Raven, Completely Useless, Or Actually Has A Purpose?
#1
Posted 17 November 2012 - 11:49 AM
I have been playing with the Trial mechs and eventually have managed to put together a few mill to get the first owned mech. I, being a total noob, picked RVN-2X and since then I have been completely broke
This thing is so under powered, slow and has very low armor. Besides the fact that I rarely see anyone playing them at all, is this thing good for anything at all? Should I cut my losses and get rid of this thing?
I have even spent a lot of credits and XP points and upgraded it to the max, but I still can't manage to do more than 100~150 damage in any match.
Here is my loadout:
Medium Lasers: 2
Large Laser: 2
SRM 6 + Artemis: 1 ← the Artemis upgrade does not seem to do anything at all, don't waste your money
Double Heatsinks: 12
Standard Engine 190
Endo-steel structure
Ferro Fibros Armor
#2
Posted 17 November 2012 - 11:56 AM
the artemis tightens the spread of the srms so you will hit more towards the centre of your crosshairs rather than all over the place
id suggest replacing the SRM with streaks and removing the large lasers and replacing with 2 medium lasers then put in the biggest engine that fits whilst making sure the heat is around 1.25
you can keep the srm6 for a bit more punch however
if your still not liking the build check out http://mechspecs.com/
Edited by Tonberry, 17 November 2012 - 11:57 AM.
#3
Posted 17 November 2012 - 12:18 PM
You can use 2 ML and 2 LL, but will need more heatsinks than you can fit while using FF and srm6+artemis. You'll need to drop ff, artemis, and switch out the srm6 for an LRM 5.
Alternatively, you could mount 4 ML and an SRM6 for some good damage.
If you are playing with a lance that has LRM support, you could pick up 3 MPL, a TAG, and a SRM6/NARC.
#4
Posted 17 November 2012 - 12:58 PM
My favorite 2X build is 4xML and 1xSRM6+Artemis w/2 tons of ammo, with nearly full armor (not completely full), Endo Steel, and many heat sinks. The arms are small, and you move fast, so they can remain comparatively unarmored. Fully armor your legs, probably two thirds of the time I die is because a leg of mine is shot off.
Speaking of legs, unless you're shooting at an already damaged mech, try to leg the enemy. If you shoot for the CT, your lasers will hit the side torsos and even arms as well, and as you're moving around you'll hit both the front and back. If you miss a leg, you will probably hit the other leg, and there's no difference between the front and back armor of the legs. You can take down heavies and assaults by yourself if you do his. Plus, you get more money from salvage by legging an enemy than by destroying their engine/CT.
Edited by CrazyPenguin, 17 November 2012 - 12:59 PM.
#5
Posted 17 November 2012 - 01:19 PM
Try using:
- SSRM2, 1xAmmo
- 4xMPL
- Endo-Steel
- Up Armor to about 5-6ton
- Stack as many HS as you can
#6
Posted 17 November 2012 - 01:33 PM
So on my 2x, which is what you're working with, I use:
2x MLas, 1x LLas, 1x SRM6 + 2 tons ammo
XL 225 engine, DHS with 3 external HS for 12 total DHS
208 points of armor
So, your MLas and SRM6 are your primary weapons, and the extra ton of ammo gives you ammo to "waste" so to speak when shotgunning them at other light 'Mechs, but they really shine in the butt-touches department when you ninja around behind an Atlas and alpha his rear torsos. The LLas also comes into play here, just pick a torso and start focusing it from behind. I can usually get 2-3 kills a match, and respectable 300-500 damage per match as long as I'm careful. Don't ever EVER sit still unless you're behind an enemy and he's the only enemy nearby. Otherwise, use ninja alphas by weaving in and out of cover/buildings/hills while going full tilt, dumping alphas on the enemy as you weave around him and letting your heat cool off while evading. Your DHS offers plenty of cooling to allow ample fire, just don't lean on everything constantly and you'll be fine.
On my 4x, I run a similar build, but not quite the same:
2x MPLas, 1x SRM6, + 2 tons ammo
XL225 engine, DHS with 5 external sinks for 14 total DHS
224 points armor, 1x Jump Jet
Since the 4x is gimped into using projectile weapons, and most (good) projectile weapons are too heavy to use on a 35 ton 'Mech, I use the 4x as a more survivable ninja platform. With its jump jets and 105kph top speed, it can easily outmaneuver most larger 'Mechs; landing quick hits on the rear torsos with the MPlas and SRM6 bursts, and evade away before taking too much damage. You might be able to get away with dropping 2 HS and equipping AMS for some more defense, but I usually run with a team that has ample AMS coverage so my build can concentrate on effectively attacking from behind, etc.
