

Lonewolf's, Factions, and Forced teaming.
#1
Posted 07 February 2012 - 05:14 PM
Let's say that a faction is about to start a game and they haven't enough players, they either have to drop with players who they may not trust and who may not trust them. After all it very likely that a faction would sacrifice a lonewolf in place of a fellow faction player, just a much as the lonewolf might sacrifice the faction or goal.
The developers should put in place a system that allows a lone wolf player to be a part of or bid on secondary or teritary goals. Thus they are part of the battle the faction is fighting but have minimal impact on the main mission as this is the focus of the faction players but can still tip the balance by completeing these missions.
Finally I would like to state that LOTR did the same thing with their instances, forcing players to go as a team or be unable to complete these mission and gain special items needed. They ended up having to go back and make a very large majority of these instances scaleable so that solo players(lonewolves) or small groups coild complete them, as well as, having to revamp the entire rewards system after much player complaint.
So I would say to the developer staff please don't do this to the Lonewolves. It will only frustrate players and cause them not to play. Saying that some stuff will be comihng for the lonewolves latter just won't cut as this only says to the Lonewold player that you don't value them at all. Rather than go through this you just shouldn't allow lonewolf players at all.
#2
Posted 07 February 2012 - 05:35 PM
For example:
Main Team 1 has mission Fabagaspa,
Main Team 2 has mission Moosapupa,
Lone Wolves, and there can be multiple with each having different missions, are giving random objective based mission that are of secondary quality in nature, such as obtain info X, scout warring factions as a third party, defend X, destroy X. The lone wolf would not necessarily be a friend or foe to either team, they would just be an outsider. However lets say that the lone wolves objective was in opposition to either team, they could also be an enemy to both teams or taken as a hostile if say the lone wolf objective was to plant a false flag and blow up objectives on boths sides to start a war and either team. Either team could have the mission to defend that thing of theirs but did not have to blow their enemies up, things opposed to and looked as voilations of human rights etc. Destroy water purifier, destroy orphanage, etc.
Sorta like a black ops where a faction would neither confirm or deny, or a subterfuge used by third party. Something no one wants to be labeled with doing. Sneaky stuff. A perfect job for a solo merc. If server are big enough, there is always an option of throwing a random number of lones wolves into a match even if both teams are full to keep things unpredictable.
Wow just realized I I summarized/almost tried to steal your idea Shar. Toots to you!
Edited by ManDaisy, 07 February 2012 - 06:31 PM.
#3
Posted 07 February 2012 - 05:46 PM
#4
Posted 07 February 2012 - 06:26 PM
Edited by ManDaisy, 07 February 2012 - 06:34 PM.
#5
Posted 07 February 2012 - 07:16 PM
As lone wolf, you get placed where you can. They'll add lone wolf specific content in the eventually, but it better not interfere with the core of this game, which is a TEAM oriented game about killing mechs. Who cares what side you are on, as long as you get to kill mehcs right? What I don't want to see is essentially a 'third' team in a match thats messing around somewhere, not contributing to the team because their out doing their own "lone wolf mission". F-that.
Edited by =Outlaw=, 07 February 2012 - 07:18 PM.
#6
Posted 07 February 2012 - 07:37 PM
If there are kill bounties, these guys who do the dirty work are who's gonna be hunted not some merc company that you might want to do business with later. General Pirates scum and degenerates with guns and the like, as opposed to organized pirates companies, could also be your take. After all its not as if piracy is an honored establishment with mutual self respect. If you see a group of pirate its likely their only together by chance and all want their own thing.
As a thing, lone wolves should be able to get the job done then get out, and not have to stick around until the end of the match. Should there be a lone wolf discovered and killed during the mission, well their mission fails and extra bounty for you.
Suggestion: Quicken game pace: Lone wolf able to pass in and out of matches achieving small objects rapidly. Each match may have up to a set number of times a random lone wolf may enter achieve object and leave game, leaving main forces undisturbed. This is to give the get in and get out feel, and not have over excessive interruption
Edited by ManDaisy, 07 February 2012 - 07:51 PM.
#7
Posted 07 February 2012 - 08:10 PM
ManDaisy, on 07 February 2012 - 07:37 PM, said:
If there are kill bounties, these guys who do the dirty work are who's gonna be hunted not some merc company that you might want to do business with later. General Pirates scum and degenerates with guns and the like, as opposed to organized pirates companies, could also be your take. After all its not as if piracy is an honored establishment with mutual self respect. If you see a group of pirate its likely their only together by chance and all want their own thing.
As a thing, lone wolves should be able to get the job done then get out, and not have to stick around until the end of the match. Should there be a lone wolf discovered and killed during the mission, well their mission fails and extra bounty for you.
Suggestion: Quicken game pace: Lone wolf able to pass in and out of matches achieving small objects rapidly. Each match may have up to a set number of times a random lone wolf may enter achieve object and leave game, leaving main forces undisturbed. This is to give the get in and get out feel, and not have over excessive interruption
I think you are completely misunderstanding the basics of this game, and making it out to be something it isn't at its core.
MWO is essentially an 8v8 (or 12v12) team deathmactch/conquest game with mechs. All the merc/house/lone wolf stuff is simply extra fluff to extend the games shelf life. When you are in a match, its like any other pub match in any other game with a match making service. You get put with random pub team, and you try to defeat the other pub team. You as the player are there to win and prevent the other team from wining. Plain and simple. Some of those players are "lone wolves" and some are "house mechwarriors" but it doesn't matter inside the match. All that stuff matters outside the match in the perisistant world that revolves around the outcome of the matches. But again, its just extra fluff. Step aside from the lone wolf roleplay and understand this very basic concept. There is no doing your own thing, and then bailing in the middle of a match. Imagine LoL players not contributing to the team, bailing in the middle of the match and it being ok because they are "lone wolves" that are not aligned to either Demacia or Noxus. Come on now.
The merc on merc stuff they have talked about resembles more competitve and organized play found in leagues, but I doubt lone wolf players will be involved in that.
Edited by =Outlaw=, 08 February 2012 - 01:26 AM.
#8
Posted 07 February 2012 - 08:12 PM

