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Make Option For Torso To Not Twist With The Legs?


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Poll: Make Option For Torso To Not Twist With The Legs? (139 member(s) have cast votes)

Make Option For Torso To Not Twist With The Legs?

  1. Yes (60 votes [43.17%])

    Percentage of vote: 43.17%

  2. No (56 votes [40.29%])

    Percentage of vote: 40.29%

  3. Don't Care (23 votes [16.55%])

    Percentage of vote: 16.55%

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#1 Kamikaze71

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Posted 14 November 2012 - 07:41 PM

Like the title says, I believe there should be an option for the torso to not twist with the legs while running. I've noticed this need when your trying to line up a shot, but you have to avoid running into a wall so you turn your legs, but then you lose lock/being able to track your target effectively to continue to fire your weapons. What do you guys think?

Edited by Kamikaze71, 14 November 2012 - 07:43 PM.


#2 SD 47

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Posted 14 November 2012 - 07:50 PM

While I would not use this feature personally, I think it is a great idea to help new players adjust to the controls. While tanks have with independent turrets have been in a number of games, I cannot think of any game that has two independent reticles. Adding a feature like this MIGHT help with the learning curve, removing variables and such.

#3 Hot Rod

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Posted 14 November 2012 - 07:51 PM

i want that too. the torso-twist-with-legs was added some time back into beta and i hated it from the first day on...


View PostSD 47, on 14 November 2012 - 07:50 PM, said:

While I would not use this feature personally, I think it is a great idea to help new players adjust to the controls. While tanks have with independent turrets have been in a number of games, I cannot think of any game that has two independent reticles. Adding a feature like this MIGHT help with the learning curve, removing variables and such.


i think it was added because of the new players. tho i lost a significant portion in aiming while brawling :/

Edited by Hot Rod, 14 November 2012 - 07:54 PM.


#4 Insidious Johnson

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Posted 14 November 2012 - 08:03 PM

So you want to take away the skill necessary to look one way and move another while shooting while your torso autotracks your current target? No. No thank you sir. Try getting better instead of making the game too easy. Thanks for at least not suggesting other players be nerfed.

#5 Hot Rod

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Posted 14 November 2012 - 08:12 PM

View PostInsidious Johnson, on 14 November 2012 - 08:03 PM, said:

So you want to take away the skill necessary to look one way and move another while shooting while your torso autotracks your current target? No. No thank you sir. Try getting better instead of making the game too easy. Thanks for at least not suggesting other players be nerfed.


who said that? no "autotracking", all he is asking is that the torso don't "twist" with the legs.

are you afraid of more sniper? you know,"if" they would do it you can turn it off and e-peen with it in the forums like the other "i got a 5:1 k/d as premade" kids ;)

edit: and i don't think its a downgrade in "skill", because you will need to keep torso and leg twist in your mind at every second instead "just" the legs.

Edited by Hot Rod, 14 November 2012 - 08:15 PM.


#6 sokitumi

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Posted 14 November 2012 - 08:15 PM

lock torso to legs is basic necessity available in every other mech game. I've tried to bind right mouse to turning so that when you hold down rt mouse it turns your mech... but that doesn't work either

#7 Nullzero

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Posted 14 November 2012 - 08:16 PM

Oh God, yes, please.

I can't stand the way the torso moves with the legs right now. Modern day tanks are smart enough to use gyro compensators to keep the turret and barrel steady during hull movement... why are my year 3050 mechs unable to do the same thing?

It's not a matter of player skill... its a matter of usability. It's unintuitive to as it is right now.

The only problem I see is that your legs could theoretically turn faster than your turret could keep up... at which point, I wouldn't mind if the turret couldn't keep up. But at fast speed when leg turn is slower than normal, I would really like to have it to keep my torso mounted weapons on target longer.

#8 Daekar

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Posted 14 November 2012 - 08:20 PM

Would love this change if I were the only one that got it! As it is... it might contribute to even lower TTK than we already have. I'll have to trust PGI's internal testing for now.

#9 Cpt Grunge

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Posted 14 November 2012 - 08:31 PM

I'm fine with it. You got to adapt.

#10 Johnny9s

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Posted 14 November 2012 - 08:38 PM

I say have a lock torso button instead of 3rd person mode.

#11 Kamikaze71

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Posted 14 November 2012 - 08:43 PM

View PostNullzero, on 14 November 2012 - 08:16 PM, said:

Modern day tanks are smart enough to use gyro compensators to keep the turret and barrel steady during hull movement... why are my year 3050 mechs unable to do the same thing?


