Should the Lore be the Law?
#101
Posted 01 April 2012 - 03:50 PM
Do you want your entire faction to be paying a premium on AC ammunition cause this guy's beer ran out mid-round and he had to go fish around the garage fridge for another? The problem with full conquest games is after a certain point, you lose a majority of your player base. In some games, adherance to what happened is irrelevant, there are plenty of WWII era FPS games out there, or RTS or Turn-based, and the outcomes can go in favor of any individual side. What these games all have in common...they're not persistant. Germany just repelled the D-day invasion. Allies lose, next round, it was as if the previous one never happened.
In a persistant world, you have to be VERY careful about allowing total conquest, cause the actions of one faction can spoil the game for every other faction out there. The Battletech universe is large, but limited still. There are only so many worlds to go around. The more you have open to conquest by a single faction, the less fun other factions will wind up having. Especially if you factor in elements such as cost increases/decreases based on control of certain worlds. We'll exagerrate it a bit for the sake of the argument, but say through control of various key manufacturing worlds, the CC is now paying half as much for munitions and the FWL is paying double. How easy is it going to be for FWL players to retake those worlds? Every match they're running is burning their coffers down lower and lower, especially losses. Now, at this point, a new player joins the FWL, he's going to have a steep learning curve, cause every mech he loses (and since we're assuming he's new to the franchise and has no experience...there will be a lot of them) is costing him more and more to repair and rearm. How likely is it he decides to either jump factions to the CC where the costs will be less harmful, or just out and out leave?
And in allowing the major factions to not just push borders, but near-eliminate another faction, where does that leave the mercs? Since the devs have already stated they'd be pushing border worlds, what happens when you have a few hundred merc corps all battling over a half dozen border worlds? Mass populate those worlds with battles? Or do Queue times go through the roof as each group waits their turns?
The Canon lore makes this game what it is, eliminating it entirely in favor of player decided events would ultimately end poorly, the least of which is chasing off the hardcore fans, more of it would be those unable to fight back because one faction simply grows too large. Sad but true fact of gaming, players will jump sides towards the winning faction, so before long you have a single faction which numerically dominates the rest. And through that advantage, can field more units into more battles, allowing it to take more and more territory until it controls everything it's permitted to contest. Other factions might win here and there and take planets back...but it would be short term, before the mass-numbers of the now-uber-faction can retake them.
#102
Posted 01 April 2012 - 04:27 PM
#103
Posted 01 April 2012 - 06:21 PM
I mean, I already know what happened in canon. Why play at all of canon is doomed to repeat itself? It would mean that no matter how well the FRR plays, no matter how much the FRR energizes its members, and no matter how lackadaisical Clan Wolf plays and how apathetic their members are, the FRR will lose, and Clan Wolf will win.
It's far more fun to fight a battle where the odds are against you, than one where you have no chance at all.
#104
Posted 01 April 2012 - 06:26 PM
#105
Posted 01 April 2012 - 06:31 PM
Also of note, IMO, is the companion article, "When It's Over, It's Over".
Both are related to the general reaction to the conclusion of the Mass Effect series, but there are some of the statements that, IMO, seem to particularly resonate with the current discussion of canonicity's role in MWO from a narrative standpoint, such as:
Quote
GB: Not really. I was disappointed. They were going for something a little more audacious and bittersweet, and I do think a lot of the reaction has stemmed from that. A lot of people play these games to be the good guy that accomplishes everything, and video game endings, as a whole, the trope is that you’re the hero that’s unbeatable and everything turns out alright in the end. They went for something a little more mixed: things are out of your control. Bad things are going to happen no matter what you do, what choice you make. People have some real trouble processing that. Some wanted this “you saved the princess” ending that games have always have. Personally, as a player, it’s really important that they’re having this reaction. You don’t see that very often with a video game.
Quote
We already know how the canon story plays out - the FRR is gutted and eventually merges with the Ghost Bears, the St. Ives Compact is reintegrated into the CapCon, the FedCom splits back into its constituent parts after a long and bloody civil war, the Clans are halted by ComStar and eventually defeated by the Second Star League, and so on.
The thing is, we as players are generally going to be fighting over Border Worlds and Faction Worlds, with the occasional Core World thrown in for special "historical events" (as per Dev Blog 01).
