Mech REPAIR BAY
#1
Posted 26 August 2012 - 01:39 PM
#2
Posted 26 August 2012 - 02:12 PM
#3
Posted 26 August 2012 - 02:28 PM
But in a multiplayer match, they only prolong the inevitable.
Edited by Exilyth, 26 August 2012 - 02:28 PM.
#4
Posted 26 August 2012 - 03:11 PM
#5
Posted 27 August 2012 - 04:50 AM
Now in an elimination style team death match game with no respawn , such a thing as a repair bay is indeed detrimental to game play.
but for other game modes that are designed to be prolonged battles it could be useful to have asome sort of refit station present.
for example say we have a new game mode which has one team defending , the defending team gets to guard a base with all the perks of a base against waves of other players.
for simplicity say it is a 8 v 8 but the defending team only gets 1 life per player , and also gets base defenses and a repair bay
where as the attacking team gets 3 mechs per player to use or put another way 3 lives per player to take the base from the defenders.
in that case a mech repair bay would fit perfectly into game play.
Edited by Saltychipmunk, 27 August 2012 - 04:50 AM.
#6
Posted 27 August 2012 - 10:13 PM
#7
Posted 27 August 2012 - 10:19 PM
#8
Posted 28 August 2012 - 01:38 AM
or some **** flops so you can hear when some one is coming up behind you
wow didnt realise f.l.i.p flops was a curse word
Edited by buttmonkey, 28 August 2012 - 01:38 AM.
#9
Posted 28 August 2012 - 02:12 AM
#10
Posted 28 August 2012 - 04:53 AM
#11
Posted 28 August 2012 - 05:13 AM
#12
Posted 28 August 2012 - 06:49 AM
Following the ammo depleted mech back to its resupply cache will appeal to the scouts and a great kill potential. [mech standing, being reloaded with its bays exposed and portions of armour when the dump gets hit. Nasty]
The in field magic minute repair bases were stupid.
#13
Posted 28 August 2012 - 07:49 AM
I think a mech would have to be very vulnerable during the resupply and I would love to see this when I'm in my light mech.
#14
Posted 28 August 2012 - 09:21 AM
#15
Posted 28 August 2012 - 10:33 AM
BrokenDog, on 28 August 2012 - 06:49 AM, said:
Sounds like J-27 or J-37 to me...
and, truth be told, I wouldn't want one of theese crawling bombs anywhere near my mech when enemies are near.
#16
Posted 29 August 2012 - 12:09 PM
#17
Posted 29 August 2012 - 02:54 PM
#18
Posted 30 August 2012 - 10:58 AM
#19
Posted 01 September 2012 - 05:26 AM
i just had a image in my head with the whole team camping around these repair units.... that would destroy every gameplay
mechs near there could deal with unlimited damage by always going back. where the **** would be the balancing?
maybe in some mode with infinite respawns & repairing takes as long as respawning and count as a death .... but i havent heard of such a mode yet
the idea with the ammo refill sounds good, but its simply not needed and would remove the sense of sparing space (or weight) for ammo in your mech slots...
#20
Posted 01 September 2012 - 12:20 PM
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