

Mechs we will have at start
#1
Posted 07 February 2012 - 07:12 PM
#2
Posted 07 February 2012 - 07:13 PM
#3
Posted 07 February 2012 - 07:14 PM
#4
Posted 07 February 2012 - 10:40 PM
http://www.sarna.net...l_Readout:_3050
#5
Posted 08 February 2012 - 05:16 AM
Edited by DragonClaw, 08 February 2012 - 05:17 AM.
#6
Posted 08 February 2012 - 07:14 AM
Specifically an Annihilator, raven, warhammer, and Marauder fit highly on my list of must haves. An Awesome is an iconic mech for House Steiner just as the Dragon is for the DCMS. Dervish and Trebuchets a should be there. Heh I hope to see even a Firestarter. It would be killer for a urban fight, especially if flames screw with vision as well.
#7
Posted 08 February 2012 - 08:47 AM
#8
Posted 08 February 2012 - 09:05 AM
#9
Posted 08 February 2012 - 09:27 AM
#10
Posted 08 February 2012 - 09:35 AM
Madballhxc, on 08 February 2012 - 09:27 AM, said:
Prepare to be disappointed. The Clan invasion doesn't start in earnest until next year. The Mad Cat and Vulture wont be around till then.
#11
Posted 08 February 2012 - 01:34 PM
#12
Posted 08 February 2012 - 04:56 PM
#13
Posted 22 February 2012 - 10:26 PM
#14
Posted 23 February 2012 - 06:40 AM
If they're only going to have 12 mechs on release then they have have made some odd choices going on the mechs already confirmed.
In particular there are three Iconic house designs already confirmed the commando, Jenner and Dragon. Which while not unknown outside of their house are unusual.
Having 25% of your 'mechs as house specific designs doesn't fit with a 12 release, especially considering that both confirmed light 'mechs are house specific meaning that the other four factions would be mainly using the third light mech.
I suspect that we won't have more then 20 mech types on release, probably in the region of 18-20.
#15
Posted 23 February 2012 - 07:08 AM
Tadakuma, on 23 February 2012 - 06:40 AM, said:
If they're only going to have 12 mechs on release then they have have made some odd choices going on the mechs already confirmed.
In particular there are three Iconic house designs already confirmed the commando, Jenner and Dragon. Which while not unknown outside of their house are unusual.
Having 25% of your 'mechs as house specific designs doesn't fit with a 12 release, especially considering that both confirmed light 'mechs are house specific meaning that the other four factions would be mainly using the third light mech.
I suspect that we won't have more then 20 mech types on release, probably in the region of 18-20.
Not to mention that if it takes a Month to produce ONE Mech, the after Launch Bi-Weekly Content updates are going to be very sour to many a player as they arrive in Universe.

#16
Posted 23 February 2012 - 07:09 AM
I am aiming at 12 mechs on launch, 16 would be awesome.
I also dont think we have many chances of seeing unseen or reseen mechs or mechs with focus on melee.
I will really miss the unseen, lots of classics there.
My bets would be from these shortlist.
Light
Raven, Wolfhoud, Firestarter.
Medium
Vindicator, Withworth, Blackjack, Clint
Heavy
Orion, Grashoper, Jaggermech
Assault
Awesome, Zeus, Cyclops, Victor
But looks like the devs like the Stalker and Banshee a lot.
#17
Posted 23 February 2012 - 08:17 AM
#18
Posted 23 February 2012 - 11:50 AM
#19
Posted 23 February 2012 - 12:54 PM
#20
Posted 23 February 2012 - 01:06 PM

Heres a supporting link (timeline appropriate this time too!)
http://www.solaris7....fo.asp?ID=16272
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