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MECHLAB pics!!!!!!


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#1 mbt201188

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Posted 07 May 2012 - 09:15 AM

ign.com mechlab pics

SO EXCITED!!!!!

#2 Angelicon

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Posted 07 May 2012 - 09:24 AM

new images here:
http://www.ign.com/i...online-pc-18954

#3 Darrin Thomason

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Posted 07 May 2012 - 09:34 AM

It looks very nice :D

#4 Coralld

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Posted 07 May 2012 - 09:36 AM

That just looks awesome. B)

#5 Randal Waide

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Posted 07 May 2012 - 09:37 AM

I may pee my kilt with anticipation!!!! \o/ nice tasty tidbits... Moar!

#6 Bloodshed Romance

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Posted 07 May 2012 - 09:46 AM

I want it NAO!!!!
I'm so glad their going to let us at least customize our mechs and not all be walking around with pre-built variants..

#7 mbt201188

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Posted 07 May 2012 - 09:47 AM

I literally teared up...just amazing

#8 EDMW CSN

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Posted 07 May 2012 - 09:54 AM

Sweet looking mate !

#9 Angelicon

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Posted 07 May 2012 - 09:56 AM

I love the mechlab shots, very nice to see it in the "flesh".

#10 CoffiNail

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Posted 07 May 2012 - 09:56 AM

I see your pics and raise you a video! http://www.ign.com/v...loper-breakdown

#11 JazzySteel

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Posted 07 May 2012 - 10:00 AM

LOL The "ForumUserKiller~!"

#12 Cifu

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Posted 07 May 2012 - 10:06 AM

So it's seems the Mechlab is actually in a very advanced phase.

Some early note:

-Gauss Rifle, so it's in the game now.
-Won't seen any ER or Pulse Laser weapons...
-In the left side, we seen four scale: Tonnage, Armor, Firepower and Heat Eff. The first two is working (at least seems to be), the second two are not.
-In the Armor scale, the of end of scale if 700 for the Hunchback, and the actual number is 320 that's wont fit for the Hunchback, not even close, it's around double the TT numbers. So it's looks either the armor distribution have a different kind of settings, or the armor scale won't work too.
-We see the hardpoint restriction, Ballisitc / Energy / Missile,(perhaps the basic) Hunchback have 1 Energy in the Head, 2 Energy in each Arms, none on the Left Torso, and 2 Ballistic in the Right Torso.

Edited by Cifu, 07 May 2012 - 10:09 AM.


#13 JazzySteel

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Posted 07 May 2012 - 10:08 AM

They also did Dev Breakdowns for each class of mech, unless that was always there and I missed it.

#14 Coralld

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Posted 07 May 2012 - 10:11 AM

Not to self, name my Hunchback "ThePaulDestroyer".

Edited by Coralld, 07 May 2012 - 10:15 AM.


#15 Kyuui

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Posted 07 May 2012 - 10:15 AM

Very nice images and great video, now i just hope that date is right.
this made my day so much better

#16 Orzorn

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Posted 07 May 2012 - 10:15 AM

I love the look of the Dragon!

Also, we finally get to see what the lock on reticule looks like.

The Mechlab is freaking amazing. The attention to detail is spectacular.

#17 IcemanO11

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Posted 07 May 2012 - 10:16 AM

Thanks for the heads up, this looks fantastic with the CryEngine now! SO EXCITED!

#18 Goldhawk

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Posted 07 May 2012 - 10:17 AM

Interesting, in the left hand corner, it seems to be a readout of the loadout of the enemy mech. Ah, so no surprises here. I also like that there is a "Warbook", in the Battlemech like in the novels. So when the clans come, and we see the 1st T-wolf, the computer will identify it as a 45% Catapult, then indicate it as a Marauder. Then switch between the two profiles before landing upon UNKNOWN. Armament, UNKNOWN...
Eyes widen... Eeeekkk!!!!
Oh, and I like that Large lasers are now Blue again from MW2. They look pretty.... I got sick of the Large lasers being Red or Green.

#19 Vexgrave Lars

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Posted 07 May 2012 - 10:17 AM

Lookin good PGI.. Keep it up!

#20 Orzorn

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Posted 07 May 2012 - 10:26 AM

We can see that there are 2000/ton rounds for the machine gun ammunition. That is very different from past games. Mechwarrior 2 was 200/ton.





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