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To people saying LRMs are fine because they were fine in Beta...


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#1 hashinshin

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Posted 29 October 2012 - 11:12 PM

Consider that this is the first time we're seeing teams of 8+ LRM users. Pretty much every trial has LRMs on them, and stock mechs typically come with an LRM slot. While a single LRM 10 seemed weak and was removed when you combine 8 random LRM10s all of the sudden anyone who is targeted for more than 10 seconds is completely swamped with LRMs the size of which hasn't been seen in a VERY long time.

I think this is a wakeup call to people that those LRM 10s they always ripped off their mechs are performing FAR better than anyone thought and we need to go back and rethink this. We were wrong. Every so often in games people just scoff at something because clearly if everyone else think they're fine/bad then clearly they're fine/bad! Except then sometimes those things are not fine/bad, they're just killer. And right now LRMs are killer.

For founders players: Put AMS on everything you own. LRMs are currently murdering EVERYBODY.

#2 Lorelei43

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Posted 29 October 2012 - 11:17 PM

and stay in group, for AMS coverage

#3 ShadowDarter

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Posted 29 October 2012 - 11:18 PM

i do agree there are a lot of mechs out there with LRM,s and they are as annoying as hell but there are ways of avoiding them.

1.) Avoid kill boxes on every map there are more than one zone where mechs can have up to 900mtrs of visual targeting.

2.) Use the terrain to the best of your ability, buildings and ridges are great armor when the missles block out the sun.

3.) AMS AMS AMS. Group together with machines that have AMS, the overlap of the AMS will help the overall survival of the group.

4.) Luck... its unfortunate that luck is a major part of any battle, no matter how skilled you are.

#4 cinder

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Posted 29 October 2012 - 11:20 PM

View Posthashinshin, on 29 October 2012 - 11:12 PM, said:

For founders players: Put AMS on everything you own. LRMs are currently murdering EVERYBODY.


I would argue that the best defense against a missile-heavy field is to use the terrain to your advantage. They still need LOS to lock into you, and even when they do missiles don't go through hard cover.

AMS helps, but only so much. AMS can shoot down maybe an LRM10 volley but won't stop a full battery from a stock Catapult.

#5 Kmieciu

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Posted 29 October 2012 - 11:24 PM

Trial Awesome is not so awesome. It comes with only 2 (two!) tonnes of ammo.
If you do the math that`s only 39 seconds of constant firing. After that you`re left with 2 large lasers so you`ve got less firepower than a trial Raven....

#6 Mr 144

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Posted 29 October 2012 - 11:30 PM

Patience young padawan.

We've seen this re-occur every reset, and every new influx of beta keys before that. Trial Mechs have no AMS. Trial mechs have LRMs. This is a short term learning curve for the masses in LRM avoidance and the need for AMS on their 1st builds. Weather the storm my friend. Things will settle down in a few weeks. Any Data for the next few weeks are useless for balancing purposes, as there are far to many new players all at once running trials to accurately judge the 'normal' drop loadouts.

Mr 144

#7 nitra

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Posted 29 October 2012 - 11:30 PM

Lrms are fine ..

when pgi enforced engine limitations upon all the mechs is when lrms became out of control .

there is no real threat to a lrm boat behind enemy lines now.

they can stay in the back with their 2 or 3 defenders and fire 1000 lrms all day long .

if some one comes in and does try and shut them down they are quickly eliminated.

#8 Grugore

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Posted 29 October 2012 - 11:31 PM

My unit could go up against 8 missile boats and win. How does that make them OP?

#9 Denamian

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Posted 29 October 2012 - 11:32 PM

As a Jenner pilot who loves his LRM toting friends, it pains me to say this: kill the scout. Make him regret having dropped against you. SSRM him into oblivion while sending your lights to sneak behind the enemy and harass their LRMS. If some of the opposing team falls back to defend their friends, push against their weakened front line from cover. If they leave the LRMs to fend for themselves, your lights should be able to either destroy them or at least severely damage them.

#10 Fate 6

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Posted 29 October 2012 - 11:35 PM

I have rarely been hit with LRMs since OB started, and I don't have AMS. Just play intelligently. I know how to sit back and unload my own LRM 10 or LRM 20 before going in with my lasers and ACs. Let the enemy come to your team.

