Mechs we will have at start
#21
Posted 23 February 2012 - 01:07 PM
Light:
Wasp, Ostscout, Jenner, Commando
Medium:
Wolverine, Clint, Hunchback, Shadow hawk
Heavy:
Warhammer, Archer, Crusader, Marauder
Assault:
Atlas, Battlemaster, Awesome, Victor
#22
Posted 01 March 2012 - 11:03 PM
Light Mechs Locust has to be top just cause its everywhere in the Inner Sphere
Valkerie Is a great Light support
Commando must for Stener and Davion Units
Panther or Jenner runner ups
Mediums Phoenix Hawk or Shadow Hawk they are the base Med mech of the time
Centurion...Just cause of the Allard-Laio connection
Griffin cause It is the Mech that won't go away
Wolverine best Jack of all trades
Heavy Grasshopper because its my Favorite but needs Melee to be at the top of its class
Orion just cause Kerensky piloted one
Dragon seems a lil too Dracish to me but always loved them(thinks Thunderbolt would have fit better)
Warhammer must in a Assualt Lance
Assualt Awesome just cause its awesome Lots of pretty PPCs
Atlas of Course yata yata King of the BattleField
Battlemaster one of the best command mechs (unless u allow for C3 or such that would really make the Cyclops Command
Central)
#23
Posted 01 March 2012 - 11:13 PM
#24
Posted 01 March 2012 - 11:33 PM
Edited by tacobellkiller, 01 March 2012 - 11:33 PM.
#25
Posted 02 March 2012 - 02:12 AM
#26
Posted 02 March 2012 - 02:37 AM
#27
Posted 02 March 2012 - 08:35 AM
Also would love a Bushwacker or Uziel (the UZL-2S in particular), though I think it is too early in timeline for them, but not sure.
Pretty sure the Wolverine is capable of being feilded in this era (love the WVR-7K and WVR-9W2 varients ), it was one of my go to mechs back in the day when my uncles lived closer and we could table top it on weekends.
The Zeus is also one of my favorites, pretty sure its available in the Lyran Commonwealth at this time, its a threat at any range you make the mistake of engageing it.
Edited by Rhavin, 02 March 2012 - 08:36 AM.
#28
Posted 02 March 2012 - 10:08 AM
#29
Posted 02 March 2012 - 10:19 AM
So House Steiner Pool:
BattleArmor: Commando.
Light Mech: Zues.
Medium Mech:Banshee
Heavy Mech: Atlas.
Assault Mech: Overlord Class Dropship ((lolwut?))
But seriously, I think that GuntherK pretty much summed up the selection pool.
Edited by GDL Rahsan, 02 March 2012 - 10:19 AM.
#30
Posted 02 March 2012 - 10:20 AM
Urbie!
#31
Posted 02 March 2012 - 10:45 AM
#32
Posted 02 March 2012 - 11:32 AM
#33
Posted 02 March 2012 - 11:40 AM
#34
Posted 02 March 2012 - 03:18 PM
#35
Posted 02 March 2012 - 04:01 PM
Time to strap in!
#36
Posted 02 March 2012 - 08:41 PM
Clan 'Mechs:..
...Dire Wolf (Daishi)
Muahahaha... MUHAHAHAHAHAHAA!!!
he he he it will be great if it happens X) Now I atleast know my favoratemech existed. I wasn't sure of that for this time period.
#37
Posted 02 March 2012 - 08:50 PM
#38
Posted 02 March 2012 - 09:51 PM
I know that there is another thread that's basically this same thing - and that I posted in that one as well - but still, here's my two cents. Due to implications in the FAQ, I have no qualms about suggesting Unseen/Reseen 'Mechs; I also ignored house affiliation since most of what I've seen suggests that there will be no faction-specificity to 'Mech availability. Instead, I based my choices on combat effectiveness and a desire to fill roles not covered by our current options, using 'Mechs from the Revised and standard editions of the 3025 Technical Readout
Light
- Commando - Name says it all. Decent sped, decent weaponry, crap armor. It's a heavier-hitting scout.
- Jenner - Very fast, lightly armored, and average weaponry for its size
- Since we are missing a relatively heavily armed brawler here, I suggest either the Panther or the Urbanmech. Based on current trends and community support, I'm guessing we will have the Urbanmech at launch or very soon after.
