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Please Increase Mg Damage In The Next Patch.


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#1 hashinshin

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Posted 01 December 2012 - 01:40 PM

Change their damage values from 0.04 per bullet to 0.2 per bullet.

Please just do this for the children. And people that like build diversity. So little actually changes in MWO. We've been stuck in the same weapons forever. Change something! LRMs and Streaks have seen more patch notes for one of them than any other weapon combined. Why so much attention when tiny changes such as making MGs "do damage" would be far more beneficial to the game?

Seriously. Get more weapons viable so we can enjoy some diversity. The streak/gauss/LRM/mediums has been the thing for ... ever. Lets say 2 DPS makes MGs OP (Dunno how but lets go with it) then that'll at least change things. I don't often advocate change just for change's sake, but right now we need change for change's sake.

#2 QuantumButler

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Posted 01 December 2012 - 01:41 PM

If this does happen next patch I will sing it's priase for many a moon to come.

Edited by QuantumButler, 01 December 2012 - 01:41 PM.


#3 Operant

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Posted 01 December 2012 - 01:47 PM

Nerf the MG. It's too good.

#4 Blowfeld

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Posted 01 December 2012 - 01:54 PM

I would also like to see a buff for this anti infantery gun.

0.04 is waayyyy to low, raise it to 0.05!

#5 QuantumButler

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Posted 01 December 2012 - 01:58 PM

View PostBlowfeld, on 01 December 2012 - 01:54 PM, said:

I would also like to see a buff for this anti infantery gun.

0.04 is waayyyy to low, raise it to 0.05!


Maybe they shouldn't have added an ANTI INFANTRY GUN if they weren't going to HAVE ANY INFANTRY.

If it's in game it should have a use, period.

#6 hashinshin

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Posted 01 December 2012 - 02:21 PM

View PostQuantumButler, on 01 December 2012 - 01:58 PM, said:

Maybe they shouldn't have added an ANTI INFANTRY GUN if they weren't going to HAVE ANY INFANTRY.

If it's in game it should have a use, period.

this.

Dunno why people are being so stubborn. 2 DPS is actually it's TT value. You know most mechwarrior games actually had it do MORE damage than it's TT value right? We'de just be starting at the start-line, rather than in the pool behind it. 2 DPS is likely still not good enough, 3 or 4 DPS is the area it should be at. HOWEVER at 2 DPS it'd actually be tolerable.

and TT players need to stop being, for lack of a better word, complete ******** to everyone else. We get it, you play TT, you read a book. Congrats. If the MG is in the game it needs to be useful, or remove it from the game.

Edited by hashinshin, 01 December 2012 - 02:23 PM.


#7 Lefty Lucy

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Posted 01 December 2012 - 02:24 PM

I think 2 DPS might be a bit much (though might not because of the extreme spread value). I say give them the same DPS as a small laser at first (1 DPS). The zero heat would be balanced by the afore-mentioned spread value.

Also, for all of the people saying "it's an anti-infantry gun! It shouldn't do damage to mechs!"

Then why does it do exactly the same damage to mechs as an AC2 in TT?

It's an anti-mech weapon with a *bonus* against infantry.

#8 J4ckInthebox

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Posted 01 December 2012 - 02:25 PM

Quote

2 DPS


that would mean a 4 ballistic-cicada with 4 Mg's and a LPL could do 10.25 DPS, almost as much as a 9ML hunchback but without heat issues.

yeaaaah....but no.

Edited by J4ckInthebox, 01 December 2012 - 02:25 PM.


#9 hashinshin

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Posted 01 December 2012 - 02:28 PM

View PostJ4ckInthebox, on 01 December 2012 - 02:25 PM, said:


that would mean a 4 ballistic-cicada with 4 Mg's and a LPL could do 10.25 DPS, almost as much as a 9ML hunchback but without heat issues.

yeaaaah....but no.

yeah how about you go build that mech and see how long you can keep that DPS up. See how long you can shoot until you run out of ammo. See how much ammo you need to sustain that. See how long before you overheat using a LPL with your 10 base heat sinks seeing as you'd need to have 5 tons of ammo to sustain that damage. Stop talking out of your *** too.

Also see how long you can keep on target with that damage, seeing as how you'd need to ahve them targeted 100% of the time, rather than the ~30% of an ML.

Or, in other words, stop humping the streak/gauss/mediums/LRM. Seriously. Stop it. They're all humped out.

Edited by hashinshin, 01 December 2012 - 02:39 PM.


#10 J4ckInthebox

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Posted 01 December 2012 - 02:30 PM

Quote

Also see how long you can keep on target with that damage,


I piloted a 4-MG cicada for some time (4 the LulZ) and i can say that staying on target for an extended period of time is fairly easy to achieve with such a fast and agile mech.