As I understand it, our stories are meant to be side-stories - we may win a battle or two here or there, but the factions will ultimately lose (or win) the wars they're "meant" to lose (or win).
As indicated in the G.B. article, it's become a trope that people want to "be the hero", to "save the princess", to claim the sanctimonious title of one to (as another poster put it) "make everything better".
But that's not what we are, or (it seems) what we're meant to be - we're not meant to be the Justin Allards, or the Grayson Carlyles, or the Victor Steiner-Davions, or the Archer Christiforis, or the Aidan Prydes, or the Natasha Kerenskys.
We're the ODSTs to the Master Cheifs, the redshirts to the Captain Kirks - the relatively minor players and pawns that, while perhaps making some difference, ultimately populate the footnotes and endnotes of history.
Granted, some may ultimately become more significant footnotes than others... but those lucky (or unlucky?) few will still be footnotes all the same.
And really... that's okay.
Not every story needs to - or can - have a happy or heroic ending.
Not everyone can "be the hero" and "save the world/universe".
Que sera, sera - "whatever will be, will be".
Your thoughts?
-----
From a gameplay standpoint, I tend to agree with the likes of Tyrg's post and Exilyth's post - the established backstory/lore is a major part of what makes BT/MW what it is, and that it should be generally-but-not-necessarily-too-religiously adhered to if MWO is to retain some crucial parts of its identity as taking place in the MW/BT universe (as opposed to becoming "a generic bipedal tank game"), especially in the long term...
#106
Posted 01 April 2012 - 06:54 PM
Here is the thing, we are going to be living in "real time" as we play the game. This means that events as we know them will play out VERY slowly and there will be a LOT of room to write new sub-plots etc.
Most of the historic events that players are worried about happen MANY MANY years after 3049. This means those events won't ever happen in game unless we are still playing in 50 years or whatever.
So, the problem of knowing how the story ends doesn't really apply =)
#107
Posted 01 April 2012 - 07:43 PM
@Turbo No no no, it's not going to be realtime progression. The Devs are doing that for the moment because it's the lead-up to when MW:O will actually START in the BTU. Do you seriously expect that they plan for everyone to play for 20 years straight just to be able to fight against WoB? Obviously some time-jumping is going to occur at some point.
Edited by Volthorne, 02 April 2012 - 10:37 AM.
#108
Posted 02 April 2012 - 05:43 AM
For those of you who wish that MWO would be an Alternate Universe from the Canon line, I only say this. I'd agree to that if, and only if, Kerensky is killed during the liberation of Terra. If you want an Alternate Universe, fine, but it starts with no Exodus, No Clans, No Clan Ubertech and no future invasions by overpowered big bads.
If you want an alternate universe, that's fine, but beware of what you're asking for as you might just get it.
#109
Posted 02 April 2012 - 07:32 AM
Mechwarrior: Online - Clan Space
#110
Posted 02 April 2012 - 07:33 AM
Quote
[BRYAN] The problem with historic battles is they have predictable and necessary outcomes. We are looking at creative ways to involve the community in these key events.
Lore is important but only to an extent. It's not law.
#111
Posted 02 April 2012 - 08:27 AM
On the other hand, if I and all the other FRR end up kicking Clanner arse like there was no tomorrow, I'd be a little sore if the FRR was still shafted "because the fluff." If the actions of the players matter not at all, this isn't going to be much fun. "Nah. forget it brah, we'll lose that planet in 2 weeks anyway, when [faction] invades. And no, don't take on the contract on [planet], [faction] nuked it, we don't want to take those losses."
The metagame would massively favour those of us who can name every commander of the 2nd Sword of Light and their battle-honours over those who can barely keep track of what the major Houses are called.
#112
Posted 02 April 2012 - 09:00 AM
Lucifer Black, on 01 April 2012 - 04:29 AM, said:
Who in their right mind is going to join a faction preordained to be "annihilated"? This is an issue (primarily for Smoke Jaguar players) that will seriously affect the long term viability of the game.
SLIGHT FIX.....but otherwise in agreement.
Canon =/= Faction Balance. Canon and competitive gameplay CANNOT work!