- Hunchback - Slow, average armor, and massive short range firepower. It's the ultimate mid-weight brawler
- Centurion - Slow, heavy armor, and a good variety of weaponry. It's an ideal workhorse
- Neither of the current options have anything resembling speed, so we could use some maneuverability here. I have quite a few possibles here: The Wolverine, Assassin, Shadow Hawk, Griffin, and Clint can all hit at least 86.4 KPH; the Assassin and Clint are both in the triple digits. Of those options, all except the Clint have jump jets. The Clint and Assassin have paper thin armor, but their speed provides decent protection; the rest of the options can all take a few good hits before needing to worry. Finally, the Assassin is at a large disadvantage when it comes to weaponry, it can hit at any range, but only a light 'Mech really needs to worry about the damage it can do. It is also heavily ammunition-dependent. I'm not too sure which of these options - or any of the medium 'Mechs, really - has the most community support, since most of the focus has been on the other weight classes.
- Dragon - The weaponry and speed of a medium 'Mech, with the armor of a heavy 'Mech. It's great for rushing in to take advantage of a weak spot in enemy defenses, and can serve as a heavy scout in a pinch.
- Catapult -The proverbial far support 'Mech. Slow, but maneuverable. Packs heavy long-range weaponry and enough point defenses to deal with any lights or low-end mediums that manage to break through to its position. Because we have this 'Mech's presence, I find it highly unlikely we will have the Archer at launch - their roles are just too similar
- The heavy class needs an all-around workhorse, and the 3025 TRO was kind enough to provide plenty of options. The Warhammer offers great firepower and the heat sinks to use it regularly, but has armor protection comparable to a medium 'Mech (by tabletop rules, it has 160 armor points, versus a Wolverine's 152); the Crusader has great firepower and armor protection, but needs a reliable source of ammunition to remain effective; the Thunderbolt has very thick armor for its size, and is one of the most heavily armed 'Mechs around - unfortunately, it has horrible heat efficiency; the Marauder is another heavily armed 'Mech, but has only an average amount of armor protection; the Orion is one of the best choices - it has great firepower, extreme armor protection, and is quite common at the time the game will be set - unfortunately, it is extremely ammunition-dependent; finally, the Flashman possesses almost as much armor as the Orion, mounts heavy firepower, and is ammunition-independent - however, it manages to run even hotter than the Thunderbolt . Based on community support and such, I believe that of these options, the Orion is the most likely candidate for heavy 'Mech #3
- Atlas - Extremely heavy armor, extreme firepower at any range, and very slow. While not necessarily the king of the battlefield, it is certainly the king of brawlers.
- We are so far lacking a dedicated command 'Mech. The assault class, with its two open slots (assuming each weight class has three 'Mechs at launch), gives us a chance to change that with one of two great candidates - the Cyclops and the Battlemaster. The Cyclops is fast for an assault 'Mech, and mounts enough weaponry to be a threat at any range - especially point blank. However, combat is not its forte - it mounts only as much armor protection as the Warhammer. The Battlemaster matches the Cyclops for speed, and mounts almost as much armor as the Awesome. It is also very heavily armed, and can cause near-instant-death at short range. Now, on paper, the Battlemaster is clearly the more effective, and therefore preferable, option. So, how do we make the Cyclops a viable choice for our dedicated command 'Mech? Well, the variant of the Battlemaster that mounts a command module is actually fairly rare, while the Cyclops is regularly refitted with one - especially by the Capellan Confederation. Although I doubt having a command module would have any direct gameplay impact, I can see it having a different effect - within the experience system we will be having, the Cyclops might get more module slots than the Battlemaster due to its greater specialization in electronic warfare. This would allow the Cyclops to be more effective at actually being a commander, while the Battlemaster would provide more combat capability
- For the third assault slot, and my final set of suggestions, I believe the assault class needs a support 'Mech. Unfortunately, until the Clan invasion in 3050, this weight class is severely lacking in indirect-support options. Thankfully, assault 'Mechs generally carry enough armor to make them effective at direct fire-support, giving us our two main options for that role - the Awesome and the Zeus. The Awesome mounts extremely heavy long-range firepower in the form of three PPCs, but has virtually nothing for short range weaponry. It's as slow as an Atlas, but mounts a huge amount of armor. It is also unfettered by worries about ammunition - it can fire all day long, provided it takes frequent breaks to cool down. The Zeus is faster and mounts more short-range weaponry than the Awesome. however, it has plenty of disadvantages. Its armor protection, while average for a heavy 'Mech, is laughable for an assault. Meanwhile, its armament is comparable only to that of many heavy 'Mechs - until it runs out of ammunition, which it quickly will. When that happens, it has less firepower than most medium 'Mechs. Based on community support as well as combat effectiveness, I predict that the Awesome is much more likely than the Zeus to make it in at launch.
Edited by GDL Irishwarrior, 02 March 2012 - 09:53 PM.
#39
Posted 03 March 2012 - 02:56 AM
Edited by ChewySmokey, 03 March 2012 - 03:06 AM.
#40
Posted 03 March 2012 - 03:06 AM
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