Edited by J4ckInthebox, 01 December 2012 - 02:31 PM.


#11 hashinshin

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Posted 01 December 2012 - 02:31 PM

View PostLefty Lucy, on 01 December 2012 - 02:24 PM, said:

I think 2 DPS might be a bit much (though might not because of the extreme spread value). I say give them the same DPS as a small laser at first (1 DPS). The zero heat would be balanced by the afore-mentioned spread value.

Also, for all of the people saying "it's an anti-infantry gun! It shouldn't do damage to mechs!"

Then why does it do exactly the same damage to mechs as an AC2 in TT?

It's an anti-mech weapon with a *bonus* against infantry.

1 DPS and they'd still be useless. They require 100% aim time on your opponent, rather than having to aim maybe 5-30% of the time. Also you'd need tons and tons of ammo to sustain an MG as a main weapon. Go try MGs, seriously. I think people have forgotten how quickly they run out of ammo.

#12 NocturnalBeast

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Posted 01 December 2012 - 02:32 PM

Stop it with nerf and buff requests. PGI needs to fix the game stability. So many of my friends and clan mates are taking breaks from the game because of the constant lockups and crashes to desktop and some of these people have cutting-edge computers with the most up-to-date drivers. PGI, I love Mechwarrior, have been wanting this game for a long time and have spent more real money on this game than any other game I have played in the last five years, so please fix bugs first. Do not listen to whiny, entitled free to players, or loudmouths with their endless cries for buffing or nerfing their favorite weapons / mechs. Balancing weapons and mechs is great, after we have a stable game, but before that we need bugs fixed and lag compensation fixed.

#13 LordBraxton

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Posted 01 December 2012 - 02:33 PM

View PostQuantumButler, on 01 December 2012 - 01:58 PM, said:

Maybe they shouldn't have added an ANTI INFANTRY GUN if they weren't going to HAVE ANY INFANTRY.

If it's in game it should have a use, period.


eventually new players will be allowed trial infantry equipment instead of trial mechs, as it has been decided trial mechs are much too powerful for the untrained

#14 hashinshin

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Posted 01 December 2012 - 02:34 PM

View Postquasihuman, on 01 December 2012 - 02:32 PM, said:

Stop it with nerf and buff requests. PGI needs to fix the game stability. So many of my friends and clan mates are taking breaks from the game because of the constant lockups and crashes to desktop and some of these people have cutting-edge computers with the most up-to-date drivers. PGI, I love Mechwarrior, have been wanting this game for a long time and have spent more real money on this game than any other game I have played in the last five years, so please fix bugs first. Do not listen to whiny, entitled free to players, or loudmouths with their endless cries for buffing or nerfing their favorite weapons / mechs. Balancing weapons and mechs is great, after we have a stable game, but before that we need bugs fixed and lag compensation fixed.

you can clearly see my founders tag, yet you call me an entitled free to player.

The only reasonable assumption I can make is that you are blind. Well, blind man, changing MG damage to be a reasonable 2 DPS would take maybe 5 minutes and make this game significantly more fun for many people.

#15 J4ckInthebox

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Posted 01 December 2012 - 02:34 PM

"how quick they run out of ammo"? a MG can fire for more than 3 minutes with one ton of ammo....

#16 Chaldon

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Posted 20 January 2013 - 02:23 PM

500 Rounds = 1 Minute 12 Seconds

I timed it

#17 siLve00

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Posted 20 January 2013 - 02:34 PM

yeah increase the damage and lower the ammo to 400 each ton.

deal ? :huh:

#18 Henree

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Posted 20 January 2013 - 03:21 PM

add infantry

#19 Stardancer01

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Posted 20 January 2013 - 04:00 PM

When it comes to machine guns I'm hearing different descriptions of what they are
.
Are they
a\ Heavy Machine Guns firing ultra dense full supper alloy jacketed armor piercing ammo
b\ Machine pistols firing 9mm dumdum ammo
c\ a full auto light cannon
d\ Standard Machine Guns firing armor piercing ammo
.
a\ range 270, strength 0.2, ammo 500 per ton
b\ range 90, strength 0.001, ammo 5000 per ton
c\ range 360, strength 0.5, ammo 250 per ton
d\ range 180, strength 0.05, ammo 2000 per ton
.
could someone set me straight or does it depend on what each faction/house prefers to use
.
I would like to see an upgrade like Arttamus upgrading standard to heavy machine guns with ultra dense ammo
.

Edited by Stardancer01, 20 January 2013 - 04:02 PM.


#20 Vassago Rain

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Posted 20 January 2013 - 04:09 PM

Arttamus.





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