It is because of the lore that VERY FEW if ANY people will join CSJ. I fear that once again, the CSJ fanbase will be marginalized and attacked/demonized as usual and prevented from being truly playable for those who wish to join CSJ. DENYING options/faction choices is not good and only serves to limit the growth and potential that a game can have. This is why I keep mentioning WoW. If WoW can allow you to play as the survivors of the High Elves (Blood Elves) why can that NOT be the same as playing Smoke Jaguars post Bulldog/Serpent? Why take away that which people might want to play as? (To think that back in 1998 I learned about BattleTech and the Smoke Jaguars only to hear that they were being "phased out" was just sad and made me think that a bad precedent was set forth from that point on.....lo and behold Wars of Reaving later on....LOL).
The Blood Elves are not very numerous but yet they are playable, yet the Smoke Jaguars survived in a small number as well and yet they cannot?
I know that not very many people like the Smoke Jaguars (for either lore or personal reasons) but having a whole faction singled out while everyone else is assured that they will remain is just not faction balance ( or fun for that matter). And that is what we are here for......FUN.
Being a part of ~SJ~ ( a VERY GOOD group of people not to mention the BEST server in MWLL I might add), I look forward to playing in MWO with my fellow Jaguar friends and comrades. Yet what I do worry about is the predicable marginalization and and constant downgrading (Wolcott, Luthien, Tukkayyid, Turtle Bay, not to mention the countless raids upon the Jaguars by the Wolves, Bears, Dracs, Nova Cats, etc) that the lore will place upon us and other Jaguar fans of any group and the eventual near complete "removal" of us in Bulldog/Serpent. Whether there will be a "survivor option" and be allowed to continue as Jaguars in the Deep Periphery with the Streaking Mist as our flagship similarly like Jim Raynor with his Hyperion battlecruiser and his Raynor's Raiders go around the Koprulu Sector (and yeah I did just make that distinction/comparison).
Canon is all fine and well.....but not when it will take away the fun and enjoyment and simply demonize (because Turtle Bay is so easy to bring up on the Jaguars every time) a whole entire fanbase and marginalize us by discouraging people from joining the Smoke Jaguar Clan/Faction simply because the lore says "its pointless to be a Jaguar" essentially given the lore that punishes the Jaguars and by extension....the fanbase.
It will be very interesting to see how the devs intend to keep the canon/lore from discouraging/marginalizing a SINGLE faction......
#114
Posted 02 April 2012 - 09:31 AM
Edited by Riptor, 02 April 2012 - 09:32 AM.
#115
Posted 02 April 2012 - 10:49 AM
FireNova, on 02 April 2012 - 09:00 AM, said:
SLIGHT FIX.....but otherwise in agreement.
Canon =/= Faction Balance. Canon and competitive gameplay CANNOT work!
It is because of the lore that VERY FEW if ANY people will join CSJ. I fear that once again, the CSJ fanbase will be marginalized and attacked/demonized as usual and prevented from being truly playable for those who wish to join CSJ. DENYING options/faction choices is not good and only serves to limit the growth and potential that a game can have. This is why I keep mentioning WoW. If WoW can allow you to play as the survivors of the High Elves (Blood Elves) why can that NOT be the same as playing Smoke Jaguars post Bulldog/Serpent? Why take away that which people might want to play as? (To think that back in 1998 I learned about BattleTech and the Smoke Jaguars only to hear that they were being "phased out" was just sad and made me think that a bad precedent was set forth from that point on.....lo and behold Wars of Reaving later on....LOL).
The Blood Elves are not very numerous but yet they are playable, yet the Smoke Jaguars survived in a small number as well and yet they cannot?
I know that not very many people like the Smoke Jaguars (for either lore or personal reasons) but having a whole faction singled out while everyone else is assured that they will remain is just not faction balance ( or fun for that matter). And that is what we are here for......FUN.
