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Mechs we will have at start


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#21 Klappspaten

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Posted 23 February 2012 - 01:07 PM

This are the Mechs I would like to see: (including the ones that are allready announced)

Light:
Wasp, Ostscout, Jenner, Commando

Medium:
Wolverine, Clint, Hunchback, Shadow hawk

Heavy:
Warhammer, Archer, Crusader, Marauder

Assault:
Atlas, Battlemaster, Awesome, Victor

#22 Redmane Jack

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Posted 01 March 2012 - 11:03 PM

I am old School

Light Mechs Locust has to be top just cause its everywhere in the Inner Sphere
Valkerie Is a great Light support
Commando must for Stener and Davion Units
Panther or Jenner runner ups

Mediums Phoenix Hawk or Shadow Hawk they are the base Med mech of the time
Centurion...Just cause of the Allard-Laio connection
Griffin cause It is the Mech that won't go away
Wolverine best Jack of all trades

Heavy Grasshopper because its my Favorite but needs Melee to be at the top of its class
Orion just cause Kerensky piloted one
Dragon seems a lil too Dracish to me but always loved them(thinks Thunderbolt would have fit better)
Warhammer must in a Assualt Lance

Assualt Awesome just cause its awesome Lots of pretty PPCs
Atlas of Course yata yata King of the BattleField
Battlemaster one of the best command mechs (unless u allow for C3 or such that would really make the Cyclops Command
Central)

#23 Lance2500

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Posted 01 March 2012 - 11:13 PM

12 at launch makes me think they will pick mechs that have variety. You dont a "best mech" for each class because then they are all you would see. Hopefully they pick some mechs that are all equally useful and depend on playstyle.

#24 tacobellkiller

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Posted 01 March 2012 - 11:33 PM

Why exactly are so many focused on 12 mechs being available at launch as if it was a fact? I don't believe any dev has confirmed that fact and with confirmation of the "Swayback" hunchback variant being shown opens the door for many more possibilities at launch. Is their a dev quote I missed that specifies 12 launch mechs or is it total wild *** speculation based on an estimated number of months left till launch(that is my suspicion)?

Edited by tacobellkiller, 01 March 2012 - 11:33 PM.


#25 Stripes

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Posted 02 March 2012 - 02:12 AM

Just give my Raven and Cyclops, and i will die as happy happy man! Well, and probably go back to the land of living ;)

#26 alex kelll

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Posted 02 March 2012 - 02:37 AM

I hope we get the wolf hound, stalker, flea, shadow hawk, bushwaker, orion, Axman and Highlander

#27 Rhavin

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Posted 02 March 2012 - 08:35 AM

Would love to see the Raven as a light mech. I think most people agree with me here. I think however that the demand might have the devs hold off and include it in a later patch/upgrade.

Also would love a Bushwacker or Uziel (the UZL-2S in particular), though I think it is too early in timeline for them, but not sure.

Pretty sure the Wolverine is capable of being feilded in this era (love the WVR-7K and WVR-9W2 varients ), it was one of my go to mechs back in the day when my uncles lived closer and we could table top it on weekends.

The Zeus is also one of my favorites, pretty sure its available in the Lyran Commonwealth at this time, its a threat at any range you make the mistake of engageing it.

Edited by Rhavin, 02 March 2012 - 08:36 AM.


#28 Dragorath

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Posted 02 March 2012 - 10:08 AM

Never heard it before in any topic so far, but I wouldn't mind to see the Archer!

#29 GDL Rahsan

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Posted 02 March 2012 - 10:19 AM

Those who say that the faction choice won't affect the mech selection are forgetting one thing: House Steiner.

So House Steiner Pool:

BattleArmor: Commando.
Light Mech: Zues.
Medium Mech:Banshee
Heavy Mech: Atlas.
Assault Mech: Overlord Class Dropship ((lolwut?))


But seriously, I think that GuntherK pretty much summed up the selection pool.

Edited by GDL Rahsan, 02 March 2012 - 10:19 AM.


#30 Shapeshifter

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Posted 02 March 2012 - 10:20 AM

Urban mech

Urbie!

