

I really can't see any benefit to not playing assault
#1
Posted 01 November 2012 - 07:36 PM
/end rant
#2
Posted 01 November 2012 - 07:37 PM
#3
Posted 01 November 2012 - 07:38 PM
ObediahGenocide, on 01 November 2012 - 07:36 PM, said:
/end rant
A jenner can solo a atlas, nuff said.
#5
Posted 01 November 2012 - 07:43 PM
#6
Posted 01 November 2012 - 07:44 PM
#7
Posted 01 November 2012 - 07:45 PM
#8
Posted 01 November 2012 - 07:46 PM
Leetskeet, on 01 November 2012 - 07:43 PM, said:
Spoken like someone who can't aim. Ever notice that other people don't seem to have a problem shooting Jenners?
That being said, since the last patch ALL hit detection is hosed. I have to lead an Atlas by a 'mech length to hit it with lasers, and I'm a US player with < 60ms ping. Never mind the times when I'm stationary and so is the enemy ... and it still doesn't register.
#9
Posted 01 November 2012 - 07:48 PM
Advantages:
Bigger guns
More guns
More armor
More heatsinks
Usually more variety of hard points.
Disadvantages:
Slow moving
Large Target (harder to hide behind terrain from LRMs)
Usually primary targets.
Weapon convergence issues
Slow turn/twisting speeds.
The reasons lights can (or fast mechs) can tear an atals or awesome apart 1 on 1 is because they can literally run circles around it and stay out of its reticule.
#10
Posted 01 November 2012 - 07:49 PM
ObediahGenocide, on 01 November 2012 - 07:36 PM, said:
/end rant
You obviously haven't fought my jenner. My ability to permanently be on a target lets me reach or exceed the damage of bigger mechs sometimes. They take a while to get from target to target. I almost always have at least 1 or 2 kills. I've had as high as 4 before. I've won 1 vs 2 fights with larger mechs several times. Plus having at least one light on the team is important. I regularly save the team from caps. Plus, who else is going to do the scouting? Lights are by no means OP. It does take me forever to kill someone. If a LRM boat or gaussapult or something gets a lucky shot or if I overheat at the wrong time I can die in one volley. Lights are certainly not underpowered either though.
Edited by Digital Ninja, 01 November 2012 - 07:52 PM.
#11
Posted 01 November 2012 - 07:50 PM
Lin Shai, on 01 November 2012 - 07:46 PM, said:
That being said, since the last patch ALL hit detection is hosed. I have to lead an Atlas by a 'mech length to hit it with lasers, and I'm a US player with < 60ms ping. Never mind the times when I'm stationary and so is the enemy ... and it still doesn't register.
This is why I resorted to a streak cat OB, haters ganna hate. Nothing's more fun then Gr that miss or don't register followed by mlas and srm's.
Edited by lsp, 01 November 2012 - 07:51 PM.
#12
Posted 01 November 2012 - 07:50 PM
Any more explanation other than "jenner or ****" would be appreciated.
Edit: Also, the one v one scenario doesn't seem to happen very often. You have multiple mechs blowing each other to hell, and supporting the others. I have yet to see a jenner v atlas one on one.
Edited by ObediahGenocide, 01 November 2012 - 07:53 PM.
#13
Posted 01 November 2012 - 07:53 PM
ObediahGenocide, on 01 November 2012 - 07:50 PM, said:
I can do it in a raven too. Commando is crap though. With the current matchmaking there's no reason not to take the heaviest mech in a given class. The main balance problem with lights is that jenners have the best hardpoints by far. This will be much less of a problem once we have BAP and ECM and such so we have something to use our weight on other than weapons. Currently the raven is an electronic warfare mech with no EW capability. Some variants do have the hardpoints to be equal to a jenner though.
Edited by Digital Ninja, 01 November 2012 - 07:55 PM.
#14
Posted 01 November 2012 - 07:53 PM
#15
Posted 01 November 2012 - 07:53 PM
#16
Posted 01 November 2012 - 07:55 PM
#17
Posted 01 November 2012 - 07:55 PM
#20
Posted 01 November 2012 - 07:57 PM
So I don't need to discipline you like I do my Zentraedi pilots.
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