Jump to content

Should the Lore be the Law?


265 replies to this topic

Poll: Should the Lore be the Law? (399 member(s) have cast votes)

Should the Lore be the Law?

  1. Yes, the events in MWO should play out exactly as they do in the established canon. (128 votes [30.26%] - View)

    Percentage of vote: 30.26%

  2. Voted No, lore should be adhered to loosely but affected by the actions of the player base. (237 votes [56.03%] - View)

    Percentage of vote: 56.03%

  3. No, the lore after launch date should be entirely dictated by the actions of the player base. (43 votes [10.17%] - View)

    Percentage of vote: 10.17%

  4. Don't care. (15 votes [3.55%] - View)

    Percentage of vote: 3.55%

Vote Guests cannot vote

#261 Alphadeadone

    Member

  • PipPipPip
  • 54 posts
  • LocationNew Zealand

Posted 16 April 2012 - 04:40 PM

View PostXyph3r, on 16 April 2012 - 03:24 PM, said:


right! 12 Mechs, pfff... child´s Play!
i bid 1 Assault Star and 1 point of Elementals! xD


I accept. Laughing all the way while I cheat real bad.

#262 Thorolf Kylesson

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 140 posts
  • LocationUtah

Posted 16 April 2012 - 04:45 PM

View PostTeaL3af, on 16 April 2012 - 03:35 AM, said:


Because sticking to the lore kills a chance to have an actual player shaped universe.Which would be something unique and interesting to play around with. I do "just want to play the game", but I think the game would be more fun if lore didn't get in the way.

I'll probably still like the game either way, but I'd like it more if I could do what I wanted rather than being railroaded.


I seriously doubt there could even be a player shaped universe no matter what. There are thousands of worlds in the BT universe, one planet could not conquer them all or even a significant number. We are but one planet, a small fraction of which are gamers, and they will be split through out the factions. Battles like Luthien, Tukayyid, or any planetary assault for that matter would require immense amounts of AI units to fight with and against. So aside from performing or defending against raids or attacking worlds with small garrisons there is little we could do to shape the universe.
This is how I like it personnely, thats how I want it. Then I can still look forward smashing WoBies, taking down a few Celestiel monstrosities, and send a few Manei Domini straight to Blake.

View PostIovenn Clay, on 16 April 2012 - 11:08 AM, said:

My personal believe is that it could be quite a fun ride to see where it takes us when we leave the loreroad.

On the other hand just imagine 1.5 billion chinese people playing the Confederation. There are not enough Germans and French Davions to hold up to them.

Also can someome tell me who besides total suicidal people will play the Rasalhaguians when you already know that you precious and pretty new realm will be crushed soon?

Just a few thoughts for the road.


I am sure if you fight for a faction that doese get wiped out you will have the option of joining another. When it come to Rasalhague however, they are never completely conquered. Players for that faction will stil get to play for that faction. Later on, thery even willingly join the Ghost Bears.

#263 Androclese

    Member

  • PipPip
  • 25 posts
  • Facebook: Link
  • LocationChicago

Posted 16 April 2012 - 04:50 PM

View PostFamous, on 16 April 2012 - 04:05 PM, said:

From further reading of the last five pages my first instinct is to try and make a reconciliation post, but the more I think about it the more firmly I find myself in the Lore is Law camp (since apparently there is no middle ground).

<snip>

We know that no player, no matter how good or how large their Merc Corp, will be changing the storyline so why fight it? Accept that you will be able to redraw some of the map and take pride in controlling your corner of the Periphery and when you start thinking that you can take on a Great House remember what happened to the Dragoons


Excellent points.

The camps really break down like this:

The Online vets like me who played in the Registry, GC, and TKZ, are used to having entire galaxies carved up as their play things and being able to conquer and hold territory, shaping things to our will. Think Eve Online but way more primitive.

The RPG/TT vets don't want what we had above and believe it should be impossible because we are playing the game within ticks of the clock of established events that are fixed in time.


When you look at the two camps, as you state, there is no middle group. You follow the timeline, or you don't.


The question is then, for us Online Vets, will it be enough?


I am by no means proposing that it be done (been there done that for me), but lets face it, for those that want to be able to conquer planets, hold and defend them, will playing this sort of static map game be enough? Are we looking at the community being broken into two pieces; one that starts up a new Regsitry/GC/TKZ to track holdings and resources while just using the F2P aspects of the game as the fighting vehicle?

There are numerous reasons I do not wish to see that; mainly because it breaks the main reason for the game being created and the F2P model... for the developers to sell content that we think is worth paying for. If it breaks down where a chunk of the community is only fighting on generic planets with vanilla mechs as a mechanism to keep score elsewhere... that is bad for the game.

Perhaps the answer lays with creating two shards within the game... an RP-esque Lore shard where those players fighting according to strict lore and the maps remain locked based on the books. The other being a Free For All, where planets and maps are unlocked, and you are free to conquer whatever you can, and this version of the universe exists outside the canon.

Edited by Androclese, 16 April 2012 - 04:52 PM.


