Terror Teddy, on 15 November 2012 - 05:47 AM, said:
Ok, lets go back to the lore you praise so highly and ultimately dodges with to avoid giving answers.
-Contracts for a job is usually negotiated BEFORE a mission for mercenaries. Including what, how, when and salvage can be aquired.
A mercenary company is also run as a loose military organization and have a chain of command - salvage is given to the COMPANY and not to individual mechwarrior so that they can continue to run the organization.
-House affiliated mechwarriors are SOLDIERS and gets a basic salary - they are career soldiers and essentially earn no money, or salvage for that matter.
-Lone wolves are in the same boat as mercenaries but in a worse negotiating position.
I'll skip the clans for now as they are unimportant.
You are not arguing LORE, you are arguing TT game mechanics and not how organizations within the lore functions.
Are there houses, mercenary commands, and clans implemented yet? No, your argument is a false one.
Lone Wolves are mercenaries and that you are correct on. However, under the rules and lore of BattleTech, that in this time period Lone Wolves pay is based upon the tech and mech weight as a basis for a contract. Field Manual: Mercenaries allows for the creation of 1 man merc units (lone wolves) up to corps level units. The pay is standardized at the base level under the Dragoon's Rating system. Both lone wolves and merc units can hire an outside negotiator for a single contract. Lone wolves are equal to merc units in this regard.
Lore is based upon and is part of the rules system. This is why they have section in every rule book explaining Lore and Rules.
The current system in the original post uses Lone Wolves as a basis since that it all we have in the game right now. When mercs and House units are implemented then House soldiers don't have to worry about repairs and rearms while mercs and lone wolves still have to.
Edited by James The Fox Dixon, 15 November 2012 - 05:55 AM.