#31 Felbombling

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Posted 02 March 2012 - 10:45 AM

Could be important to note that some Mech chassis upgrades are House designs, so you might have a Mech chassis that is standard for everyone, but you may get a variant based on your House affiliation or based on the fact that you chose lone wolf or Merc at the start. So, with 12 base Mechs to choose from, the actual number of Mechs available at start up could be significant.

#32 Rigamortice

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Posted 02 March 2012 - 11:32 AM

Now that we seen a nice handful of mechs, type, size, how do you think games will be handled. Will we see multi role grouping, Lights, Meds, Heavys, Assult ETC. or are we looking at smaller groupings. To add, will we have a leveling system with all mechs simalar to LOL and grouping is based on level and a random pic. Maybe this all has be stated and I have been to lazy to see it.

#33 William Wallace

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Posted 02 March 2012 - 11:40 AM

I've got to be able to pilot me Highlander mech. Tis a right to all trueborn Scotts.

#34 Pvt Dancer

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Posted 02 March 2012 - 03:18 PM

Since I have yet to see a mech come from the 3050 book and just from the 3025, I will stick to the 3025 mechs.

#35 Randal Waide

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Posted 02 March 2012 - 04:01 PM

As I have said in a few similar threads. I'll pilot whatever I can squeeze my arse in to. :)
Time to strap in!

#36 Thomas Covenant

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Posted 02 March 2012 - 08:41 PM

Technical Readout: 3050


Clan 'Mechs:..

...Dire Wolf (Daishi)

Muahahaha... MUHAHAHAHAHAHAA!!!

he he he it will be great if it happens X) Now I atleast know my favoratemech existed. I wasn't sure of that for this time period.

#37 FinnMcKool

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Posted 02 March 2012 - 08:50 PM

I really think they will have all the Mechs we saw in Mechwarrior 2 Mercenaries

#38 GDL Irishwarrior

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Posted 02 March 2012 - 09:51 PM

Warning: Wall of text

I know that there is another thread that's basically this same thing - and that I posted in that one as well - but still, here's my two cents. Due to implications in the FAQ, I have no qualms about suggesting Unseen/Reseen 'Mechs; I also ignored house affiliation since most of what I've seen suggests that there will be no faction-specificity to 'Mech availability. Instead, I based my choices on combat effectiveness and a desire to fill roles not covered by our current options, using 'Mechs from the Revised and standard editions of the 3025 Technical Readout