#264 Volthorne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,929 posts
  • LocationCalgary, Canadia

Posted 16 April 2012 - 05:10 PM

View PostAndroclese, on 16 April 2012 - 04:50 PM, said:


Excellent points.

The camps really break down like this:

The Online vets like me who played in the Registry, GC, and TKZ, are used to having entire galaxies carved up as their play things and being able to conquer and hold territory, shaping things to our will. Think Eve Online but way more primitive.

The RPG/TT vets don't want what we had above and believe it should be impossible because we are playing the game within ticks of the clock of established events that are fixed in time.


When you look at the two camps, as you state, there is no middle group. You follow the timeline, or you don't.


The question is then, for us Online Vets, will it be enough?


I am by no means proposing that it be done (been there done that for me), but lets face it, for those that want to be able to conquer planets, hold and defend them, will playing this sort of static map game be enough? Are we looking at the community being broken into two pieces; one that starts up a new Regsitry/GC/TKZ to track holdings and resources while just using the F2P aspects of the game as the fighting vehicle?

There are numerous reasons I do not wish to see that; mainly because it breaks the main reason for the game being created and the F2P model... for the developers to sell content that we think is worth paying for. If it breaks down where a chunk of the community is only fighting on generic planets with vanilla mechs as a mechanism to keep score elsewhere... that is bad for the game.

Perhaps the answer lays with creating two shards within the game... an RP-esque Lore shard where those players fighting according to strict lore and the maps remain locked based on the books. The other being a Free For All, where planets and maps are unlocked, and you are free to conquer whatever you can, and this version of the universe exists outside the canon.

That... is pretty dumb. To have both a lore-based world and a conquerable world going at once, the Devs would need a minimum of two servers (meaning increased workload for maintenance staff and programming staff). And now add the extra QA/support team that would be required by each version of the game. And then... *blah blah blah*

It spirals out of control. The BTU has a place for you FFA junkies. It's called Solaris VII. Go camp out there.

As for "Online Vets" I say "**** your description". I played nothing BUT online games for a few years, none of which had conquerable universes, and you know what? NO ONE COMPLAINED. Your definition of "online vet" translates to "pushy ******** who want to own everything", when "online vet" should mean "A person who has played MMOs/other online games long enough to reach end-game (or the equivalent if playing multiple characters)".

Edited by Volthorne, 16 April 2012 - 05:11 PM.


#265 Stone Profit

    Member

  • PipPipPipPipPipPipPipPip
  • Leftenant Colonel
  • Leftenant Colonel
  • 1,376 posts
  • LocationHouston, TX

Posted 16 April 2012 - 06:00 PM

View PostJack Gammel, on 16 April 2012 - 12:45 PM, said:

My particular area of focus is European Colonialism, but of course I've studied the Civil War as well (I live in America right?). I was not aware that there was such a book. Sounds like it could be fun. I am a little curious about how one might go about realistically simulating 19th century warfare with giant fighting robots though.


Well the warfare wasnt simulated, simply the battlefield and the size and location of the various parts of each army. The intention I believe was to have two outstanding generals of bt recreate an iconic battle. To be honest its been a decade since i read it.
IE 1 regiment of soldiers = 1 regiment of mechs or whatever. It just popped into my head when someone mentioned repeating history.
Cant figue which book, anyone else know what Im talking about?

#266 Androclese

    Member

  • PipPip
  • 25 posts
  • Facebook: Link
  • LocationChicago

Posted 17 April 2012 - 06:48 AM

View PostVolthorne, on 16 April 2012 - 05:10 PM, said:

That... is pretty dumb. To have both a lore-based world and a conquerable world going at once, the Devs would need a minimum of two servers (meaning increased workload for maintenance staff and programming staff). And now add the extra QA/support team that would be required by each version of the game. And then... *blah blah blah*

It spirals out of control. The BTU has a place for you FFA junkies. It's called Solaris VII. Go camp out there.

As for "Online Vets" I say "**** your description". I played nothing BUT online games for a few years, none of which had conquerable universes, and you know what? NO ONE COMPLAINED. Your definition of "online vet" translates to "pushy ******** who want to own everything", when "online vet" should mean "A person who has played MMOs/other online games long enough to reach end-game (or the equivalent if playing multiple characters)".


Wow, I'm trying to have a conversation and you want to resort to name calling and insults because you disagree with what I have written. See if you cannot calm yourself enough to try respond like an adult or you risk having this thread locked because it has devolved into chaos.

"Online Vet", since you obviously and completely missed my point, means those of us that have spent more of our time playing the online versions of these games; MW2, MW3, MW4, in particular, those of us that have organized and played in the Registry, Grand Council, and TKZ games. It has nothing to do with MMO's, end-game content or any of the other conventions associated with modern online gaming.

If you have not done so, go research what the Registry / Grand Council / TKZ were; of the three sites, tkz.net still retains the best archives. The game we played was irrelevant to content; it surrounded the interaction of the groups against each other, the territory we held, alliances, rivalries, and all the intrigue surrounding it. THAT is what I am talking about.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users