Before You Make Another Post About The Artemis Arc, It's An Admitted Bug Being Addressed...
#1
Posted 07 November 2012 - 12:26 PM
WardenWolf 49 minutes ago
The latest patch (yesterday) changed LRM arcs substantially - something that was not noted in the patch notes. Can you confirm if this was a bug, or if this is intended LRM behavior? If it is intended, what is the counter supposed to be? Cover - even tall buildings or cliffs - is no longer effective in stopping incoming missiles as they simply fly over and then straight down on top of mechs.
REPLY
RussBullock @WardenWolf 41 minutes ago SHARE
Bug. Got past our process, a failure. That is why Open Beta is so important we need to perfect our processes with a large player base. This should be hot fixed very soon.
So quit stressing! They've also made a few other posts about LRM balance being ongoing and that this is day 1 after patch. Life will be okay.
#2
Posted 07 November 2012 - 12:28 PM
.
Perhaps it will motivate fewer "blunders" happening..!!
#3
Posted 07 November 2012 - 12:30 PM
#4
Posted 07 November 2012 - 12:31 PM
#5
Posted 07 November 2012 - 12:33 PM
#6
Posted 07 November 2012 - 12:34 PM
Stop wasting our time and pull your head out of it. It's pretty obvious by now that you have developed quite an unhealthy shade on your neck.
Ah, what do I care. Brown necks are so vogue, right?
#7
Posted 07 November 2012 - 12:35 PM
Also I'd have to reiterate the need for a test server. Because clearly the inhouse testers keep letting this stuff get through to production.
Edited by Keifomofutu, 07 November 2012 - 12:36 PM.
#9
Posted 07 November 2012 - 12:36 PM
Edited by JewBoy, 07 November 2012 - 12:37 PM.
#10
Posted 07 November 2012 - 12:36 PM
Valder, on 07 November 2012 - 12:31 PM, said:
"Gauss rifle power was tripled in an obscure 'process failure' last patch, and AC-2 fire rate quadrupled. We'll address this next patch.. in a month."
Link to OP's post: http://kotaku.com/59.../?post=54064854
Edited by Rathe, 07 November 2012 - 12:37 PM.
#11
Posted 07 November 2012 - 12:46 PM
@JewBoy, Artemis still still make missiles hit in a tighter group. The bug is that they were coming in straight downwards. That plus tighter group means lots of headshots.
#12
Posted 07 November 2012 - 12:46 PM
CCC Dober, on 07 November 2012 - 12:34 PM, said:
Stop wasting our time and pull your head out of it. It's pretty obvious by now that you have developed quite an unhealthy shade on your neck.
Ah, what do I care. Brown necks are so vogue, right?
Are you perhaps... smoking crack?
#13
Posted 07 November 2012 - 12:49 PM
Keifomofutu, on 07 November 2012 - 12:35 PM, said:
Also I'd have to reiterate the need for a test server. Because clearly the inhouse testers keep letting this stuff get through to production.
All hail the flying spaghetti monster!
#14
Posted 07 November 2012 - 12:51 PM
Keifomofutu, on 07 November 2012 - 12:35 PM, said:
Also I'd have to reiterate the need for a test server. Because clearly the inhouse testers keep letting this stuff get through to production.
Test server is looking like a must have, as their internal "play testers" do not appear to be up to the task
Edited by Max Grayson, 07 November 2012 - 12:52 PM.
#15
Posted 07 November 2012 - 12:55 PM
Lrm Angle Hot Fix In-Bound!
Started by MrPenguin, Today, 03:20 PM
Before You Make Another Post About The Artemis Arc, It's An Admitted Bug Being Addressed...
Started by Valder, Today, 03:26 PM
Just sayin'.
#16
Posted 07 November 2012 - 12:56 PM
Max Grayson, on 07 November 2012 - 12:51 PM, said:
Test server is looking like a must have, as their internal "play testers" do not appear to be up to the task
We are the test server. This will change whenever the game goes into release. Until then it is just like CB, only the screaming is louder and the poo is on fire.
#17
Posted 07 November 2012 - 12:57 PM
BigTaeng, on 07 November 2012 - 12:55 PM, said:
Lrm Angle Hot Fix In-Bound!
Started by MrPenguin, Today, 03:20 PM
Before You Make Another Post About The Artemis Arc, It's An Admitted Bug Being Addressed...
Started by Valder, Today, 03:26 PM
Just sayin'.
I lol'd at myself when I made a post saying to not make posts tbh.
#18
Posted 07 November 2012 - 12:58 PM
Nathan Foxbane, on 07 November 2012 - 12:56 PM, said:
Dude we are in release. There are no more resets and any money spent is permanent.
If you want to fool yourself into thinking you are paying PGI for the priviledge of testing their game then do so lol.
But this is some mickey mouse nonsense for a game that is already released to the public.
Edited by Keifomofutu, 07 November 2012 - 12:58 PM.
#19
Posted 07 November 2012 - 01:03 PM
And the missles penetrated many buildings before, too.
Even without another buff (artemis), LRMs were simply overpowered.
Mistakes happen, and I trust PGI that they will eventually fix this imbalance.
But... please... I don't want to be treated like a stupid child.
LRMs ARE broken, every honest person knew and knows that, and there's no sugarcoating that.
#20
Posted 07 November 2012 - 01:20 PM
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