Being a part of ~SJ~ ( a VERY GOOD group of people not to mention the BEST server in MWLL I might add), I look forward to playing in MWO with my fellow Jaguar friends and comrades. Yet what I do worry about is the predicable marginalization and and constant downgrading (Wolcott, Luthien, Tukkayyid, Turtle Bay, not to mention the countless raids upon the Jaguars by the Wolves, Bears, Dracs, Nova Cats, etc) that the lore will place upon us and other Jaguar fans of any group and the eventual near complete "removal" of us in Bulldog/Serpent. Whether there will be a "survivor option" and be allowed to continue as Jaguars in the Deep Periphery with the Streaking Mist as our flagship similarly like Jim Raynor with his Hyperion battlecruiser and his Raynor's Raiders go around the Koprulu Sector (and yeah I did just make that distinction/comparison).
Canon is all fine and well.....but not when it will take away the fun and enjoyment and simply demonize (because Turtle Bay is so easy to bring up on the Jaguars every time) a whole entire fanbase and marginalize us by discouraging people from joining the Smoke Jaguar Clan/Faction simply because the lore says "its pointless to be a Jaguar" essentially given the lore that punishes the Jaguars and by extension....the fanbase.
It will be very interesting to see how the devs intend to keep the canon/lore from discouraging/marginalizing a SINGLE faction......
You're ASSUMING that the devs will even allow us to play as Clanners at all! For the time that people are (possibly) allowed to play as CSJ, I'm sure they'll enjoy it, and when CSJ gets their s*** wrecked, they'll be given the option to integrate with another Clan/faction or become lone wolves.
Your comparison of a suggested scenario in the Deep Periphery and comparison to Jim Raynor and his merry band of rebels is invalid. Jim defected from Arcturus, who was still a rebel at the time, because Jim was disgusted at leaving Kerrigan behind. Maybe you should actually bother to learn the lore before using it in a comparison.
Edited by Volthorne, 02 April 2012 - 10:50 AM.
#116
Posted 02 April 2012 - 12:09 PM
#118
Posted 02 April 2012 - 12:15 PM
Paul Inouye, on 02 April 2012 - 12:09 PM, said:
Par and Game...
*Note .. One Hundred Million Points for killing 6 pages of forum guessing, arguing, complaining, pontificating and trolling with 4 words! You sir are a master strategist.
Edited by Vexgrave Lars, 02 April 2012 - 12:27 PM.
#119
Posted 02 April 2012 - 01:15 PM
Paul Inouye, on 02 April 2012 - 12:09 PM, said:
Well played, Mr. Brewster, well played.
In all honesty, if you wanna categorize me with regards to 'being a stickler for adhering to canon', you'd better give me a tan blazer, red armband and help me trim my mustache down.
...but, I didn't vote 'YES'.
I went with what I'd already heard PGI intimating they'll do (at least at launch) with 'staying roughly with canon storyline and leaving the players *some* leeway'.
Because some very valid concerns have been raised regarding the option of 'being a timecop'
One of which is: Predestination quells interest and excitement. There's the problem of following the timeline strictly in that anyone with the inclination to surf over to sarna.net can see in advance what is going to happen.
- Everyone and his dog is gonna be hanging around the FRR in August, 3049.
- Luthien will be hip-deep in lone wolves come New Year's of 3052
- An obscure FRR world will see the same happen in May of that year
- Coventry tourism' will go nuts in the first month of '58 (I love the poster who complained that nothing will happen between Tukayyid & Operation Bulldog )
On the other hand, canonicity and 'sticking with the timeline' gives a very powerful and useful 'leash' in restraining the 'steamroller syndrome' I've seen happen in too-lax conquest metagames; one faction starts to gain an edge in battle, grabs a bit more turf and facilities than the others, then the Bandwagon shifts sides to either 'be on the winning team' or even just get cheaper prices on ammo/repairs if they don't care about the overall state of territory control, and next thing you know, any other faction has maybe one or two bases beyond their inviolate HQs, and staffing levels drop with those 'short end of the stick' factions pretty fast, but then the winning faction starts to hameorage players since there's no one to fight, and either the map gets reset by the admins, or they themselves also lose interest and things shut down...
So, all in all, I'm sittin' on the fence, like many (uncomfortable, ain't it?) but I'm perfectly willing to maintain this position with the confidence that I have in the devs that whatever they come up with WILL BE FUN. They've confirmed that faith already several times, even pre-launch.
#120
Posted 02 April 2012 - 01:42 PM
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