The Great Mech Lab vs Mech Variant Debate: MWO Edition
#21
Posted 09 March 2012 - 08:37 PM
#22
Posted 09 March 2012 - 09:23 PM
Dlardrageth, on 09 March 2012 - 08:12 PM, said:
Ever played the very first in the series, MechWarrior1? And its awesome MechLab... oh... wait...
Ahh fine.. granted i didnt know much about the game when i played but i do recall. I suppose much of my enjoyment playing mech hames came from the customization aspect.. thats all
#23
Posted 10 March 2012 - 12:23 AM
#25
Posted 10 March 2012 - 03:56 AM
Oh yeah, & Mechwarrior 1 on the Playstation featured non-canon variants of some mechs.
#26
Posted 10 March 2012 - 05:33 AM
Would it make PGI alot of money? YES!
#27
Posted 10 March 2012 - 06:02 AM
There's canon boats and custom boats alike.
#28
Posted 10 March 2012 - 06:46 AM
Black Sunder, on 10 March 2012 - 05:33 AM, said:
Would it make PGI alot of money? YES!
That argument goes both ways though. A lot of people will leave the game and spend no money at all if you can build fantasy FrankenMechs at heart's desire. At a certain point the result will have nothing to do with BattleTech any more, and then you can as well go play a random other Mecha game. So in summary between you spending money for "special designs" and people quitting MWO, it is highly doubtful which alternative will be more profitable economically for PGI.
#29
Posted 10 March 2012 - 07:01 AM
Adding Engine weight is GOOD. Being able to reduce Engine weight... to add Weapons...BAD!
Add me to the "wait and see" list as well.
#30
Posted 10 March 2012 - 07:04 AM
#31
Posted 10 March 2012 - 07:09 AM
#32
Posted 10 March 2012 - 07:14 AM
Longsword, on 10 March 2012 - 07:09 AM, said:
This plus the MW4 MechLab was a petty joke in that it actually prevented you (re-)building a couple of the canon variants of the chassis featured therein. Still wonder which "genius" came up with that idea...
#33
Posted 10 March 2012 - 07:15 AM
Though I hope that omni's will have a TT style mechlab that is limited by podspace and weight.
Edited by Stormwolf, 10 March 2012 - 07:16 AM.
#34
Posted 10 March 2012 - 07:18 AM
I would actually prefer to have mechlab being limited to customising ammo types, paintjob and role modules, leaving weapons, armour, speed, heat sinks etc to a choice between various Canon variants. It would be alot more balanced and far more realistic to the actual fluff.
#35
Posted 10 March 2012 - 07:28 AM
Either way, I'm not sure laser-boating or missile-boating will be prevented, given this stage of development.
We will just have to see.
#36
Posted 10 March 2012 - 07:30 AM
#37
Posted 10 March 2012 - 07:34 AM
Quote
MW4 has the worst, most abused mechlab of any game. It also completely lacks mech "Roles". Instead it just has a tiering of mechs- mediums are better than lights, heavies are better than mediums, assaults are better than heavies.
Only 3 things matter in MW4 multiplayer when choosing a mech-
1# What weapons loadout it can have
2# How well armoured it is
3# Can it have jump jets?
Theres no scouting, or fire support, or line meching, or anything- its all just pop-tarting and PPC sniping.
#38
Posted 10 March 2012 - 07:51 AM
<rant>
Colour coding the possible "hardpoints" on my mech? Am I f*cking five years old? Removing all kinds of Mech Customisation to make it more suitable to the moronic early console generation masses to try and make "A successful product". Mechwarrior 4 was, for a lot of old-time fans, the last nail in the coffin for the digital version of the BattleTech universe, thanks to Microsofts attempts to make a lowest common denominator product of our beloved game.
</rant>
I hope the devs are taking this into account, as their attention to detail I have seen so far is truly amazing.
Edited by cyberFluke, 10 March 2012 - 07:52 AM.
#39
Posted 10 March 2012 - 07:53 AM
Dlardrageth, on 10 March 2012 - 07:14 AM, said:
This plus the MW4 MechLab was a petty joke in that it actually prevented you (re-)building a couple of the canon variants of the chassis featured therein. Still wonder which "genius" came up with that idea...
I really hope this is addressed somehow. The devs mentioned using a hardpoint system at least for the release mechs (non omni tech) and I assume they will want to minimize the fallout from a similar 'MW4s lab is broken' discussion.
Longsword, on 10 March 2012 - 07:34 AM, said:
MW4 has the worst, most abused mechlab of any game. It also completely lacks mech "Roles". Instead it just has a tiering of mechs- mediums are better than lights, heavies are better than mediums, assaults are better than heavies.
Only 3 things matter in MW4 multiplayer when choosing a mech-
1# What weapons loadout it can have
2# How well armoured it is
3# Can it have jump jets?
Theres no scouting, or fire support, or line meching, or anything- its all just pop-tarting and PPC sniping.
I had a hard time playing MW4 for this reason, and hope the focus on role warfare actually comes to fruition.
#40
Posted 10 March 2012 - 08:03 AM
And who cares about laser boats or missile boats. I'm still going to get one-shotted by a boat whether it's using missiles or lasers or both or neither.
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