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To people saying LRMs are fine because they were fine in Beta...
#1
Posted 29 October 2012 - 11:12 PM
I think this is a wakeup call to people that those LRM 10s they always ripped off their mechs are performing FAR better than anyone thought and we need to go back and rethink this. We were wrong. Every so often in games people just scoff at something because clearly if everyone else think they're fine/bad then clearly they're fine/bad! Except then sometimes those things are not fine/bad, they're just killer. And right now LRMs are killer.
For founders players: Put AMS on everything you own. LRMs are currently murdering EVERYBODY.
#2
Posted 29 October 2012 - 11:17 PM
#3
Posted 29 October 2012 - 11:18 PM
1.) Avoid kill boxes on every map there are more than one zone where mechs can have up to 900mtrs of visual targeting.
2.) Use the terrain to the best of your ability, buildings and ridges are great armor when the missles block out the sun.
3.) AMS AMS AMS. Group together with machines that have AMS, the overlap of the AMS will help the overall survival of the group.
4.) Luck... its unfortunate that luck is a major part of any battle, no matter how skilled you are.
#4
Posted 29 October 2012 - 11:20 PM
hashinshin, on 29 October 2012 - 11:12 PM, said:
I would argue that the best defense against a missile-heavy field is to use the terrain to your advantage. They still need LOS to lock into you, and even when they do missiles don't go through hard cover.
AMS helps, but only so much. AMS can shoot down maybe an LRM10 volley but won't stop a full battery from a stock Catapult.
#5
Posted 29 October 2012 - 11:24 PM
If you do the math that`s only 39 seconds of constant firing. After that you`re left with 2 large lasers so you`ve got less firepower than a trial Raven....
#6
Posted 29 October 2012 - 11:30 PM
We've seen this re-occur every reset, and every new influx of beta keys before that. Trial Mechs have no AMS. Trial mechs have LRMs. This is a short term learning curve for the masses in LRM avoidance and the need for AMS on their 1st builds. Weather the storm my friend. Things will settle down in a few weeks. Any Data for the next few weeks are useless for balancing purposes, as there are far to many new players all at once running trials to accurately judge the 'normal' drop loadouts.
Mr 144
#7
Posted 29 October 2012 - 11:30 PM
when pgi enforced engine limitations upon all the mechs is when lrms became out of control .
there is no real threat to a lrm boat behind enemy lines now.
they can stay in the back with their 2 or 3 defenders and fire 1000 lrms all day long .
if some one comes in and does try and shut them down they are quickly eliminated.
#8
Posted 29 October 2012 - 11:31 PM
#9
Posted 29 October 2012 - 11:32 PM
#10
Posted 29 October 2012 - 11:35 PM
#11
Posted 29 October 2012 - 11:39 PM
#12
Posted 29 October 2012 - 11:42 PM
hashinshin, on 29 October 2012 - 11:12 PM, said:
Sure eight of them focusing the same target could do massive damage, but this doesn't happen often, for instance never seen it happen at all. Since there is always one mech equipped with LRMs per game, people think there are LRMs everywhere...
Use an AMS, don't let the Jenners get a sight on your team and LRMs aren't a problem anymore...
And LRMs are not killing people that much. On my first night of gaming in the open beta, I managed to get a 8 kills, 1099 dmg, 1902 xp game in a streakcat (that is a true OP mech), but, i've never seen any LRM boat or any LRMs equipped mechs wiping the whole ennemy team all by themselves... LRM's missiles are all over the place, but they don't "murder" people like a gausscat, a streakcat or any other popular setup would do it...
#13
Posted 29 October 2012 - 11:42 PM
#14
Posted 29 October 2012 - 11:45 PM
#15
Posted 29 October 2012 - 11:46 PM
#16
Posted 29 October 2012 - 11:50 PM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
#18
Posted 29 October 2012 - 11:59 PM
Mr 144, on 29 October 2012 - 11:30 PM, said:
We've seen this re-occur every reset, and every new influx of beta keys before that. Trial Mechs have no AMS. Trial mechs have LRMs. This is a short term learning curve for the masses in LRM avoidance and the need for AMS on their 1st builds. Weather the storm my friend. Things will settle down in a few weeks. Any Data for the next few weeks are useless for balancing purposes, as there are far to many new players all at once running trials to accurately judge the 'normal' drop loadouts.
Mr 144
THIS
Once I equipped AMS to my first mech, LRMs became a minor nusance to me, and even helped protect my other mechs in my group when I used it with a brawler
#19
Posted 30 October 2012 - 12:02 AM
Right now, 3of4 trail mechs having lrms. not a single trail mech has a ams. New players don't know how to lead the lagshield, which makes jenners nearly invulnerable. PREs making use of this.
Currently many (non founders) are playing with trail mechs (have played matches with 7 trail mechs on the field).
If you drop together with 4-5 new open beta players who don't know about leading their shots, the enemy scouts (2-3 jenners if you are having bad luck) are simply invulnerable. They won't get killed.
Trail mechs don't have ssrms, so new beta players will never hit them.
In this situation: no ams, nearly invulnerable scouts, you will get annihilated by lrm boats.
This will reduce once all the new players know how to shoot scout mechs and when they have mechs which they can customize.
#20
Posted 30 October 2012 - 12:22 AM
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