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Unit Implementation


28 replies to this topic

Poll: Unit Implementation (108 member(s) have cast votes)

Joining a unit

  1. Yes I would like to join a unit, have my pilot name changed to reflect the unit I have joined and I would like to primarily play with other members in my unit (46 votes [33.09%])

    Percentage of vote: 33.09%

  2. Yes I would like to join a unit, but I don't want to be stuck only playing with my unit (41 votes [29.50%])

    Percentage of vote: 29.50%

  3. Yes, however I would like to be able to join multiple units with individual pilots and pilot XP like more traditional MMORPG's (9 votes [6.47%])

    Percentage of vote: 6.47%

  4. I like the idea of unit implementation but I don't want it to impair my ability to enjoy the full MWO Universe regardless if I join a unit or not (32 votes [23.02%])

    Percentage of vote: 23.02%

  5. No, I do not want to join a unit and I don't want my game play effected by unit implementation (6 votes [4.32%])

    Percentage of vote: 4.32%

  6. Other, See below (5 votes [3.60%])

    Percentage of vote: 3.60%

Types of units

  1. I would like the full range of canon units available, Planetary Defense Forces, House units, Merc units and Clan Units (59 votes [47.20%])

    Percentage of vote: 47.20%

  2. I would like just canon house and clan units as well as player created Merc units (31 votes [24.80%])

    Percentage of vote: 24.80%

  3. I don't care what type of units are implemented (9 votes [7.20%])

    Percentage of vote: 7.20%

  4. I don't care what type of units are implemented and I don't want unit types to interfere with my being able to experience the full MWO universe game play to include Clantech (22 votes [17.60%])

    Percentage of vote: 17.60%

  5. Other, See Below (4 votes [3.20%])

    Percentage of vote: 3.20%

Pilot and player statistics

  1. I would like player, pilot and account statistics to be available to unit leaders for recruitment and vetting purposes as well as Merc contracts, I would also like the statistics to be greatly expanded to include role capability and efficiency (64 votes [52.89%])

    Percentage of vote: 52.89%

  2. I would like the account statistice to be available to unit leadership for recruitment and vetting purposes, as well as Merc Contracts (14 votes [11.57%])

    Percentage of vote: 11.57%

  3. I am not interesting in making the current statistics available (38 votes [31.40%])

    Percentage of vote: 31.40%

  4. Other, See below (5 votes [4.13%])

    Percentage of vote: 4.13%

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#21 Zynk

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Posted 19 November 2012 - 11:30 AM

I picked all of the above as it was an option. :huh:

Edited by Zynk, 19 November 2012 - 11:31 AM.


#22 New Day

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Posted 19 November 2012 - 12:34 PM

interesting....

#23 HC Harlequin

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Posted 19 November 2012 - 07:09 PM

shameless bump

#24 HC Harlequin

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Posted 22 January 2013 - 04:46 PM

People are rehashing some of this like a new wheel, so I thought I would dig it up

#25 Quazil

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Posted 22 January 2013 - 04:58 PM

Given the state of the game, they are three years away from giving a **** about in-game units.

This should be lower priority than joystick support.

There is no meta game so there's no purpose for units.

There's not even a well thought-through matchmaker.

There's not enough maps to create immersion for a meta-game.

There's 30 man years of work more important than these features, sorry.

We can manage units on our own for the time being.

Edited by Quazil, 22 January 2013 - 05:00 PM.


#26 Odins Fist

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Posted 22 January 2013 - 05:32 PM

I have seen "ONE" Non founder in this thread other than myself.. (Mods don't count)
.
I think "NEW" players shouldn't vote "UNTIL" they understand what they are voting for... I have already talked to someone that voted, explained why they voted that way, only to find out they hadn't a clue what they clicked, and what it would limit in terms of gamepley for certain individuals... "facepalm"

Edited by Odins Fist, 22 January 2013 - 05:33 PM.


#27 slide

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Posted 22 January 2013 - 05:45 PM

Absolutely, unit play, and by inference more roleplay aspect is a must for a BT game.

12 months ago 6 of us got together and created a unit specifically for this game. We created a unique history, events, timeline, ranks, roles, training Acedemy, artwork and more. It has grown beyond our wildest dreams and the comeraderie is easily the best thing about MWO.

That unit now numbers more than 400 members.

We cannot wait until CW comes into this game.

#28 HC Harlequin

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Posted 22 January 2013 - 07:56 PM

View PostOdins Fist, on 22 January 2013 - 05:32 PM, said:

I have seen "ONE" Non founder in this thread other than myself.. (Mods don't count)
.
I think "NEW" players shouldn't vote "UNTIL" they understand what they are voting for... I have already talked to someone that voted, explained why they voted that way, only to find out they hadn't a clue what they clicked, and what it would limit in terms of gamepley for certain individuals... "facepalm"

If you will notice there is a specific choice for new players that want to play the full game without needing any interaction with units.

#29 Merky Merc

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Posted 22 January 2013 - 08:27 PM

2 4 1

The way I like my drinks >_>





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