Spoiler
LAST UPDATE: January 24th, 2013
FAQ
- Some content is not posted here. Super secret stuff.
- Percentages = likelyhood of making the patch.
February 5th
- Pattern - Tiger
- Hero Mech - TBA
- Cockpit Items
February 19th
- Pattern - TBA
- Mech - Trebuchet
- Cockpit Items -TBA
- Map - Alpine Peaks
March 5th
- Pattern - TBA
- Hero Mech - TBA
- Cockpit Items - TBA
March 19th
- Pattern - TBA
- Mech - Jaggermech
- Cockpit Items - TBA
- Map - Desert
FAQ
- Some content is not posted here. Super secret stuff.
- Percentages = likelyhood of making the patch.
February 5th
- Pattern - Tiger
- Hero Mech - TBA
- Cockpit Items
February 19th
- Pattern - TBA
- Mech - Trebuchet
- Cockpit Items -TBA
- Map - Alpine Peaks
March 5th
- Pattern - TBA
- Hero Mech - TBA
- Cockpit Items - TBA
March 19th
- Pattern - TBA
- Mech - Jaggermech
- Cockpit Items - TBA
- Map - Desert
Feature Roadmap - Updated January 24Th, 2013
Spoiler
LAST UPDATE: January 24th, 2013
FAQ
- Some features are considered high risk, these tend to slip the most.
- Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.
- Yes we miss dates. It's a fact of life when dealing with a live environment. We have less tolerance for shipping incomplete features.
- All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.
- Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.
- Bug fixing is always ongoing and not included here.
End of Round Summary Screen
Target Date: February 5th - 100%
Status: In development.
Notes: General graphical improvement to several in game menus.
Matchmaking Phase 3
Target Date: February
Status: Final Testing
Notes: Work is complete.
Combat Score
Target Date: February 5th
Status: Final Testing
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.
Statistics
Target Date: NA
Status: In Development
Notes: Will be made available via Web first.
Achievements
Target Date: Mid March
Status: In Design
Notes: Part of New User Experience
New User Flow 1.0
Target Date: Mid February
Status: In Design
Notes: Requires Matchmaking, Stats, Achievements, UI Breadcumbs
Music
Target Date: No ETA
Status: In Development
Notes: Music is being added to several parts of the game, including the start of a match.
FAQ
- Some features are considered high risk, these tend to slip the most.
- Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.
- Yes we miss dates. It's a fact of life when dealing with a live environment. We have less tolerance for shipping incomplete features.
- All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.
- Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.
- Bug fixing is always ongoing and not included here.
End of Round Summary Screen
Target Date: February 5th - 100%
Status: In development.
Notes: General graphical improvement to several in game menus.
Matchmaking Phase 3
Target Date: February
Status: Final Testing
Notes: Work is complete.
Combat Score
Target Date: February 5th
Status: Final Testing
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.
Statistics
Target Date: NA
Status: In Development
Notes: Will be made available via Web first.
Achievements
Target Date: Mid March
Status: In Design
Notes: Part of New User Experience
New User Flow 1.0
Target Date: Mid February
Status: In Design
Notes: Requires Matchmaking, Stats, Achievements, UI Breadcumbs
Music
Target Date: No ETA
Status: In Development
Notes: Music is being added to several parts of the game, including the start of a match.