Edited by Kamikaze71, 14 November 2012 - 07:43 PM.
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Make Option For Torso To Not Twist With The Legs?
#1
Posted 14 November 2012 - 07:41 PM
#2
Posted 14 November 2012 - 07:50 PM
#3
Posted 14 November 2012 - 07:51 PM
SD 47, on 14 November 2012 - 07:50 PM, said:
i think it was added because of the new players. tho i lost a significant portion in aiming while brawling :/
Edited by Hot Rod, 14 November 2012 - 07:54 PM.
#4
Posted 14 November 2012 - 08:03 PM
#5
Posted 14 November 2012 - 08:12 PM
Insidious Johnson, on 14 November 2012 - 08:03 PM, said:
who said that? no "autotracking", all he is asking is that the torso don't "twist" with the legs.
are you afraid of more sniper? you know,"if" they would do it you can turn it off and e-peen with it in the forums like the other "i got a 5:1 k/d as premade" kids
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edit: and i don't think its a downgrade in "skill", because you will need to keep torso and leg twist in your mind at every second instead "just" the legs.
Edited by Hot Rod, 14 November 2012 - 08:15 PM.
#6
Posted 14 November 2012 - 08:15 PM
#7
Posted 14 November 2012 - 08:16 PM
I can't stand the way the torso moves with the legs right now. Modern day tanks are smart enough to use gyro compensators to keep the turret and barrel steady during hull movement... why are my year 3050 mechs unable to do the same thing?
It's not a matter of player skill... its a matter of usability. It's unintuitive to as it is right now.
The only problem I see is that your legs could theoretically turn faster than your turret could keep up... at which point, I wouldn't mind if the turret couldn't keep up. But at fast speed when leg turn is slower than normal, I would really like to have it to keep my torso mounted weapons on target longer.
#8
Posted 14 November 2012 - 08:20 PM
#9
Posted 14 November 2012 - 08:31 PM
#10
Posted 14 November 2012 - 08:38 PM
#11
Posted 14 November 2012 - 08:43 PM
Nullzero, on 14 November 2012 - 08:16 PM, said:
I agree. Other games use this mechanic when you pilot their vehicular tanks, why not a mech also?
Also, this problem could problem be mostly a speedy, light mech concern, since our torso has to be on a swivel from all the turning and maneuvering to dart away/ hit-and-run. Or even in high-speed light mech chases where you have to tail the other light mech while trying to attack his rear.
I can see why/how people who strictly pilot heavier mechs would overlook this problem as they, more often than not, just have to worry about moving in one direction and shooting what is mostly in front of them.
#12
Posted 14 November 2012 - 08:45 PM
#13
Posted 14 November 2012 - 09:00 PM
I don't like the game aethetic of this feature over having it just be trickier piloting, but I don't think I would be particularly bothered if other people used it.
THAT SAID, getting back to the theme of the original post, but taking it a different direction, I agree that there could be an improvement to the nature of looking and aiming, without twisting the torso. There is the left control button for a free look around the cockpit, but that doesn't do much good if you want to take a quick shot at a secondary target with arm-mounted weapons, while keeping your torso weapons pointed towards the target you're really after and about to get back to.
#14
Posted 14 November 2012 - 09:02 PM
#15
Posted 14 November 2012 - 09:22 PM
For the game to really have a strong presence in the competitive gaming scene, it needs to have a lot of things that most players can do ok with but the really good ones can do amazing things with. I see the interaction between legs and torsos (and arms) to be one of the areas that PGI can have a very high skill cap for getting the most out of them, which would contribute to MWO's success as a web-cast e-sport. The more ways that a true artist of a Mechwarrior can get just that little bit of extra performance from his ride, the better the game will be and the more watchable real pros will be.
#16
Posted 14 November 2012 - 09:47 PM
HOWEVER, i would NEVER use it. NEVER EVER EVER.
It would be good for the FPS scrubs and console plebs that cant wrap their head around the fact that legs and torso can move independantly - for the sake of simplicity and gameplay for those folk - yes, the option would be good...
Untill they finally get frustrated enough your cant pilot a mech like playing a FPS and turn it off and learn how to pilot a BattleMech properly
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#17
Posted 14 November 2012 - 09:49 PM
So you're asking for an option that new players can turn easier, at the cost of getting even more frustrated as to why everyone and their Atlas can turn circles around them? Interesting...
#18
Posted 14 November 2012 - 09:59 PM
mwhighlander, on 14 November 2012 - 09:49 PM, said:
So you're asking for an option that new players can turn easier, at the cost of getting even more frustrated as to why everyone and their Atlas can turn circles around them? Interesting...
It would actually be super handy as a thing you can enable on the fly. Lets say I'm trying to shoot somebody 400m away while I'm turning. As currently implemented, I have to manually move my cursor to match the turn, which is super awkward. If I could, say, hold down alt to have my torso maintain compass bearing, that would allow much better ranged targeting while turning.
#19
Posted 14 November 2012 - 10:01 PM
they need a lock torso twist toggle
and they need a lock arm reticle to torso reticle toggle
#20
Posted 14 November 2012 - 10:09 PM
The idea is that you would need an automated system to turn your turret in the opposite direction you are turning your legs at the same rotational speed.
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