Jump to content

I really can't see any benefit to not playing assault


65 replies to this topic

#1 ObediahGenocide

    Rookie

  • Bad Company
  • 9 posts

Posted 01 November 2012 - 07:36 PM

Please correct me if I'm wrong, but Heavy and Assault mechs seem to dominate the game so much right now. They can bring more weapons to bear, more easily. They can take a lot more damage. Yes they are slower, but the way the maps are designed it's hard for a light mech to really use their advantage of speed. The maps pretty much funnel the players together until it becomes a slug fest. All mechs can get a spotting bonus (from my understanding), the smaller, faster mechs should be able to do this better, but that really leaves them very vulnerable. There is no opportunity to plan with your team. The best strategy is to get in the biggest mech you can, and hope that the rest of your team did the same, and then out last your opponents. You get more of a damage bonus doing this, you are more likely to win. I do like the spotting bonus, but it really is not enough to justify using light mechs. They have no way to jam other mechs' sensors, or weapon systems. There are too many mechs on the field to get out maneuver one assault for long enough to kill it. I don't think they add enough to a team's composition to make them worthwhile to play. This could be fixed with some different tech, and the chance to plan a strategy with your team, or some other way. I just hope that mechwarrior can finally get away from the 100 ton slug fest (don't get me wrong, these can be a lot of fun) mentality, and have some more strategy in the game.

/end rant

#2 Ultrabeast

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 992 posts
  • Twitter: Link
  • LocationDas Amerikas (The US)

Posted 01 November 2012 - 07:37 PM

Not playing an assault means the enemy team has one less assault for your team to deal with.

#3 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 01 November 2012 - 07:38 PM

View PostObediahGenocide, on 01 November 2012 - 07:36 PM, said:

Please correct me if I'm wrong, but Heavy and Assault mechs seem to dominate the game so much right now. They can bring more weapons to bear, more easily. They can take a lot more damage. Yes they are slower, but the way the maps are designed it's hard for a light mech to really use their advantage of speed. The maps pretty much funnel the players together until it becomes a slug fest. All mechs can get a spotting bonus (from my understanding), the smaller, faster mechs should be able to do this better, but that really leaves them very vulnerable. There is no opportunity to plan with your team. The best strategy is to get in the biggest mech you can, and hope that the rest of your team did the same, and then out last your opponents. You get more of a damage bonus doing this, you are more likely to win. I do like the spotting bonus, but it really is not enough to justify using light mechs. They have no way to jam other mechs' sensors, or weapon systems. There are too many mechs on the field to get out maneuver one assault for long enough to kill it. I don't think they add enough to a team's composition to make them worthwhile to play. This could be fixed with some different tech, and the chance to plan a strategy with your team, or some other way. I just hope that mechwarrior can finally get away from the 100 ton slug fest (don't get me wrong, these can be a lot of fun) mentality, and have some more strategy in the game.

/end rant

A jenner can solo a atlas, nuff said.

#4 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 01 November 2012 - 07:42 PM

View Postlsp, on 01 November 2012 - 07:38 PM, said:

A jenner can solo a atlas, nuff said.


What this guy said, once you play for some time, you'll realize that assaults are not all the rage.

#5 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 01 November 2012 - 07:43 PM

Assaults aren't equipped with LagShield tech

#6 TANTE EMMA

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 531 posts
  • LocationTANTE EMMAS LADEN

Posted 01 November 2012 - 07:44 PM

I almost exclusively use the HBK-4SP right now and no-one will get me in an Assaultmech. In the hands of a capable pilot they are quite deadly, but they are slow and not as aguile as a Light or a Medium.

#7 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 01 November 2012 - 07:45 PM

There are disadvantages to piloting a machine that can be targeted from the next zip code.

#8 Lin Shai

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,401 posts
  • Facebook: Link
  • LocationDenver, CO

Posted 01 November 2012 - 07:46 PM

View PostLeetskeet, on 01 November 2012 - 07:43 PM, said:

Assaults aren't equipped with LagShield tech


Spoken like someone who can't aim. Ever notice that other people don't seem to have a problem shooting Jenners?

That being said, since the last patch ALL hit detection is hosed. I have to lead an Atlas by a 'mech length to hit it with lasers, and I'm a US player with < 60ms ping. Never mind the times when I'm stationary and so is the enemy ... and it still doesn't register.

#9 Wraith05

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 696 posts

Posted 01 November 2012 - 07:48 PM

I pilot an atlas brawler (close range). It does have it's advantages but also has some pretty glaring disadvantages.

Advantages:

Bigger guns
More guns
More armor
More heatsinks
Usually more variety of hard points.

Disadvantages:

Slow moving
Large Target (harder to hide behind terrain from LRMs)
Usually primary targets.
Weapon convergence issues
Slow turn/twisting speeds.

The reasons lights can (or fast mechs) can tear an atals or awesome apart 1 on 1 is because they can literally run circles around it and stay out of its reticule.

