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The Current Auto Assignment Of Es/ff Has To Go


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#1 Vermaxx

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Posted 13 November 2012 - 01:59 PM

It's screwing me out of usable space, when useless space is left to be taken. And now, my Catapult K2 has SOMEHOW inherited three permanent 'structure' slots in the right torso that won't move.

Let the system assign them after we're done, or let US assign them manually.

#2 XvDraxvX

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Posted 13 November 2012 - 02:01 PM

Or lets us move them around......

#3 Targetloc

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Posted 13 November 2012 - 02:03 PM

Unless there's a bug you can just drag your equipment on top of the structure/armor crits and they'll jump somewhere else.

#4 Galaxy Drifter

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Posted 13 November 2012 - 02:04 PM

They move dynamically. As long as you have enough fee slots ANYWHERE, just drag something there, and they will move out of the way.

Easier than you having to move them.

#5 Ghogiel

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Posted 13 November 2012 - 02:05 PM

I have both those 'Structure Slot' and 'Dynamic Structure Slot'. It's part of the endo steel thing. not sure WHY it has made 5 of them non dynamic. On my C4 cat I have 4 of those permanent slots in it's right arm. 1 in the left arm... I also have 4 empty crit spaces dotted around on that mech.

It doesn't make much sense to me...

Edited by Ghogiel, 13 November 2012 - 02:07 PM.


#6 80sGlamRockSensation David Bowie

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Posted 13 November 2012 - 02:06 PM

The only reason you cannot move them is because you literally have no place left to move, therefore not enough crits.


You will have to remove the Endo/Ferro upgrade to make whatever build you want to work.

#7 Redshift2k5

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Posted 13 November 2012 - 02:07 PM

Ok, so you have 3 permanent structure slots in the K2's torso.

That means there are literally no other spaces to move those floating crits into; it doesn't matter where those unmovable crits go, the result is the same.

Remove an item from elsewhere in your mech and they will immediately become floating crits and you can then slot more items (of an identical number of crits as you opened previously elsewhere) into that side torso.

#8 Ockow

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Posted 13 November 2012 - 02:07 PM

View PostTargetloc, on 13 November 2012 - 02:03 PM, said:

Unless there's a bug you can just drag your equipment on top of the structure/armor crits and they'll jump somewhere else.


They all start at the close CT open slots and move out from there, You should just drop any item on them and they will move out to arm then legs as long as you have open crit space in them.

#9 Ghogiel

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Posted 13 November 2012 - 02:08 PM

View Postmwhighlander, on 13 November 2012 - 02:06 PM, said:

The only reason you cannot move them is because you literally have no place left to move, therefore not enough crits.


You will have to remove the Endo/Ferro upgrade to make whatever build you want to work.

I have 4 empty crit spaces.
and 5 of my endo structure slots have become the non dynamic type

On my K2 I have like 7 empty crit slots and 2 permanent structure slots.

Edited by Ghogiel, 13 November 2012 - 02:11 PM.


#10 r4plez

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Posted 13 November 2012 - 02:08 PM

View PostVermaxx, on 13 November 2012 - 01:59 PM, said:

It's screwing me out of usable space, when useless space is left to be taken. And now, my Catapult K2 has SOMEHOW inherited three permanent 'structure' slots in the right torso that won't move.

Let the system assign them after we're done, or let US assign them manually.


I already know PGI response to this: "Sorry not gonna happen - engine limitation" ;)

#11 Ockow

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Posted 13 November 2012 - 02:11 PM

View Postr4plez, on 13 November 2012 - 02:08 PM, said:


I already know PGI response to this: "Sorry not gonna happen - engine limitation" ;)

No, if you have open crit spaces this is a bug, report it.

#12 Scratx

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Posted 13 November 2012 - 02:14 PM

View PostOckow, on 13 November 2012 - 02:11 PM, said:

No, if you have open crit spaces this is a bug, report it.


I'm pretty sure they just think they need to move the dynamic structure slots elsewhere before they can drop in the gear they want.

#13 Zyllos

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Posted 13 November 2012 - 02:14 PM

View PostGhogiel, on 13 November 2012 - 02:08 PM, said:

I have 4 empty crit spaces.
and 5 of my endo structure slots have become the non dynamic type

On my K2 I have like 7 empty crit slots and 2 permanent structure slots.


This is because there exists more Dynamic Slots in the current location you are viewing than empty Critical Slots left on your mech.

Edited by Zyllos, 13 November 2012 - 02:15 PM.


#14 Ghogiel

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Posted 13 November 2012 - 02:16 PM

View PostZyllos, on 13 November 2012 - 02:14 PM, said:


This is because there exists more Dynamic Slots than empty Critical Slots left on your mech.

So?

why does it get to choose to eat off half the crits on one arm of my mech when it could just as well take the free crit slots in legs amd head of my mech?

#15 Ockow

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Posted 13 November 2012 - 02:17 PM

View PostScratx, on 13 November 2012 - 02:14 PM, said:


I'm pretty sure they just think they need to move the dynamic structure slots elsewhere before they can drop in the gear they want.

The dynamic structure slots should move to the empy crit slots when you place a item on top of them, if it don't it a bug.

#16 Zyllos

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Posted 13 November 2012 - 02:19 PM

View PostGhogiel, on 13 November 2012 - 02:08 PM, said:

I have 4 empty crit spaces.
and 5 of my endo structure slots have become the non dynamic type

On my K2 I have like 7 empty crit slots and 2 permanent structure slots.


Think about this. Lets say you have 47 Critical Slots left (STD engine equipped). Equipping ES takes up 14, then equip another 29 Critical Slots worth of gear/ammo/ect. This leaves 4 Critical Slots left. If you view an armor location that has more than 4 Dynamic Slots, they have no where else to go.

#17 One Medic Army

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Posted 13 November 2012 - 02:20 PM

View PostGhogiel, on 13 November 2012 - 02:08 PM, said:

I have 4 empty crit spaces.
and 5 of my endo structure slots have become the non dynamic type

On my K2 I have like 7 empty crit slots and 2 permanent structure slots.

I'm betting that in both cases there are a total of 9 structure slots total (dynamic and non) in the section in question.

If you have 9 structure slots in a section, and only 4 empty slots for them to move to, then you can only move 4 of them, meaning you have 5 non-dynamic slots and 4 dynamic slots.
It's pretty simple.

Edited by One Medic Army, 13 November 2012 - 02:21 PM.


#18 Ghogiel

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Posted 13 November 2012 - 02:20 PM

There are 2 types of structure slots

Dynamic Structure slots (with white color type indicating it can be moved)
Structure Slots (in yellow color type, like the actuators, indicating they cannot be changed.)

#19 Ghogiel

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Posted 13 November 2012 - 02:25 PM

View PostOne Medic Army, on 13 November 2012 - 02:20 PM, said:

I'm betting that in both cases there are a total of 9 structure slots total (dynamic and non) in the section in question.

If you have 9 structure slots in a section, and only 4 empty slots for them to move to, then you can only move 4 of them, meaning you have 5 non-dynamic slots.
It's pretty simple.


The K2 has 8 empty crits but only 2 hard slots.

#20 Monky

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Posted 13 November 2012 - 02:26 PM

It's working correctly then. If oyu have 'yellow' structure slots, it's because you're out of spaces for them to move - say you have 3 white and 3 yellow in a given section, that means you have 3 total free spots on your mech. AKA; you can only remove 3 of them from that location. If you dropped a PPC on it or a dual heatsink, boom, they move. But then, you have 0 crits left in your whole mech. You're full up.





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