

Unit Implementation
#1
Posted 15 November 2012 - 01:31 AM
#2
Posted 15 November 2012 - 01:33 AM
I voted 1, 2, and 1 since I believe that will be a great asset to the game.
#3
Posted 15 November 2012 - 02:53 AM
#4
Posted 15 November 2012 - 03:07 AM
Especially with question 3 I guess I'm not the only one who finds the current stats a bit meager - not role related or useful for recruitment.
For example I love to support heavies and assault with my medium or support a light with wearing down a target so the K/D ratio isn't really doing much for me as my goal is to assist - yeah sometimes I get the kill but most of the time it is someone else which is fine for me. Avoiding to overheat, avoiding loosing components, tagging enemies and protecting / supporting others are my primary goals in a match.
As we do not really know how much detail the match data has - in the end raw stats might not be useful for anyone or only in combination i.e "How many of the enemies that Taizan tagged were successfully hit by LRMs". So yes I'd like to see more useful and role related stats.
#5
Posted 15 November 2012 - 03:16 AM
And the game is already full of people ripping off canon units to try and make themselves appear more "legitimate" or as "badass" as the canon unit. Then there's going to be the clowns who make parody units like "G a y Death Legion" because "lulz we are so witty amirite guise???".
Edited by Jun Watarase, 15 November 2012 - 03:17 AM.
#6
Posted 15 November 2012 - 03:55 AM
I voted for the first option in the second question, and the third option in the third question.
#7
Posted 15 November 2012 - 04:33 AM

#8
Posted 15 November 2012 - 05:16 AM
#9
Posted 15 November 2012 - 05:55 AM
I believe that expanding the statistics for role could be good. I think it should be variable on mech class or possibly even chasis or variants. These statistics should be available to view publicly (anybody in game), privately (anybody on friends list), or not at all based on the user's profile choices. Some Units may feel the need to require revealing the statistics but it should be the player to decide whether or not to agree (possibly a secondary profile statistics preference option).
[edit]
PS - Would like to see units have their own chat, be able to form alliances with alliance chat and preferential to serve together on the field. I think it would be great if PGI would rent private servers to units so that they could practice together and invite opponents to play against them. These would be simulated matches and not award pay\repair costs.
Edited by Reoh, 15 November 2012 - 05:58 AM.
#10
Posted 15 November 2012 - 11:55 PM
#11
Posted 16 November 2012 - 12:05 AM
#13
Posted 16 November 2012 - 12:35 AM
Jun Watarase, on 15 November 2012 - 03:16 AM, said:
And the game is already full of people ripping off canon units to try and make themselves appear more "legitimate" or as "badass" as the canon unit. Then there's going to be the clowns who make parody units like "G a y Death Legion" because "lulz we are so witty amirite guise???".
Have you ever posted anything positive towards non-PUG play?
#14
Posted 16 November 2012 - 02:29 AM
#15
Posted 16 November 2012 - 02:55 AM
1,1,1.
#16
Posted 16 November 2012 - 03:37 AM
#17
Posted 16 November 2012 - 03:56 AM
Reoh, on 15 November 2012 - 05:55 AM, said:
I believe that expanding the statistics for role could be good. I think it should be variable on mech class or possibly even chasis or variants. These statistics should be available to view publicly (anybody in game), privately (anybody on friends list), or not at all based on the user's profile choices. Some Units may feel the need to require revealing the statistics but it should be the player to decide whether or not to agree (possibly a secondary profile statistics preference option).
[edit]
PS - Would like to see units have their own chat, be able to form alliances with alliance chat and preferential to serve together on the field. I think it would be great if PGI would rent private servers to units so that they could practice together and invite opponents to play against them. These would be simulated matches and not award pay\repair costs.
I read a post a few months ago that once implemented in the Meta game (yet to be implemented) A pilot would earn "honor points" towards joining a canon house unit, and IIRC gaining rank. Chains of Command are a must for good coordination.
#18
Posted 19 November 2012 - 11:01 AM
updated poll to come
#19
Posted 19 November 2012 - 11:04 AM
AND PIRATES!
How could you forget pirates... honestly..
Edited by Teralitha, 19 November 2012 - 11:05 AM.
#20
Posted 19 November 2012 - 11:26 AM
- 1. There are Pilots to fill the ranks of the Dead Man's Hand
- 2. There are groups to pay us to kill other groups
- 3. There are groups for us to kill when we are paid to.
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