space without getting chewed on pretty well.
The lights would get great cover sure but the terrain would limit their speed. The Heavys would be slower still but such a map could be an infighters paradise. So it might benefit folks across the weight classes but in different ways. ?
Best I could see to match my idea on a quick search was this :