#9
Posted 07 February 2012 - 08:19 PM
#10
Posted 07 February 2012 - 08:21 PM

Edited by Paladin Brewer, 07 February 2012 - 08:23 PM.
#13
Posted 07 February 2012 - 08:31 PM
ManDaisy, on 07 February 2012 - 08:26 PM, said:
wont be so difficult with tactical satellite view and some scouting mates, +uav
I still understand what you mean. I know there some people who's nature is to be a lone wolf. Its actually a good nature to be a sharpshooter in a team

Edited by Liam, 07 February 2012 - 08:35 PM.
#14
Posted 07 February 2012 - 08:36 PM
Edited by ManDaisy, 07 February 2012 - 08:36 PM.
#15
Posted 07 February 2012 - 08:40 PM
This game is based on group tactics and working together, yes they are trying to make it so car...er lone wolves can enjoy the game without tying themselves to one faction in particular.
Look at what everyone else wants out of the game and not just yourself please.
#16
Posted 07 February 2012 - 08:42 PM
http://mwomercs.com/...-third-parties/
relatedpost
Edited by ManDaisy, 07 February 2012 - 08:45 PM.
#17
Posted 07 February 2012 - 08:45 PM
Quote
*blinks*
#18
Posted 07 February 2012 - 08:50 PM
#19
Posted 07 February 2012 - 08:51 PM
Something similar to base defense or convoy defense:
long convoy, 10 defending mechs. and 4 attacking fast mechs ...
or base defense split the base in 3 far enough from each other 10 defenders 3 attackers
would be okay, but one man army I don't know with all that new fancy stuff as battle grid, uavs, etc. difficult.
Edited by Liam, 07 February 2012 - 08:53 PM.
#20
Posted 07 February 2012 - 08:51 PM
Edited by ManDaisy, 07 February 2012 - 08:53 PM.
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