On the 3L, however, I had a bit more flexibility with more tonnage available, a slightly smaller engine, and a few more toys:
2x MPLas, 1x SRM6 + 1 ton, 1x SSRM2 + 1 ton, TAG
XL210 engine (Stock for that chassis), DHS (can't remember how many sinks, I think 12 total
Stock armor rating
Same build as the 4x basically, but with the addition of the SSRM2 you now have even more Light defense, allowing you to chase off lights that might be harassing your Lance. Otherwise, it plays the same, and if your team has LRMs, feel free to light up targets with the Tag for increased accuracy/faster locks. Also, tagging a target (used to?) make SRM6 salvos fire narrower. I'm unsure if this is still the case since Artemis, but it might.
Anyways, I hope this guide helps you! Now I'm off to see if I can cram a UAC5 in my Raven 4x.
#7
Posted 17 November 2012 - 01:50 PM
#8
Posted 17 November 2012 - 02:26 PM
Oh, and if being broke is a problem step one is to dump that FF.
#9
Posted 17 November 2012 - 02:33 PM
LagomorphPrime, on 17 November 2012 - 02:26 PM, said:
Oh, and if being broke is a problem step one is to dump that FF.
^ Only good build here,
Running something similar but using the BAP and Guardian Placeholders because that's what im going to be running come ECM patch.
#10
Posted 17 November 2012 - 02:42 PM
#11
Posted 17 November 2012 - 02:47 PM
A common misconception, a good build on a terrible mech does not make that mech good nor will that build remain good on that mech.
The answer that the OP is looking for is yes, the 2X is indeed a horrible variant.
Try the 3l or don't do raven, no good clan is gonna field a 2X when it matters.
Edited by Mugi, 17 November 2012 - 02:48 PM.
#12
Posted 17 November 2012 - 02:50 PM
And Mugi, I was running around with my BAP and ECM loaded in too for awhile, but I decided since we have no ETA on either I may as well use those 3 tons for other stuff in the meanwhile.
I'll also agree the 2X is the weakest of the Ravens, though.
#13
Posted 17 November 2012 - 02:51 PM
LagomorphPrime, on 17 November 2012 - 02:50 PM, said:
And Mugi, I was running around with my BAP and ECM loaded in too for awhile, but I decided since we have no ETA on either I may as well use those 3 tons for other stuff in the meanwhile.
I'll also agree the 2X is the weakest of the Ravens, though.
Its going to be very soon most likely since the devs have it on the test center already.
You can get a lot of speed but its still too slow.
Go up against a premade with 2 gauss cats and you'll end up dying in half a second.
I would recommend before buying mechs for new players is to learn what the basic variant stats mean and how fast each mech can go in the end.
Edited by Mugi, 17 November 2012 - 02:53 PM.
#14
Posted 17 November 2012 - 02:52 PM
Mugi, on 17 November 2012 - 02:47 PM, said:
A common misconception, a good build on a terrible mech does not make that mech good nor will that build remain good on that mech.
The answer that the OP is looking for is yes, the 2X is indeed a horrible variant.
Try the 3l or don't do raven, no good clan is gonna field a 2X when it matters.
Driving a RVN-2X right now... got 4 kills... top of the board.
Don't needlessly discourage. The 2X has 4 energy and 1 missile, and a dummy shield arm that can be used as a shield via torso twist. Don't discredit a chassis just coz you can't make it work. Just learn its strengths and how to use it. The only 'Mech in this game I discredit as being mostly useless is the Dragon chassis. ;D
#15
Posted 17 November 2012 - 02:55 PM
The most reliable of statistics.
I'm giving a fair warning, if you pilot a 2x consider switching now if you ever plan on doing any form of organized group vs group. It's nothing like a pug match.
Edited by Mugi, 17 November 2012 - 02:58 PM.
#16
Posted 17 November 2012 - 03:01 PM
$0.02
#17
Posted 17 November 2012 - 03:14 PM
Mugi, on 17 November 2012 - 02:55 PM, said:
The most reliable of statistics.
I'm giving a fair warning, if you pilot a 2x consider switching now if you ever plan on doing any form of organized group vs group. It's nothing like a pug match.
(Top of the board in XP, 8 assists, 4 kills, 600~ damage... are those reliable enough for you? -.-)
While yes, the other chassis have advantages they also come with cost. I do PREFER the 3L, but the 2X is notably cheaper and easier to get into while still offering more effective firepower than the 4x. Just MY $0.02.
#18
Posted 17 November 2012 - 03:27 PM
#19
Posted 17 November 2012 - 03:32 PM
The only drawback is that if another light finds you, you're in trouble.
#20
Posted 17 November 2012 - 03:53 PM
I use:
4 med laser
1 streak 1t ammo
1 ams 1t ammo
xl 300 engine
232 armor
endo
ff
12 dhs
1 jj
You can run the same thing (except the jj) on your Raven but it is a bit expensive. The ams also isn't that important at the moment, so you could drop that and get more heat sinks.
You are light mech, speed is your weapon. So I would suggest a fast engine.
The 2X has decent hardpoints so your mech choice was not that bad. But you need more armor and more speed.
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