Real Damage On Armor Especially With Ballistic Weapons
#1
Posted 19 November 2012 - 04:17 PM
The thing that bugs me the most is this:
Why are there are no real textures for damages of weapons to the BattleMech armor? Why the armor glows red when they are hit by ballistic projectiles or explosive weapons instead of showing bullet holes? Why there is no fire or melting signs on the armor when hit by a high powered laser?
This is how it looks when a real IR and green combined laser beam hits an iron plate.
And this how it looks when a ballistic weapon like an AC or explosive weapons like rockets hits a tank armor (similar to BattleMech Armor).
I found it very strange that the the armor will only glow red when its hit by projectile or explosive weapons (Gauss Rifle, Rockets or AC's) but no damage decals from projectile weapons are shown on the armor.
#2
Posted 19 November 2012 - 04:19 PM
#3
Posted 19 November 2012 - 04:20 PM
While I agree there should be more decals for the damage, it shouldn't look like what we see with our armor today due to the difference in function of the armor.
Edited by Noth, 19 November 2012 - 04:21 PM.
#4
Posted 19 November 2012 - 04:25 PM
Notice the ballistic damage in the concept art. A. It looks more awesome. B. Real world explanations don't apply real well to a game or future sci-fi Battle Tech.
Edited by General Taskeen, 19 November 2012 - 04:28 PM.
#5
Posted 19 November 2012 - 04:33 PM
Edited by Deerool, 19 November 2012 - 04:35 PM.
#6
Posted 19 November 2012 - 05:03 PM
#7
Posted 19 November 2012 - 05:18 PM
The other thing that bugs the whoeey out of me is you have a mech from 30tons to 90tons doing anywhere from 50kph to 120kph right... They slam into a wall or another mech because they were not watching what was around them. I want that to cause alot of damage!!! You cant tell me that it wouldn't if this were "real" persay... lol...
Edited by Catalinasgrace, 19 November 2012 - 05:22 PM.
#8
Posted 19 November 2012 - 05:18 PM
Like this:
#9
Posted 19 November 2012 - 05:21 PM
#10
Posted 19 November 2012 - 05:26 PM
#11
Posted 19 November 2012 - 05:29 PM
Deerool, on 19 November 2012 - 05:18 PM, said:
Like this:
Pretty sure that tank is dead. Unless they changed things the only damage models are the track blowing off and hole decals. THe dead model always looks the same. I wouldn't call it a realistic model.
#12
Posted 19 November 2012 - 05:31 PM
Catalinasgrace, on 19 November 2012 - 05:18 PM, said:
The other thing that bugs the whoeey out of me is you have a mech from 30tons to 90tons doing anywhere from 50kph to 120kph right... They slam into a wall or another mech because they were not watching what was around them. I want that to cause alot of damage!!! You cant tell me that it wouldn't if this were "real" persay... lol...
Yeah, right. Do you remember the annoucing trailer one year ago with destroyable buildings? Great stuff.
What do think what happened to a BattleMech when you blow the building he stand in into pieces? I think he will get some serious damgage by falling debris.
I really want destroyable enviroment and realistic damage on a BattleMech armor. It gives a hell of immense satisfaction if you can see what kind of damage you have caused.
#13
Posted 19 November 2012 - 05:41 PM
but I can't find it again
I think the glow as damage indicator is only place holder, and in future we are gonna get the glow on impact and the real damage after
Edited by Bartolomeo, 19 November 2012 - 05:43 PM.
#14
Posted 19 November 2012 - 05:42 PM
Deerool, on 19 November 2012 - 05:31 PM, said:
Yeah, right. Do you remember the annoucing trailer one year ago with destroyable buildings? Great stuff.
What do think what happened to a BattleMech when you blow the building he stand in into pieces? I think he will get some serious damgage by falling debris.
I really want destroyable enviroment and realistic damage on a BattleMech armor. It gives a hell of immense satisfaction if you can see what kind of damage you have caused.
That was a different game...
#15
Posted 19 November 2012 - 05:52 PM
Just to remember:
#16
Posted 19 November 2012 - 05:54 PM
is a CGI from some studio
#18
Posted 19 November 2012 - 05:55 PM
Deerool, on 19 November 2012 - 05:52 PM, said:
Just to remember:
Not the same game. As pointed out earlier.
Also, as pointed out earlier, this is a rendering, not in game video at all.
Edited by Desrtfox, 19 November 2012 - 05:57 PM.
#19
Posted 19 November 2012 - 05:55 PM
Ballistics are the same because that is much easier. What damage we do see (limbs come off, torso destroyed) is just a big predetermined chunk that pops off.
So yeah, that would be totally awesome, but personally I want more mechs and maps and game modes first.
You know if they were to implement real time destruction modeling you should 8 shoot small lasers at a mech it would geyser off burning armor spraying across the map non stop until everyone's client crashed, at least until it was tweaked
#20
Posted 19 November 2012 - 05:57 PM
Deerool, on 19 November 2012 - 05:52 PM, said:
Just to remember:
Actually that was a different game, completely different engine, completely different timeline, completely different focus. The devs even say so. They could get no one to fund that game, so they didn't do anything with that. Instead they scrapped it and began to make something that was pure multiplayer. You couldn't hope for that level of graphics in a multiplayer only game.
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