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People are leaving
#21
Posted 30 October 2012 - 03:04 PM
If your friends quit after 2 days, odds are they just don't like Mech games and only played in the first place because you pushed it on them. They'd have found any excuse in the world to stop playing because they never really wanted to in the first place.
I don't like some games my friends like. My friends don't like some games I like. Life goes on.
#22
Posted 30 October 2012 - 03:05 PM
Lin Shai, on 30 October 2012 - 02:52 PM, said:
The problem is experienced players vs. new/inexperienced players (or the bad players who insist on ramboing that we've had since CB).
A lot of us have been PUGing or at the most playing with one other friend, two max ... and racking up the kills and wins (then getting called "pre-mades").
I really don't know what I'm supposed to do according to some people here, not play? Only use half my weapons? Give the other team a 5 minute "free play" session? Not use my custom mechs (even that doesn't really work, tried a trial dragon, still did alright)?
What do you suggest?
I agree that it's a problem, but with PGI not having done anything, I'm at a loss as to what exactly my options are.
ye we were like 2 or 3 today and they call us premade right after match start...was pretty funny
![:wacko:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#23
Posted 30 October 2012 - 03:08 PM
TheFuzzyBunny, on 30 October 2012 - 02:49 PM, said:
But that does nothing to address the problem. Sure, you'll be in a group, but most of your opponents will still be in pugs having the same miserable experience that you were having before joining a group. Until matchmaking is fixed so groups are only matched up against other groups nothing will change.
#24
Posted 30 October 2012 - 03:08 PM
#25
Posted 30 October 2012 - 03:09 PM
Desecrator, on 30 October 2012 - 02:54 PM, said:
Ever stop to think people dont wish to play like you do.
How many times are you going to try and force your playstyle down someones throats.
Solo players are a fact in MMOs. It has been for a long time
The successful games are friendly to solo players.
The games that do not fail.
When the solo players jump ship, the numbers go down, the game fails , and you can kiss another game goodbye
I think you severely underestimate how many solo players there are. Without them you wouldn't have a game to play in
I'm not forcing anything down your throat. I gave you my opinion. For the fact of the matter I enjoy pugging, even against premades. Its good and challengeing and fun for me to have the odds stacked against.
Please stop taking offense and being overly aggressive. I'm sorry you're not having fun, I was trying to help you find a solution to help you deal with your issue. I'll be sure to keep your personal preferance in mind next time.
#26
Posted 30 October 2012 - 03:09 PM
#28
Posted 30 October 2012 - 03:12 PM
Particle Man, on 30 October 2012 - 03:00 PM, said:
cry me a river. Your imaginary friends created to make this crybaby post about the topic that has been covered a thousand times should have tried a little harder.
Knowing how to play the game has little to do with the matchmaking problem. Good job completely missing the point.
#30
Posted 30 October 2012 - 03:13 PM
Ockow, on 30 October 2012 - 03:09 PM, said:
Hitting B to bring up the map, then clicking Take Command helps when you're taking charge, because your text become shiny gold and you get (Commander) next to your name. People tend to respond positively to what you tell them and follow your lead easier.
#31
Posted 30 October 2012 - 03:14 PM
KrazedOmega, on 30 October 2012 - 03:12 PM, said:
Knowing how to play the game has little to do with the matchmaking problem. Good job completely missing the point.
Sure. But when you're picking up a game for the first time, in a genre you've probably never played before in your life, you are probably going to suck at it and die, horribly, repeatedly, consistently, for the first week at the very least.
This isn't Generic FPS #574 that anyone born in the last 30 years can just pick up and play.
#32
Posted 30 October 2012 - 03:14 PM
It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. Then they get picked apart one by one. I managed to get a random group of guys to talk and we beat an actual premade (one of those two I faced) because a lot of the guys there were great players, they just needed a good leader.
And no, I don't mean yelling at people who don't listen to you
![:wacko:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#33
Posted 30 October 2012 - 03:15 PM
Throbbinwood, on 30 October 2012 - 03:08 PM, said:
There's been a lot of talk about it, but it's ultimately less important than you might think. People are judging the game on their experiences of it now, not what it might become in a hypothetical future. My concern is that if this better matchmaking is actually implemented (and we don't actually know when or if that will occur), it'll arrive a day late and a dollar short.
#34
Posted 30 October 2012 - 03:16 PM
Tickdoff Tank, on 30 October 2012 - 03:02 PM, said:
Pug stomping was happening long before open beta. The new players have only made it worse.
#35
Posted 30 October 2012 - 03:16 PM
#36
Posted 30 October 2012 - 03:18 PM
Garth Erlam, on 30 October 2012 - 03:14 PM, said:
It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. Then they get picked apart one by one. I managed to get a random group of guys to talk and we beat an actual premade (one of those two I faced) because a lot of the guys there were great players, they just needed a good leader.
And no, I don't mean yelling at people who don't listen to you
![:wacko:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
This
This is now my standard reply to any and all posts concerning this subject lol
#37
Posted 30 October 2012 - 03:18 PM
You can fix the root of the problem by matching preformed only against preformed, ungimp the trial mechs, and adding a tutorial/storyline pve mission sequence that pays enough to buy a half decent starter fit mech once noobs finally gets pitted against vets in pvp.
#38
Posted 30 October 2012 - 03:18 PM
i was on with 2 of my unit mates (that's 3 of us) and we were still winning matches. I was lone wolfing last night against all pugs and was getting 1000+ damage and multiple kills. How are you going to fix that? limit teams to 0?
Your lack of skill and refusal to learn so you can instead blame premades isnt going to change in the slightest. A good pilot will stomp your face regardless of how many he (or she) has got with them.
Edited by Particle Man, 30 October 2012 - 03:20 PM.
#39
Posted 30 October 2012 - 03:20 PM
Garth Erlam, on 30 October 2012 - 03:14 PM, said:
It can be frustrating to lose like that, sure, but what people often forget is they're losing because they literally do zero group work. No-one uses C3, no-one even uses text chat. Then they get picked apart one by one. I managed to get a random group of guys to talk and we beat an actual premade (one of those two I faced) because a lot of the guys there were great players, they just needed a good leader.
And no, I don't mean yelling at people who don't listen to you
![:wacko:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Oh you think you're all cool because you can really actually tell when you're up against legitimate premade groups and we can't....
"oh look at me with all my facts and stuff"
Bah.
#40
Posted 30 October 2012 - 03:21 PM
I think you should wait until the development teams pre-made comes and gives you a run... they've kicked my arse several times... although Pauls 'Mech was not pink and I was let down...
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