in before the lock
2
48 replies to this topic
#41
Posted 15 December 2012 - 01:54 PM
#42
Posted 15 December 2012 - 01:56 PM
because it should not be incomplete MrPenguin, last official timeline for this feature has it in game within 5 weeks.
#43
Posted 15 December 2012 - 02:06 PM
It has been stated that we get community warfare before the clans arrive. The people who know the lore say that the clans arrive March 3050, so I expect to see community warfare added to the game in February or March of next year (2013 = 3050).
#44
Posted 15 December 2012 - 02:17 PM
We're all so Fk_ing bored PGI, gimme new maps and $h_it to do now!
#45
Posted 15 December 2012 - 02:22 PM
No not concerned. Community Warfare update will come next month after Phase 3 arrives.
#46
Posted 15 December 2012 - 02:31 PM
Not concerned at all. Of course this thread will be closed an deleted as well. But you don;t seem to be able to take a hint.
#47
Posted 15 December 2012 - 02:31 PM
No, because I expect nothing.
#48
Posted 15 December 2012 - 02:33 PM
Apparently they implemented the "core of the community experience" a little early.
#49
Posted 15 December 2012 - 02:39 PM
From Announcements:
We are not straying away from this path, we will just not give a timeline as like it says in the quote above, it's such a big component of the game that we can't honestly give you a date. It has been through planning and design and will have to be ironed out a lot in order to make sure it does what we want it to. Community Warfare is NOT just a game mode or rule set, it's an entire sub-system that has to be created from the ground up and incorporated into what we have right now. At no time have we said Community Warfare is off the table and nor will we. It's a very important part of our long term goals with MWO.
Quote
Community Warfare:
Let’s start off by re-quoting the original Community Warfare Pillar from our game description:
Community Warfare:
MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
Nothing has changed from this original vision of where we want to take Community Warfare. The thing about Community Warfare the decision to push it out further post Open Beta, is the sheer size of the feature and the amount of time to implement. Right now we want the dev team to focus on getting the current game feature set into the live build and then stabilize the build as people join us through the first few weeks of Open Beta. Soon after, a large segment of the entire team will shift over to getting Community Warfare coded and implemented so we can get this into the hands of internal/early beta tester’s hands so we can launch the feature in the future. Because of the sheer workload of this feature we cannot give you an accurate timeline for delivery for this but we will start rolling out information as we begin development of Community Warfare.
After this big gameplay injection, we will look at the plan for the Clan Invasion.
Let’s start off by re-quoting the original Community Warfare Pillar from our game description:
Community Warfare:
MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
Nothing has changed from this original vision of where we want to take Community Warfare. The thing about Community Warfare the decision to push it out further post Open Beta, is the sheer size of the feature and the amount of time to implement. Right now we want the dev team to focus on getting the current game feature set into the live build and then stabilize the build as people join us through the first few weeks of Open Beta. Soon after, a large segment of the entire team will shift over to getting Community Warfare coded and implemented so we can get this into the hands of internal/early beta tester’s hands so we can launch the feature in the future. Because of the sheer workload of this feature we cannot give you an accurate timeline for delivery for this but we will start rolling out information as we begin development of Community Warfare.
After this big gameplay injection, we will look at the plan for the Clan Invasion.
We are not straying away from this path, we will just not give a timeline as like it says in the quote above, it's such a big component of the game that we can't honestly give you a date. It has been through planning and design and will have to be ironed out a lot in order to make sure it does what we want it to. Community Warfare is NOT just a game mode or rule set, it's an entire sub-system that has to be created from the ground up and incorporated into what we have right now. At no time have we said Community Warfare is off the table and nor will we. It's a very important part of our long term goals with MWO.
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