The following system applies only to owned mechs. Trial mechs will now be the worst earning mechs in the game. This system is based upon the current repair and rearms system currently in place.
Equipment Rating grants the following bonuses: Payment Multiplier and Salvage. The equipment rating goes from F (the worst level) up to A* (the best level). The higher the level, the more money you make. A mech will go to the next rating when they have achieved a certain percentage in upgrades. Upgrades in this context will consist of the equipment in the Upgrades Tab of Mech Lab and the customization of the mech’s load out. The Upgrades Table will start with the mech’s base Rating and go up.
Rating/Payment Multiplier/ Salvage/ Weight Class
A*-3.5/+.5%/-
A-3.0/0/.5%/-
B-2.7/0/Assault
C-2.4/0/Heavy
D-2.1/-.5%/Medium
F-1.5/-.5%/Light
Equipment Rating Shift/Upgrade Percentage
+4: 86-100%
+3: 66-85%
+2: 46-65%
+1: 16-45%
+0: 0-15%
Payment Multiplier multiplies the base amount of the contract that ranges from 1.5 to 3.5. Without mission types and employers the only thing that MW: O has is equipment rating. As you can see that a top of the line mech with all of the upgrades will make more money in a match than a non-upgraded mech. The mission has a base payout that is multiplied by the Payment Multiplier.
Salvage is how much you can recover and claim as your own. This is a percentage beginning at 0% all the way up to 100%. For MW:O I don’t have an idea on how to implement this without having ridicules amounts of cash being earned, so any help with this is appreciated.
Now this system also encompasses pilot skill levels etc... It means that bringing out the big bad Atlas or ammo dependent build makes enough to cover its costs through all of the multipliers.
For example, a stock Jenner will have an Equipment Rating of F, so its payment multiplier is 1.5 and doesn’t gain a bonus to salvage. However, if the Jenner has Endo-Steel, Double Heat Sinks, and Ferro-Fibrous Armor its Equipment Rating will shift it up by 4 which grants it a new base rating of B. This will give it a payment multiplier of 2.7 and no modifiers to Salvage. However, due to the upgrades the Jenner is now the equivalent of a stock Assault mech.
Mission Base Pay
A mission’s base pay will use a standard flat rate to start with, but is modified by the factors of the payment multiplier and salvage bonus. One of the changes with the new pay system is that playing the game is rewarded while afking through a match will earn practically nothing.
Winning a Match: 10,000
Losing a Match: 5,000
Spotting Assists: +10,000
Kills: +10,000
Kill Assists: +10,000
Capture Win: +10,000
Capture Assist: +10,000
Salvage:
For example, the stock Jenner from the previous example would earn the following on winning the match with 4 spotting assists, 1 kill, and 3 kill assists. (10,000+40,000+10,000+30,000)*1.5=135,000 C-Bills.
Now the modified Jenner would earn, using the same performance as the stock version, (10,000+40,000+10,000+30,000)*2.7=243,000 C-Bills.
This is gross profit, but when accounting for repair and rearms at an average rate of 25,000 for the stock Jenner and 75,000 for the modified Jenner their net profit would be 110,000 and 168,000 respectively.
The system now actually rewards free players for playing the game, while maintaining a forward progression within the game. Founders and premium players will still earn their current bonuses, so they will always be on top in regards to earning money in the game. That is how it should be.
Edited by James The Fox Dixon, 15 November 2012 - 01:52 AM.