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If they implemented Targeting Computers, then what would the TCs do?


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Poll: What should Targeting COmputers do in MW:Online? (85 member(s) have cast votes)

Please choose which features you'd like to see if you install a Targeting Computer on your Mech. Choose as many as you'd like.

  1. Lead-Indicator for moving targets when you have a target-lock (seperate indicators for each weapon group currently selected), (includes Ballistic Drop adjustments in lead indication) (57 votes [35.85%])

    Percentage of vote: 35.85%

  2. Virtual Bodypart Painting to make a target-locked foe's bodypart-of-choice glow on your HUD to make target tracking easier (does not work through visual obstructionss) (30 votes [18.87%])

    Percentage of vote: 18.87%

  3. Ballistic-Drop Adjustment Indicator added to your reticule for *whatever* your reticule is pointing at (no target lock required) (24 votes [15.09%])

    Percentage of vote: 15.09%

  4. Automatic Lead- and Ballistic-Drop adjustments are made for you when Target-Locked onto a hostile Mech, so your aim is artificially "improved." (18 votes [11.32%])

    Percentage of vote: 11.32%

  5. Provides a minor Center Torso-biased autoaim that works with or without a target lock, such as what you find in typical First-Person Shooters. (8 votes [5.03%])

    Percentage of vote: 5.03%

  6. Other - Mentioned in a post (9 votes [5.66%])

    Percentage of vote: 5.66%

  7. New - Faster weapons convergence (depth-adjustment) (13 votes [8.18%])

    Percentage of vote: 8.18%

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#21 Xaks

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Posted 08 May 2012 - 03:43 PM

View PostMorashtak, on 08 May 2012 - 01:35 PM, said:

Why only one type of TC? As others have mentioned;

LRM TC - extra missle hits, tho' never 100% accuracy guaranteed.
SRM TC - errr... someone? anybody? Beuller? Prob same as above for "Missile TC". Keep it simple and all that.
Ballstic TC - Lead Indicator.
Energy TC - Painting locations.


I like this idea...

#22 Solis Obscuri

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Posted 08 May 2012 - 05:12 PM

I just want a drop-down display that continually shows a wireframe computer animation of the trench running around the Death Star. :D

#23 Insidious Johnson

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Posted 08 May 2012 - 05:18 PM

Well, since the OP is in favor of aim-bots, but not in favor of saying that he is AIMBOTS FOR EVERYONE!

#24 Gun Bear

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Posted 08 May 2012 - 05:23 PM

I really like a combination of 1 and 3, that would make it similar to how a targeting computer for a jet fighter or a tank works and would be a significant aid to the pilot without throwing off game balance.

View PostSolis Obscuri, on 08 May 2012 - 05:12 PM, said:

I just want a drop-down display that continually shows a wireframe computer animation of the trench running around the Death Star. :D

Or this.

#25 RobarGK

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Posted 08 May 2012 - 05:25 PM

A MW2 style wireframe highlighting that made mechs very visable and display the damage done to them would be awesome.

#26 movingtarget

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Posted 08 May 2012 - 05:26 PM

how vunerable to shock and vibration is the targeting computer ? could heavy impact or ppc strike offline it? would be neat if a good hit even if it does not pen the(all the way through) armor could cause it to crash and reboot

Edited by movingtarget, 08 May 2012 - 06:16 PM.


#27 EDMW CSN

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Posted 08 May 2012 - 05:36 PM

Lead indicators are nice but remember TCs are strictly clan tech realm only. Also TCs are gyros, recoil compensation built into a mech so they should have a hefty maintenance fee as well.

#28 Belisarius1

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Posted 08 May 2012 - 06:06 PM

By far the simplest thing to do is to give them faster convergence and reduced torso/arm desynch. I can't believe that's not in the OP.

#29 MaddMaxx

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Posted 08 May 2012 - 06:11 PM

View PostBelisarius†, on 08 May 2012 - 06:06 PM, said:

By far the simplest thing to do is to give them faster convergence and reduced torso/arm desynch. I can't believe that's not in the OP.


Omg! marveling and kudos. I can't believe that's not in the OP. :D

Edited by MaddMaxx, 08 May 2012 - 06:13 PM.


#30 Cruxshadow

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Posted 08 May 2012 - 06:28 PM

View PostGun Bear, on 08 May 2012 - 05:23 PM, said:

I really like a combination of 1 and 3, that would make it similar to how a targeting computer for a jet fighter or a tank works and would be a significant aid to the pilot without throwing off game balance.


