Jump to content

Ac/2 Nerf.


64 replies to this topic

#1 JimSuperBleeder

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationZimbabwe

Posted 06 December 2012 - 01:28 PM

I haven't found anything on the topic of why the ac/2 had its cooldown adjusted to what feels like it double the time it was before, almost painful waiting for it to fire again.

As far as Other than the extreme kick they delivered on impact I felt it was a pretty balanced weapon. It didn't do a whole lot of damage and if you wanted to stack them you were always running in the red because all the heat they generated.

If someone knows the reasoning behind the adjustment it may help me understand better, thanks.

Edited by JimSuperBleeder, 06 December 2012 - 05:44 PM.


#2 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 06 December 2012 - 01:32 PM

Didn't they just fix the AC bugs?

#3 JimSuperBleeder

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationZimbabwe

Posted 06 December 2012 - 01:35 PM

View PostElizander, on 06 December 2012 - 01:32 PM, said:

Didn't they just fix the AC bugs?


They did, I think, I wasn't having any jamming problems.

This isn't a bug it was an adjustment to the weapon mechanics.

#4 Alfred VonGunn

    Member

  • PipPipPipPipPipPipPipPip
  • 1,772 posts
  • LocationPhoenix,AZ

Posted 06 December 2012 - 01:42 PM

View PostJimSuperBleeder, on 06 December 2012 - 01:28 PM, said:

I haven't found anything on the topic of why the ac/2 had its cooldown adjusted to what feels like it double the time it was before, almost painful waiting for it to fire again.

As far as the extreme kick they delivered on impact I felt it was a pretty balanced weapon. It didn't do a whole lot of damage and if you wanted to stack them you were always running in the red because all the heat they generated.

If someone knows the reasoning behind the adjustment it may help me understand better, thanks.


No idea about the cool down time.. But the Rocking from the AC2 was stupid... You are basically firing a long range 20mm cannon and were making 100 ton mechs shake like that had Parkinson .. It was broke..

#5 JimSuperBleeder

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationZimbabwe

Posted 06 December 2012 - 01:44 PM

View PostAlfred VonGunn, on 06 December 2012 - 01:42 PM, said:


No idea about the cool down time.. But the Rocking from the AC2 was stupid... You are basically firing a long range 20mm cannon and were making 100 ton mechs shake like that had Parkinson .. It was broke..


I agree with the knock-back was way to much. I almost feel like slowing the fire rate down was a way to "fix" the kick problem and then the whole AC line got fixed and the AC/2 got over fixed. I dunno.

#6 J4ckInthebox

    Member

  • PipPipPipPipPipPipPip
  • 832 posts
  • LocationBritanny, France

Posted 06 December 2012 - 01:45 PM

I am glad to see i'm not to only one who feels that the AC/2's RoF dropped since the 4th december patch. I was starting to question my sanity.

EDIT: i'll try it with my metronome later to see if it really shoots every 0.5 sec like it should.

Edited by J4ckInthebox, 06 December 2012 - 01:47 PM.


#7 JimSuperBleeder

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationZimbabwe

Posted 06 December 2012 - 01:51 PM

View PostJ4ckInthebox, on 06 December 2012 - 01:45 PM, said:

I am glad to see i'm not to only one who feels that the AC/2's RoF dropped since the 4th december patch. I was starting to question my sanity.

EDIT: i'll try it with my metronome later to see if it really shoots every 0.5 sec like it should.


I think will all the bugs with the AC weps I don't think people noticed or something.

Good luck, report back with your findings.

#8 SirLANsalot

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,540 posts
  • LocationWashington State

Posted 06 December 2012 - 01:57 PM

AC2 still fires as normal but remember when you fire your ping is what makes your weapon actually fire. High ping rates will cause high ROF weapons to...well act like there not firing as fast because your computer has to authenticate your shot before it happens. I have had my 4 AC5's in chain not work properly a few times due to high ping spikes, which has been happening a lot lately since more people are back on the servers causing a lot of load.

#9 JimSuperBleeder

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationZimbabwe

Posted 06 December 2012 - 02:10 PM

View PostSirLANsalot, on 06 December 2012 - 01:57 PM, said:

AC2 still fires as normal but remember when you fire your ping is what makes your weapon actually fire. High ping rates will cause high ROF weapons to...well act like there not firing as fast because your computer has to authenticate your shot before it happens. I have had my 4 AC5's in chain not work properly a few times due to high ping spikes, which has been happening a lot lately since more people are back on the servers causing a lot of load.


If that is the case that last patch really tanked the network, because that is when this started.

#10 J4ckInthebox

    Member

  • PipPipPipPipPipPipPip
  • 832 posts
  • LocationBritanny, France

Posted 06 December 2012 - 02:23 PM

Here is what I found.

5 games, one arm-mounted AC/2 on a Wang, the measures have been done by hearing with a Korg KDM-1 digital metronome.