I agree. Other games use this mechanic when you pilot their vehicular tanks, why not a mech also?

Also, this problem could problem be mostly a speedy, light mech concern, since our torso has to be on a swivel from all the turning and maneuvering to dart away/ hit-and-run. Or even in high-speed light mech chases where you have to tail the other light mech while trying to attack his rear.

I can see why/how people who strictly pilot heavier mechs would overlook this problem as they, more often than not, just have to worry about moving in one direction and shooting what is mostly in front of them.

#12 Tyrant Unchained

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Posted 14 November 2012 - 08:45 PM

Personally I would prefer to have the option to lock the torso to the legs and have the arms free to move, thereby allowing skilled pilots to engage multiple targets at once /or engage a single target with arms while protecting vital components. Thoughts?

#13 MacKoga

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Posted 14 November 2012 - 09:00 PM

Are there any mechs that can turn faster than they torso twist? This would be a broken feature as suggested if so. More appropriate would be a feature wherein the torso tried to maintain a pointing direction, though would be limited by twist speed, and would not be perfect depending on what terrain/sudden changes or impacts the mech experiences.

I don't like the game aethetic of this feature over having it just be trickier piloting, but I don't think I would be particularly bothered if other people used it.


THAT SAID, getting back to the theme of the original post, but taking it a different direction, I agree that there could be an improvement to the nature of looking and aiming, without twisting the torso. There is the left control button for a free look around the cockpit, but that doesn't do much good if you want to take a quick shot at a secondary target with arm-mounted weapons, while keeping your torso weapons pointed towards the target you're really after and about to get back to.

#14 Kamikaze71

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Posted 14 November 2012 - 09:02 PM

The option would help Jenners, whose weapons face the same way the torso is facing...always. Maintaining a lock with Streak Missles would be a lot easier also, without the slightest turn (of the legs AND torso turning at the same time) throwing you off your lock of the target.

#15 Levi Porphyrogenitus

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Posted 14 November 2012 - 09:22 PM

I'm not invested one way or another, but insofar as I care at all I think it's a matter of skill cap.

For the game to really have a strong presence in the competitive gaming scene, it needs to have a lot of things that most players can do ok with but the really good ones can do amazing things with. I see the interaction between legs and torsos (and arms) to be one of the areas that PGI can have a very high skill cap for getting the most out of them, which would contribute to MWO's success as a web-cast e-sport. The more ways that a true artist of a Mechwarrior can get just that little bit of extra performance from his ride, the better the game will be and the more watchable real pros will be.

#16 ebea51

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Posted 14 November 2012 - 09:47 PM

I vote YES.

HOWEVER, i would NEVER use it. NEVER EVER EVER.

It would be good for the FPS scrubs and console plebs that cant wrap their head around the fact that legs and torso can move independantly - for the sake of simplicity and gameplay for those folk - yes, the option would be good...

Untill they finally get frustrated enough your cant pilot a mech like playing a FPS and turn it off and learn how to pilot a BattleMech properly :D

#17 80sGlamRockSensation David Bowie

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Posted 14 November 2012 - 09:49 PM

An option to effectively remove 70% of the maneuverability of a 'mech?

So you're asking for an option that new players can turn easier, at the cost of getting even more frustrated as to why everyone and their Atlas can turn circles around them? Interesting...

#18 buckX

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Posted 14 November 2012 - 09:59 PM

View Postmwhighlander, on 14 November 2012 - 09:49 PM, said:

An option to effectively remove 70% of the maneuverability of a 'mech?

So you're asking for an option that new players can turn easier, at the cost of getting even more frustrated as to why everyone and their Atlas can turn circles around them? Interesting...

It would actually be super handy as a thing you can enable on the fly. Lets say I'm trying to shoot somebody 400m away while I'm turning. As currently implemented, I have to manually move my cursor to match the turn, which is super awkward. If I could, say, hold down alt to have my torso maintain compass bearing, that would allow much better ranged targeting while turning.

#19 Khobai

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Posted 14 November 2012 - 10:01 PM

they need a twist legs to torso button

they need a lock torso twist toggle

and they need a lock arm reticle to torso reticle toggle

#20 Wraith05

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Posted 14 November 2012 - 10:09 PM

No, not unless it is a component you have to buy, and install on your mech for tonnage and crit space.

The idea is that you would need an automated system to turn your turret in the opposite direction you are turning your legs at the same rotational speed.





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