Edited by GalaxyBluestar, 25 November 2012 - 12:27 AM.


Why you should have to start with a light.
Started by Thomas Covenant, Mar 29 2012 02:49 PM
63 replies to this topic
#61
Posted 25 November 2012 - 12:27 AM
no way you should start with a light if you have 250+ ping. lag is hard enough on slow mechs letalone fast ones. this game is unplayable in mechs that go over 80kph, the jenner rendering problem that we all know about is because even the game engine can't handle it. only go light if you have smoth gameplay, if not become a sniper keeping out of the lag from brawlers many guns fireing and those fast light mechs.
#62
Posted 25 November 2012 - 04:51 PM
Garth Erlam, on 10 May 2012 - 03:18 PM, said:
Hell, in terms of skill required (no offense, Assault lovers) Lights are a lot tougher. If I have a friend who's never played a game of Btech or MechWarrior before trying this game, I'm going to suggest an Atlas. High armour so he can survive errors in play, diverse loadout, slow enough he isn't fighting the controls, etc.
Imagine your first 'Mech, in your first game, being a 118 km/h light with Jumpjets.
Imagine your first 'Mech, in your first game, being a 118 km/h light with Jumpjets.
Tbh, I think mediums are really the right place for someone to start. Midrange mech, with a versatile loadout, so they can learn what they want to do, and customize. If they want to be heavier they can drift toward a heavy/assault, if they want agility they can try a light. Low repair costs, so being killed (which happens a lot while learning) won't drive you nuts.
#63
Posted 26 November 2012 - 03:11 AM
If every Founder here would have started with a light mech, we would have so much more good pilots right now.
#64
Posted 26 November 2012 - 03:22 AM
Bad idea. I agree new folks should get one free, un-sellable base model mech chassis but it should be of their choice.
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