#11 Deedsie

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Posted 29 October 2012 - 11:39 PM

Funny, because I've been taking relatively low amounts of LRM damage in my games, and I've been taking a trial mech in each one since OB started. Staying out of sight helps.

#12 SuperDeluxe

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Posted 29 October 2012 - 11:42 PM

View Posthashinshin, on 29 October 2012 - 11:12 PM, said:

For founders players: Put AMS on everything you own. LRMs are currently murdering EVERYBODY.


Sure eight of them focusing the same target could do massive damage, but this doesn't happen often, for instance never seen it happen at all. Since there is always one mech equipped with LRMs per game, people think there are LRMs everywhere...
Use an AMS, don't let the Jenners get a sight on your team and LRMs aren't a problem anymore...

And LRMs are not killing people that much. On my first night of gaming in the open beta, I managed to get a 8 kills, 1099 dmg, 1902 xp game in a streakcat (that is a true OP mech), but, i've never seen any LRM boat or any LRMs equipped mechs wiping the whole ennemy team all by themselves... LRM's missiles are all over the place, but they don't "murder" people like a gausscat, a streakcat or any other popular setup would do it...

#13 627

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Posted 29 October 2012 - 11:42 PM

You forget that these stock LRMs have only very limited ammo - so just wait till the rain is over. If you have a jenner on your team, send it out to trigger the rain, wait for it and strike back. Just look out for founders Cats, these may have a little bit more missiles (and experience to use 'em).

#14 Insidious Johnson

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Posted 29 October 2012 - 11:45 PM

Only reason LRMS are op at the moment is because you need to lead with lasers vs fast mechs.

#15 Lufos

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Posted 29 October 2012 - 11:46 PM

ppl will learn to take cover. in houndreds of games, i got LRM instakilled like 2 or 3 times. you know, you see them coming...

#16 Steel Claws

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Posted 29 October 2012 - 11:50 PM

Yes, take lots of missiles. They are the bomb. Pay no attention to the man behind the curtain. :(

#17 TerebNeerg

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Posted 29 October 2012 - 11:56 PM

View PostInsidious Johnson, on 29 October 2012 - 11:45 PM, said:

Only reason LRMS are op at the moment is because you need to lead with lasers vs fast mechs.


#18 Lawrence Elsa

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Posted 29 October 2012 - 11:59 PM

View PostMr 144, on 29 October 2012 - 11:30 PM, said:

Patience young padawan.

We've seen this re-occur every reset, and every new influx of beta keys before that. Trial Mechs have no AMS. Trial mechs have LRMs. This is a short term learning curve for the masses in LRM avoidance and the need for AMS on their 1st builds. Weather the storm my friend. Things will settle down in a few weeks. Any Data for the next few weeks are useless for balancing purposes, as there are far to many new players all at once running trials to accurately judge the 'normal' drop loadouts.

Mr 144


THIS

Once I equipped AMS to my first mech, LRMs became a minor nusance to me, and even helped protect my other mechs in my group when I used it with a brawler

#19 meteorol

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Posted 30 October 2012 - 12:02 AM

Well, problem is probably not the lrms itself.

Right now, 3of4 trail mechs having lrms. not a single trail mech has a ams. New players don't know how to lead the lagshield, which makes jenners nearly invulnerable. PREs making use of this.

Currently many (non founders) are playing with trail mechs (have played matches with 7 trail mechs on the field).

If you drop together with 4-5 new open beta players who don't know about leading their shots, the enemy scouts (2-3 jenners if you are having bad luck) are simply invulnerable. They won't get killed.
Trail mechs don't have ssrms, so new beta players will never hit them.

In this situation: no ams, nearly invulnerable scouts, you will get annihilated by lrm boats.
This will reduce once all the new players know how to shoot scout mechs and when they have mechs which they can customize.

#20 JudgeDeathCZ

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Posted 30 October 2012 - 12:22 AM

We (HHoD) had one drop against heavy LRM team . It was in River city and they had higher base(or how to say it,that one with dropship or w/e ) . It was like rain of death . 3 of us was running trials or w/o AMS...and we still won.How is that even possible if LRMs r so OP like you said?





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