I agree, I like the idea of having a lead and vector indicator to assist with targeting.

#31 Felicitatem Parco

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Posted 08 May 2012 - 07:09 PM

View PostBelisarius†, on 08 May 2012 - 06:06 PM, said:

By far the simplest thing to do is to give them faster convergence and reduced torso/arm desynch. I can't believe that's not in the OP.

I'll add it, but I won't add "Faster Arm Movements" in general because arm movement is based on Myomer strength.

#32 Belisarius1

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Posted 08 May 2012 - 07:15 PM

That's a silly reason. If it results in better gameplay, minor fluff like that is secondary.

I'm not actually talking about faster arm movement anyway, the thing that would be upgraded is the torso weapons' ability to follow the arm cursor. The arm speed doesn't change. It's pretty easy to imagine that TC-upgraded gyros and actuators would allow the torso mounted weapons more freedom and speed.

Edited by Belisarius†, 08 May 2012 - 07:16 PM.


#33 Ross486

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Posted 08 May 2012 - 08:08 PM

I better have some luck if i am using the Force instead of my targeting computer lol. To be serious though i think it would be nice to have targeting computers to help with moving targets especially for direct fire weapons like autocannons.

#34 Aethon

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Posted 08 May 2012 - 09:43 PM

I *REALLY* do not like the idea of something that helps lead targets; it tends to negate any defensive bonuses light mechs get out of their speed, which is the only thing they have to keep them alive. I really want to see the lights and mediums get a fair shake in MWO, and I have a feeling that mobility is the only way they're going to do that; the 'automatic leading' idea would mitigate their only strong point.

I do, however, like the idea of faster convergence (although faster arm-weapon convergence would actually be more in line with AES than a Targeting Computer), and I *REALLY* like the idea of a second 'ghost' reticle (or one of a different colour) that assists with drop and windage on projectile weaponry.

#35 krazbiskit

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Posted 10 May 2012 - 09:44 PM

here is the point i am stumped on. If we are going to follow canon and go year for year then why would we get this so soon. copied from Sarna

Targeting Computer
<p id="bodyContent" style="font-family: Verdana; font-size: 11px; color: rgb(0, 0, 0); line-height: 16px; ">[color=#7D7D7D][/color]


Contents
[hide]

[edit]Description

The Targeting Computer was introduced by Clan Mongoose in 2860.[1] Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help MechWarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement while the computer accounts for atmospheric and other conditions to present an accurate "lead" on the target. This allows for more surgical precision of weapons fire, especially with naturally accurate systems, allowing for the user to hit specific parts on the target vehicle.
The Inner Sphere finally caught up to Clan technology with the Federated Suns' development of their own targeting computer in 3062.
[edit]List of Weapons a Targeting Computer Works With


#36 Gabriel Bekker

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Posted 10 May 2012 - 09:52 PM

I like the first three options. Targeting Computers should give the player more tools to make a better shot without actually aiming for him.

#37 Varjen

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Posted 10 May 2012 - 10:04 PM

As for TC's i only have one comment.

Sloane 220 Lockover.
Best TC ever in old Battletech/MW RP game.

#38 Claw55

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Posted 10 May 2012 - 10:17 PM

Targeting Computers should also partially defeat ECM.

#39 Nighthound

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Posted 10 May 2012 - 11:10 PM

Just stick to the rules!

TCs give players a slight (-1) chance to hit their enemy and allowing players to target a specific location.

So adding a lead indicator (something like o--o for slow, and o--------o for fast) would accomplish the task of increasing chance to hit while also giving players a general idea where to shoot if the want't to target a specific location (if the indicator is placed on the center of the enemy Mech you could just aim a bit higher to "aim" at the head, for instance)

And don't forget while having definate advantages the high weight and space (especialy if coupled with ballistic weapons) requirements are enough offset the advantage, IMHO.

View PostClaw55, on 10 May 2012 - 10:17 PM, said:

Targeting Computers should also partially defeat ECM.

No they should not! .... ECM is for defeating Targeting Computers not the other way around .... that's what ECCM is for.

#40 Juiced

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Posted 10 May 2012 - 11:40 PM

perhaps mil dot style reticles. Basically if you get good enough you know at a certian range and a target traveling so fast you need to lead them by three dots to hit them.

The second idea i have is to allow for faster convergence.

these would provide bonuses without being too much and would still require skill to use.





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