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Knockdowns


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Poll: Knockdowns (91 member(s) have cast votes)

When mechs collide with each other (on purpose or accident)

  1. One or Both are knocked down - Both take damage at contact point (87 votes [95.60%])

    Percentage of vote: 95.60%

  2. Neither are knocked down - Both take damage at contact point (4 votes [4.40%])

    Percentage of vote: 4.40%

When mechs collide with terrain...

  1. One or Both are knocked down - The mech takes damage at contact point (26 votes [28.57%])

    Percentage of vote: 28.57%

  2. Neither is knocked down - The mech takes damage at contact point (65 votes [71.43%])

    Percentage of vote: 71.43%

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#1 Kaijin

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Posted 18 November 2012 - 05:05 PM

Ever since knockdowns have been removed from the game, Light mechs have been ruling supreme. At first we were told they were temporarily removed so PGI could work on fixing collision, but now it seems knockdowns will only occur as a result of using the 'charge ability'.

Source:
http://mwomercs.com/...ost__p__1429864

The poll is to get a general idea how players feel about knockdowns. I would like the discussion to be populated with posts about knockdown physics and under what circumstances knockdown might or should occur. From this discussion, I will hopefully glean enough ideas to make a more specific poll.

(Disclaimer: I do not have a paying or non-paying job with PGI - I'm just being a Beta Tester)

Edited by Kaijin, 18 November 2012 - 05:18 PM.


#2 IIIuminaughty

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Posted 18 November 2012 - 05:06 PM

When I kill them they automatically fall down.

#3 Teralitha

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Posted 18 November 2012 - 05:09 PM

Your poll is flawed. When mech collide with terrain, the terrain takes damage and mech keeps going.

#4 LionOne

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Posted 18 November 2012 - 05:17 PM

Removing knockdowns = lame. When a Jenner hits an Atlas I expect to see "Smart Car hits Semi" results. Does F not equal MA in the MWO Universe?

#5 Bucannen85

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Posted 18 November 2012 - 05:37 PM

View PostLionOne, on 18 November 2012 - 05:17 PM, said:

Removing knockdowns = lame. When a Jenner hits an Atlas I expect to see "Smart Car hits Semi" results. Does F not equal MA in the MWO Universe?

I feel the same way

#6 Obadiah333

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Posted 18 November 2012 - 05:45 PM

HILARITY will ensue when knockdowns are re-instated. it will certainly show who the good light pilots are and who the wannabee light pilots are. Expect there to be a lot more Atlus missile boats around shortly after knockdown is back.

#7 An Ax Murderer

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Posted 18 November 2012 - 05:47 PM

View PostLionOne, on 18 November 2012 - 05:17 PM, said:

Removing knockdowns = lame. When a Jenner hits an Atlas I expect to see "Smart Car hits Semi" results. Does F not equal MA in the MWO Universe?


Hit the nail on the head.

#8 Tickdoff Tank

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Posted 18 November 2012 - 05:48 PM

It will be very amusing when knockdowns are put back in. The light mechs are going to have a couple of bad days (actually, everyone will) as they get used to collisions.

#9 Khavi Vetali

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Posted 18 November 2012 - 05:49 PM

You are linking to a post concerning knockdowns occurring because of weapons fire in a weapon balance thread. Paul is stating that they will they will be changing impulse values for the AC20, they will not be adding a knockdown to it. There is nothing about a "charge" ability in that post or thread.

Knockdowns on collision were removed because of netcode issues (warping on standing up, disappearing, etc), and PGI has always stated that pending on resolution of those issues that collision based knockdowns will be back. There is no evidence to the contrary.

#10 Kaijin

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Posted 18 November 2012 - 05:53 PM

View PostObadiah333, on 18 November 2012 - 05:45 PM, said:

HILARITY will ensue when knockdowns are re-instated. it will certainly show who the good light pilots are and who the wannabee light pilots are. Expect there to be a lot more Atlus missile boats around shortly after knockdown is back.

