Just stick to the rules!
TCs give players a slight (-1) chance to hit their enemy and allowing players to target a specific location.
So adding a lead indicator (something like o--o for slow, and o--------o for fast) would accomplish the task of increasing chance to hit while also giving players a general idea where to shoot if the want't to target a specific location (if the indicator is placed on the center of the enemy Mech you could just aim a bit higher to "aim" at the head, for instance)
And don't forget while having definate advantages the high weight and space (especialy if coupled with ballistic weapons) requirements are enough offset the advantage, IMHO.
Claw55, on 10 May 2012 - 10:17 PM, said:
Targeting Computers should also partially defeat ECM.
No they should not! .... ECM is for defeating Targeting Computers not the other way around .... that's what ECCM is for.