AC/2's theoretical rate of fire: 120 RPM = 0.5s/round

Game 1: 72 RPM = 0.83s/round

Game 2: 70-72 RPM

Game 3: 70-72 RPM

Game 4: 70-72 RPM

Game 5: 70-72 RPM

Since my metronome works by 2 increments i cannot test 71 RPM, but i can safely say that the actual Rate of fire for the AC/2 is very close to 71 RPM (i.e. 0.85s/round)

However, the reload bar in the guns panel seems to be out of sync and faster than the observed rate of fire.

I wanted to try the other AC/s, but the damn thing cannot go under 40 RPM ;)

Edited by J4ckInthebox, 06 December 2012 - 02:27 PM.


#11 Umbra8

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 176 posts

Posted 06 December 2012 - 02:38 PM

I can also confirm from my recent play experience the ROF on the AC 2's has been reduced. This does not appear to be the result of poor pings, my network performance pre/post patch is consistent. Devs, could you please confirm if this was intended or some kind of bug?

#12 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 06 December 2012 - 02:39 PM

View PostJ4ckInthebox, on 06 December 2012 - 01:45 PM, said:

I am glad to see i'm not to only one who feels that the AC/2's RoF dropped since the 4th december patch. I was starting to question my sanity.

EDIT: i'll try it with my metronome later to see if it really shoots every 0.5 sec like it should.


my issue is that not only does the ROF seem slower it is DEFINITELY inconsistent

#13 J4ckInthebox

    Member

  • PipPipPipPipPipPipPip
  • 832 posts
  • LocationBritanny, France

Posted 06 December 2012 - 02:41 PM

It doesn't seem to be. I've done a bunch of other games, and it I still have 70-72 rounds per minute.

#14 F lan Ker

    Member

  • PipPipPipPipPipPipPip
  • 827 posts
  • LocationArctic Circle

Posted 06 December 2012 - 02:45 PM

S!

AC2 definitely felt slower firing after the patch. I had a triple- AC2 Dragon and before the patch if you fired them all at once it was 2rds/sec and pretty much consistent. The rocking was adjusted and rightfully so, but why on earth make the AC2 fire below it's specs? A hidden change or an unintended bug? Now the AC2 fires slower and like out of sync.

#15 JimSuperBleeder

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationZimbabwe

Posted 06 December 2012 - 02:48 PM

One thing we can agree on is something funny is going on here.

#16 SteelPaladin

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 715 posts

Posted 06 December 2012 - 02:52 PM

Has anybody mined the XML to see if was an actual change or if there're more bugs in the AC code they didn't catch w/this last fix?

#17 Pancakeman

    Member

  • PipPipPipPipPip
  • 121 posts
  • LocationOregon

Posted 06 December 2012 - 02:53 PM

View PostAlfred VonGunn, on 06 December 2012 - 01:42 PM, said:


No idea about the cool down time.. But the Rocking from the AC2 was stupid... You are basically firing a long range 20mm cannon and were making 100 ton mechs shake like that had Parkinson .. It was broke..


Oh man, Parkinsons...dude I can't stop laughing. I know it's cruel, but you made my day. My grandma has Parkinsons. It's sad, but she finds the humor in it, and it's how we cope.

#18 Stormur Herra

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 185 posts

Posted 06 December 2012 - 02:53 PM

View PostJimSuperBleeder, on 06 December 2012 - 01:28 PM, said:

I haven't found anything on the topic of why the ac/2 had its cooldown adjusted to what feels like it double the time it was before, almost painful waiting for it to fire again.

As far as the extreme kick they delivered on impact I felt it was a pretty balanced weapon. It didn't do a whole lot of damage and if you wanted to stack them you were always running in the red because all the heat they generated.

If someone knows the reasoning behind the adjustment it may help me understand better, thanks.


Stunlock is not fun? Every PvP MMO that doesn't restrict it right off the bat manages to do it sooner or later.

Also, the AC/2 has/had a ridiculous DPS at .5 seconds (which I don't think was officially nerfed, are you just lagging more after patch?) A slower rate of fire also means not running quite so hot.

#19 SkyCake

    Member

  • PipPipPipPipPipPipPip
  • 524 posts

Posted 06 December 2012 - 02:58 PM

logged in with my dual ac2 founders atlas right after the patch... could tell right away it was nerfed pretty heavily... made a comment about it... removed ac2's for ac20.... stopped playing with atlas and ac's altogether... patch after patch, ac's have gotten worse and worse... using srm's now until they nerf them too ... then I'll probably uninstall...

#20 Umbra8

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 176 posts

Posted 06 December 2012 - 02:58 PM

Let's leave the issue of stunlock aside for now. The Dev's have already stated their intent to reduce the rocking caused by smaller bore AC's. The issue is whether or not the ROF of AC2's has been reduced and if that was intentional or is a bug.

Edited by Umbra8, 06 December 2012 - 03:11 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users