Did you not read Paul's post? Knockdowns as we knew them are not planned to be coming back.
"I think knockdowns will stay limited to the Charge ability"

#11 Bucannen85

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Posted 18 November 2012 - 05:53 PM

View PostKhavi Vetali, on 18 November 2012 - 05:49 PM, said:

You are linking to a post concerning knockdowns occurring because of weapons fire in a weapon balance thread. Paul is stating that they will they will be changing impulse values for the AC20, they will not be adding a knockdown to it. There is nothing about a "charge" ability in that post or thread.

Knockdowns on collision were removed because of netcode issues (warping on standing up, disappearing, etc), and PGI has always stated that pending on resolution of those issues that collision based knockdowns will be back. There is no evidence to the contrary.

I hope so

#12 Azaadia

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Posted 18 November 2012 - 05:54 PM

I am in favor of Knockdowns, but there should be a 5-10sec knockdown immunity after the first collision, so that the heavies don't abuse it over the lights.

#13 Kaijin

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Posted 18 November 2012 - 05:57 PM

View PostKhavi Vetali, on 18 November 2012 - 05:49 PM, said:

You are linking to a post concerning knockdowns occurring because of weapons fire in a weapon balance thread. Paul is stating that they will they will be changing impulse values for the AC20, they will not be adding a knockdown to it. There is nothing about a "charge" ability in that post or thread.

Knockdowns on collision were removed because of netcode issues (warping on standing up, disappearing, etc), and PGI has always stated that pending on resolution of those issues that collision based knockdowns will be back. There is no evidence to the contrary.


PGI had always stated MWO would be 1st person too. It is worrying that knockdowns were taken out and then to see Paul saying knockdowns will stay limited to the Charge ability. 'limited to' typically means 'only'.

But, if I indeed have this all wrong, a post from Paul stating knockdowns resulting from bad piloting will indeed be coming back - that ends it.

Edited by Kaijin, 18 November 2012 - 06:10 PM.


#14 Bucannen85

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Posted 18 November 2012 - 06:02 PM

View PostKaijin, on 18 November 2012 - 05:57 PM, said:

But, if I indeed have this all wrong, a post from Paul stating knockdowns resulting from bad piloting will indeed be coming back - that ends it.

Good luck with that. It seems like ever game one step forward 2 steps back.

#15 Khavi Vetali

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Posted 18 November 2012 - 06:04 PM

I'm reasonably sure that charge in that instance just means running into another player's mech, especially since until MASC is added there is nothing to activate concerning movement at all, unless you count jump jets and throttle control.

Edited by Khavi Vetali, 18 November 2012 - 06:07 PM.


#16 Kaijin

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Posted 18 November 2012 - 06:06 PM

View PostKhavi Vetali, on 18 November 2012 - 06:04 PM, said:

I'm reasonably sure that charge in that instance just means running into another player's mech.


Charging is one thing.

the Charge ability seems more specific.

#17 Khavi Vetali

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Posted 18 November 2012 - 06:08 PM

Well, we'll see what happens, but I think you are needlessly reading way too far into his post.

#18 DrAwkward

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Posted 18 November 2012 - 06:38 PM

View PostKaijin, on 18 November 2012 - 06:06 PM, said:

Charging is one thing. the Charge ability seems more specific.


As I recall from Closed Beta, the term "Charge Ability" refers to simply being able to meet the prerequisites to trigger a knockdown. Paul's usage merely refers to a circumstance in which one player has met the conditions to trigger a knockdown of one or more 'mechs, possibly including their own.

In short, he's saying it in detached terms, but it's fairly clear that we will see the return of knockdowns in a somewhat more polished way than was seen in Closed Beta.

#19 QuantumButler

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Posted 18 November 2012 - 06:43 PM

Now, that said, they do intend to have skills or maybe pilot modules that will make charging more effective/give bonuses to it.

But I think that some of the previous posters are right, "charging" in this case just means ramming a mech with your own mech.

I for one look forward to speccing out a ramming Dragon or Ramming Light, maybe even a ramming Awesome 9M with whatever charging bonuses I can get, sounds fun.

#20 Hakkukakt

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Posted 18 November 2012 - 07:15 PM

knockdown is a right thing .... if you run on 150 kph to something ... normaly you are destroyed .. so it's must be the same on MWO





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