#10 Digital Ninja

    Member

  • PipPipPipPipPipPipPip
  • 829 posts

Posted 01 November 2012 - 07:49 PM

View PostObediahGenocide, on 01 November 2012 - 07:36 PM, said:

Please correct me if I'm wrong, but Heavy and Assault mechs seem to dominate the game so much right now. They can bring more weapons to bear, more easily. They can take a lot more damage. Yes they are slower, but the way the maps are designed it's hard for a light mech to really use their advantage of speed. The maps pretty much funnel the players together until it becomes a slug fest. All mechs can get a spotting bonus (from my understanding), the smaller, faster mechs should be able to do this better, but that really leaves them very vulnerable. There is no opportunity to plan with your team. The best strategy is to get in the biggest mech you can, and hope that the rest of your team did the same, and then out last your opponents. You get more of a damage bonus doing this, you are more likely to win. I do like the spotting bonus, but it really is not enough to justify using light mechs. They have no way to jam other mechs' sensors, or weapon systems. There are too many mechs on the field to get out maneuver one assault for long enough to kill it. I don't think they add enough to a team's composition to make them worthwhile to play. This could be fixed with some different tech, and the chance to plan a strategy with your team, or some other way. I just hope that mechwarrior can finally get away from the 100 ton slug fest (don't get me wrong, these can be a lot of fun) mentality, and have some more strategy in the game.

/end rant

You obviously haven't fought my jenner. My ability to permanently be on a target lets me reach or exceed the damage of bigger mechs sometimes. They take a while to get from target to target. I almost always have at least 1 or 2 kills. I've had as high as 4 before. I've won 1 vs 2 fights with larger mechs several times. Plus having at least one light on the team is important. I regularly save the team from caps. Plus, who else is going to do the scouting? Lights are by no means OP. It does take me forever to kill someone. If a LRM boat or gaussapult or something gets a lucky shot or if I overheat at the wrong time I can die in one volley. Lights are certainly not underpowered either though.

Edited by Digital Ninja, 01 November 2012 - 07:52 PM.


#11 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 01 November 2012 - 07:50 PM

View PostLin Shai, on 01 November 2012 - 07:46 PM, said:

Spoken like someone who can't aim. Ever notice that other people don't seem to have a problem shooting Jenners?

That being said, since the last patch ALL hit detection is hosed. I have to lead an Atlas by a 'mech length to hit it with lasers, and I'm a US player with < 60ms ping. Never mind the times when I'm stationary and so is the enemy ... and it still doesn't register.

This is why I resorted to a streak cat OB, haters ganna hate. Nothing's more fun then Gr that miss or don't register followed by mlas and srm's.

Edited by lsp, 01 November 2012 - 07:51 PM.


#12 ObediahGenocide

    Rookie

  • Bad Company
  • 9 posts

Posted 01 November 2012 - 07:50 PM

So what I'm seeing is that one type of light mech can solo an atlas (nerf jenner nao omg11!!1!1) but no mention of the other light mechs. This is a problem that hurts variety of game play, but other than that, good point. It also seems apparent that I need to play a little more to get a better feel for the game, fair enough. But what does this say for the new player experience? This can be really discouraging to new players who want to try all of the mechs. Then there is the problem of difficulty of forming a strategy as a pug. I look forward to getting some friends together and skyping, but a game should not rely on this for their players to plan together.

Any more explanation other than "jenner or ****" would be appreciated.

Edit: Also, the one v one scenario doesn't seem to happen very often. You have multiple mechs blowing each other to hell, and supporting the others. I have yet to see a jenner v atlas one on one.

Edited by ObediahGenocide, 01 November 2012 - 07:53 PM.


#13 Digital Ninja

    Member

  • PipPipPipPipPipPipPip
  • 829 posts

Posted 01 November 2012 - 07:53 PM

View PostObediahGenocide, on 01 November 2012 - 07:50 PM, said:

So what I'm seeing is that one type of light mech can solo an atlas (nerf jenner nao omg11!!1!1) but no mention of the other light mechs.

I can do it in a raven too. Commando is crap though. With the current matchmaking there's no reason not to take the heaviest mech in a given class. The main balance problem with lights is that jenners have the best hardpoints by far. This will be much less of a problem once we have BAP and ECM and such so we have something to use our weight on other than weapons. Currently the raven is an electronic warfare mech with no EW capability. Some variants do have the hardpoints to be equal to a jenner though.

Edited by Digital Ninja, 01 November 2012 - 07:55 PM.


#14 Ultrabeast

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 992 posts
  • Twitter: Link
  • LocationDas Amerikas (The US)

Posted 01 November 2012 - 07:53 PM

I love it when lights get close to my Atlas. Unfortunately they don't stay long.

#15 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 01 November 2012 - 07:53 PM

High speed Cicada can easily rip apart an Assault mech. If they're not stupid about it.

#16 Walk

    Member

  • PipPipPipPipPipPip
  • 351 posts

Posted 01 November 2012 - 07:55 PM

My jenner laughs at your feeble attempts to hit me, while I skirt around back and shoot out both your legs.

#17 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 01 November 2012 - 07:55 PM

And yet Light mechs are also OP apparently.

#18 Digital Ninja

    Member

  • PipPipPipPipPipPipPip
  • 829 posts

Posted 01 November 2012 - 07:56 PM

View PostWalk, on 01 November 2012 - 07:55 PM, said:

My jenner laughs at your feeble attempts to hit me, while I skirt around back and shoot out both your legs.

Why would you leg a bigger mech? That's completely pointless.

#19 ObediahGenocide

    Rookie

  • Bad Company
  • 9 posts

Posted 01 November 2012 - 07:57 PM

View PostDigital Ninja, on 01 November 2012 - 07:53 PM, said:

I can do it in a raven too. Commando is crap though. With the current matchmaking there's no reason not to take the heaviest mech in a given class.


This is a problem to me. What can we do to solve it?

#20 MAD Khyron

    Rookie

  • 2 posts

Posted 01 November 2012 - 07:57 PM

You play a lighter mech so you aren't dependent on them in the real game.

So I don't need to discipline you like I do my Zentraedi pilots.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users