Famous, on 16 April 2012 - 04:05 PM, said:
From further reading of the last five pages my first instinct is to try and make a reconciliation post, but the more I think about it the more firmly I find myself in the Lore is Law camp (since apparently there is no middle ground).
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We know that no player, no matter how good or how large their Merc Corp, will be changing the storyline so why fight it? Accept that you will be able to redraw some of the map and take pride in controlling your corner of the Periphery and when you start thinking that you can take on a Great House remember what happened to the Dragoons
Excellent points.
The camps really break down like this:
The Online vets like me who played in the Registry, GC, and TKZ, are used to having entire galaxies carved up as their play things and being able to conquer and hold territory, shaping things to our will. Think Eve Online but way more primitive.
The RPG/TT vets don't want what we had above and believe it should be impossible because we are playing the game within ticks of the clock of established events that are fixed in time.
When you look at the two camps, as you state, there is no middle group. You follow the timeline, or you don't.
The question is then, for us Online Vets, will it be enough?
I am by no means proposing that it be done (been there done that for me), but lets face it, for those that want to be able to conquer planets, hold and defend them, will playing this sort of static map game be enough? Are we looking at the community being broken into two pieces; one that starts up a new Regsitry/GC/TKZ to track holdings and resources while just using the F2P aspects of the game as the fighting vehicle?
There are numerous reasons I do not wish to see that; mainly because it breaks the main reason for the game being created and the F2P model... for the developers to sell content that we think is worth paying for. If it breaks down where a chunk of the community is only fighting on generic planets with vanilla mechs as a mechanism to keep score elsewhere... that is bad for the game.
Perhaps the answer lays with creating two shards within the game... an RP-esque Lore shard where those players fighting according to strict lore and the maps remain locked based on the books. The other being a Free For All, where planets and maps are unlocked, and you are free to conquer whatever you can, and this version of the universe exists outside the canon.
Edited by Androclese, 16 April 2012 - 04:52 PM.