ForceUser, on 15 November 2012 - 03:35 AM, said:
The richer you are, and the more pimped out mech you can build, the more money you get?
The rich earn more and the poor earn less as a base starting point regardless of how well you did? Then you combine that with higher rewards for things that are easily abusable?
The problem with using lore/TT as a model for payment is that lore isn't balanced all that well in the first place. Another thing is that more than half the things the payment method you are using is balanced around isn't even in the game yet or may never even be in the game.
Additionally the current rewards are balanced according to game play, and is NOT TT values like you stated. Also, this isn't TT. It's a good place to start, like they did, but they have changed and adapted it to fit the game play.
From a game play perspective, while we currently have some afk guys every few matches, your suggestion will increase that by having extremely expensive mechs afk or sabotaging the game by abusing the rewards system to get as much money as possible before dieing. Ultimately throwing matches to farm c-bils and making it even worse experience for new players.
So there you have lore (missing more than half the elements), TT(not TT values in the first place) and game play reasons why no, this will not be better than the current system and that the current system just needs a bit more refinement.
Lastly your immediate dismissal of any post you don't agree with (Including my own I predict) with 'nothing to add' 'no lore/TT based reasons' 'don't care about your opinions/feelings' and generally trying to dictate what is and is not allowed to be said in 'your' thread is amusing but ultimately transparent.
Have a nice day

I'll ignore your post because you ignored what I wrote in the original post. If you had read it you would see that the rewards are based upon what a person does in the match.