Light
  • Commando - Name says it all. Decent sped, decent weaponry, crap armor. It's a heavier-hitting scout.
  • Jenner - Very fast, lightly armored, and average weaponry for its size
  • Since we are missing a relatively heavily armed brawler here, I suggest either the Panther or the Urbanmech. Based on current trends and community support, I'm guessing we will have the Urbanmech at launch or very soon after.
Medium
  • Hunchback - Slow, average armor, and massive short range firepower. It's the ultimate mid-weight brawler
  • Centurion - Slow, heavy armor, and a good variety of weaponry. It's an ideal workhorse
  • Neither of the current options have anything resembling speed, so we could use some maneuverability here. I have quite a few possibles here: The Wolverine, Assassin, Shadow Hawk, Griffin, and Clint can all hit at least 86.4 KPH; the Assassin and Clint are both in the triple digits. Of those options, all except the Clint have jump jets. The Clint and Assassin have paper thin armor, but their speed provides decent protection; the rest of the options can all take a few good hits before needing to worry. Finally, the Assassin is at a large disadvantage when it comes to weaponry, it can hit at any range, but only a light 'Mech really needs to worry about the damage it can do. It is also heavily ammunition-dependent. I'm not too sure which of these options - or any of the medium 'Mechs, really - has the most community support, since most of the focus has been on the other weight classes.
Heavy
  • Dragon - The weaponry and speed of a medium 'Mech, with the armor of a heavy 'Mech. It's great for rushing in to take advantage of a weak spot in enemy defenses, and can serve as a heavy scout in a pinch.
  • Catapult -The proverbial far support 'Mech. Slow, but maneuverable. Packs heavy long-range weaponry and enough point defenses to deal with any lights or low-end mediums that manage to break through to its position. Because we have this 'Mech's presence, I find it highly unlikely we will have the Archer at launch - their roles are just too similar
  • The heavy class needs an all-around workhorse, and the 3025 TRO was kind enough to provide plenty of options. The Warhammer offers great firepower and the heat sinks to use it regularly, but has armor protection comparable to a medium 'Mech (by tabletop rules, it has 160 armor points, versus a Wolverine's 152); the Crusader has great firepower and armor protection, but needs a reliable source of ammunition to remain effective; the Thunderbolt has very thick armor for its size, and is one of the most heavily armed 'Mechs around - unfortunately, it has horrible heat efficiency; the Marauder is another heavily armed 'Mech, but has only an average amount of armor protection; the Orion is one of the best choices - it has great firepower, extreme armor protection, and is quite common at the time the game will be set - unfortunately, it is extremely ammunition-dependent; finally, the Flashman possesses almost as much armor as the Orion, mounts heavy firepower, and is ammunition-independent - however, it manages to run even hotter than the Thunderbolt . Based on community support and such, I believe that of these options, the Orion is the most likely candidate for heavy 'Mech #3
Assault
  • Atlas - Extremely heavy armor, extreme firepower at any range, and very slow. While not necessarily the king of the battlefield, it is certainly the king of brawlers.
  • We are so far lacking a dedicated command 'Mech. The assault class, with its two open slots (assuming each weight class has three 'Mechs at launch), gives us a chance to change that with one of two great candidates - the Cyclops and the Battlemaster. The Cyclops is fast for an assault 'Mech, and mounts enough weaponry to be a threat at any range - especially point blank. However, combat is not its forte - it mounts only as much armor protection as the Warhammer. The Battlemaster matches the Cyclops for speed, and mounts almost as much armor as the Awesome. It is also very heavily armed, and can cause near-instant-death at short range. Now, on paper, the Battlemaster is clearly the more effective, and therefore preferable, option. So, how do we make the Cyclops a viable choice for our dedicated command 'Mech? Well, the variant of the Battlemaster that mounts a command module is actually fairly rare, while the Cyclops is regularly refitted with one - especially by the Capellan Confederation. Although I doubt having a command module would have any direct gameplay impact, I can see it having a different effect - within the experience system we will be having, the Cyclops might get more module slots than the Battlemaster due to its greater specialization in electronic warfare. This would allow the Cyclops to be more effective at actually being a commander, while the Battlemaster would provide more combat capability
  • For the third assault slot, and my final set of suggestions, I believe the assault class needs a support 'Mech. Unfortunately, until the Clan invasion in 3050, this weight class is severely lacking in indirect-support options. Thankfully, assault 'Mechs generally carry enough armor to make them effective at direct fire-support, giving us our two main options for that role - the Awesome and the Zeus. The Awesome mounts extremely heavy long-range firepower in the form of three PPCs, but has virtually nothing for short range weaponry. It's as slow as an Atlas, but mounts a huge amount of armor. It is also unfettered by worries about ammunition - it can fire all day long, provided it takes frequent breaks to cool down. The Zeus is faster and mounts more short-range weaponry than the Awesome. however, it has plenty of disadvantages. Its armor protection, while average for a heavy 'Mech, is laughable for an assault. Meanwhile, its armament is comparable only to that of many heavy 'Mechs - until it runs out of ammunition, which it quickly will. When that happens, it has less firepower than most medium 'Mechs. Based on community support as well as combat effectiveness, I predict that the Awesome is much more likely than the Zeus to make it in at launch.

Edited by GDL Irishwarrior, 02 March 2012 - 09:53 PM.


#39 ChewySmokey

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Posted 03 March 2012 - 02:56 AM

I'm hoping for the Nova Cat and Shadowcat to be available, from the start or for purchase is fine by me, I just want 'em!

Edited by ChewySmokey, 03 March 2012 - 03:06 AM.


#40 Cbass57484

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Posted 03 March 2012 - 03:06 AM

clan: mad cat (timberwolf), daishi (dire wolf). inner sphere: warhammer, Atlas gotta stick with the classical icons.





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