Edit: I've added Voidsinger's option because it seems like the best idea proposed so far. It's brilliant and is rooted in the TT rules. Also seems to have a lot of pull with some posters here. You can find more information in his thread here:
http://mwomercs.com/...streak-control/
I've also added "Leave them alone" as an option despite the devs saying that this is a done deal. I will update more options if requested by multiple people.
It's already been stated that the change is coming:
http://mwomercs.com/...ost__p__1478707
So how do you think it should be implemented?
I left out "a combination of the above" because I didn't think it would be statistically beneficial. If this ever was used as evidence of what the community wants combinations could be reviewed internally. Also, since the current state of SSRM's are a product of a combination buff, I'm guessing a combination nerf is probably less likely as they don't want to repeat the error in the other direction.
An "All of the above" answer would garner bias from people fed up with it.
Impact concussion (screen shake) is probably going to be lowered independent of the nerf.
Personally, I think that the accuracy should be diminished. Firing while you're facing the other direction is kind of silly and sums up why people dislike them so much. Previously, you had to fire in the direction of your target to land a hit and had to lead your target if you wanted to guarantee a direct hit. Though the skill curve might be slight, I'm a proponent of anything that increases skill required. There's a big difference between having to lead your target slightly and not even having to have him in your sights.
Damage I feel is a second best option mostly because I feel strongly about the accuracy being ludicrous.
I don't really feel rate of fire is a good option, but I included it because I saw it recommended elsewhere. Rate of fire doesn't account for the fact that just one volley from an A1 can be monstrous and that it doesn't impact in/out combat whatsoever.
Honestly, I was fine with how they were before so I would be happy with a complete reversion (this would equate to accuracy/damage). They should continue to be useful in the vs light fights while not being so ridiculous that they're mounted as the sole weapon.
As a last note, I realize that any one of these options go against TT, but it was stated a nerf is coming. It's safe to assume we're working outside the box now.
Anyway, try to keep it constructive. The change is coming. I'm just curious what other people feel it should be (and why).

Edited by Jlad, 25 November 2012 - 07:26 PM.