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Is It Really That Hard To Add A Deathmatch Mode With Respawn?


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#1 UraniumOverdose

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Posted 15 December 2012 - 09:38 AM

Some of us only play this game for giant mech battles. I miss respawn from MW3 and 4. Why can't you guys add this? You can keep the other game modes for the hardcore "sim" players (as if this game is anywhere close to simulating giant mech warfare anyway).

Also a capture the flag mode with respawn, You gotta stand in the enemy base to hack some files or something and then after downloading the files you gotta make it back to your base to upload them to your serves for a point.

These game modes are prevelant in many shooters and sims for a REASON, because they are FUN.

#2 xenoglyph

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Posted 15 December 2012 - 09:41 AM

Well, considering they can't edit 1 single line in an xml file to fix the HDR dark screen bug on Forest Colony....yah I'm gonna go out on a limb and say it's too hard.

#3 Alois Hammer

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Posted 15 December 2012 - 09:42 AM

View PostUraniumOverdose, on 15 December 2012 - 09:38 AM, said:

Some of us only play this game for giant mech battles.


Hawken's two doors down on the left. Enjoy.

#4 UraniumOverdose

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Posted 15 December 2012 - 09:43 AM

View PostAlois Hammer, on 15 December 2012 - 09:42 AM, said:


Hawken's two doors down on the left. Enjoy.


Shutup.

#5 Alois Hammer

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Posted 15 December 2012 - 09:48 AM

View PostUraniumOverdose, on 15 December 2012 - 09:43 AM, said:


Shutup.


Take your own advice. A game exists that has your "mindless kill all" mode in it, go play that instead of QQing for every game on the planet to be altered to accommodate you.

TL;DR: Get over yourself.

#6 UraniumOverdose

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Posted 15 December 2012 - 10:10 AM

Someone is mad that most people would leave "LOL BASE RUSH" mode and actually play the game. You afraid your Cbill grinding ECM raven runs will be at an end? Just go away.

#7 Pariah Devalis

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Posted 15 December 2012 - 10:11 AM

No need to be rude, people. A respawn (or limited respawn) FFA or TDM mode would absolutely be welcome. It breaks up the monotony of capture objective type games, and the realization that you can respawn would absolutely change up how people fight in the mode. A Mechwarrior type death match is not at all the same feeling as a HAWKEN style clusterfrak because of the pacing.

Right now, we have a mode where you either kill he enemy or capture the base, and an upcoming mode where you either kill the enemy or capture MORE bases. That is not much in variety. A king of the hill style thing (secure the HPG?), TDM and DM, respawn capable game modes, and perhaps even a Convoy type mission mode would be great.

More modes is a good thing. Hell, more modes has been a popularly requested thing. A stupid response like "HAWKEN is over there" does nothing to address anything. At all.


I will add as an edit: Any game mode with respawn should absolutely NOT reward XP or CB. It would be for funzies, not serious play.

Edited by Pariah Devalis, 15 December 2012 - 10:12 AM.


#8 nungunz

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Posted 15 December 2012 - 10:30 AM

I good suggestion I saw/have is to keep all the objective-based games for community warfare and keep death-match/team death-match in a Solaris style arena.

I honestly find death match boring as all shi.t to play....especially if respawns are allowed. However I get that people want it, I'd just keep mindless circle-jerk deathmatches away from the galactic warfare scene.

#9 Tarl Cabot

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Posted 15 December 2012 - 10:31 AM

;)

iirc, it was mentioned at one point there wouldl be a game mode with a limited respawn of 3x after initial mech destruction. It will not drop you in the same, fully repaired mech, so you will either have to have 3 other mechs lined up or be dropped in a trial/stock mech.

Edited by Tarl Cabot, 15 December 2012 - 10:36 AM.


#10 Pariah Devalis

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Posted 15 December 2012 - 10:40 AM

View PostTarl Cabot, on 15 December 2012 - 10:31 AM, said:

;)

iirc, it was mentioned at one point there wouldl be a game mode with a limited respawn of 3x after initial mech destruction. It will not drop you in the same, fully repaired mech, so you will either have to have 3 other mechs lined up or be dropped in a trial/stock mech.



I remember that. I still want it, too. A limited respawn like that makes it OK for there to be a CB and XP gain in my opinion. Especially important, actually, that repair bills are included in this mode in order to keep people from 3x Atlas-ing it up. Otherwise they could wind up with 500k in repair debt. XD

#11 HorseWithNoName

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Posted 15 December 2012 - 10:46 AM

Instead of deathmatch with respawn they should add a team deathmatch mode where you have 3 mechs to drop with, with a tonnage limit. Say, 180 tons or something. You can pick the order you'll roll in, so when the first one is destroyed you respawn with the next. Perhaps even add an eject button that lowers your respawn time if you hit it in time, with the converse being if you eject too soon you missed out on doing more damage. Maybe even allow RTB to swap out a damaged mech for a fresh one to add some strategy.

#12 Ryvucz

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Posted 15 December 2012 - 10:49 AM

Ah yes, mindlessly rushing into the enemy hoping to inflict as much damage as possible before respawning and doing the mindless rush again.

Oh that is... so... much.... fun.

I'm pretty sure if I enjoyed that kind of mindless slaughter, I wouldn't be playing this game.

#13 The Basilisk

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Posted 15 December 2012 - 10:52 AM

It isn't hard and it isn't wanted.
This isn't CS and this isn't Hawken and other disgusting sorts of mindless blow the hell out of every moving thing BS.

#14 Pariah Devalis

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Posted 15 December 2012 - 10:56 AM

Opinions as fact irritate me. To those who say it is not wanted need to look beyond their noses. You might not want it, but some do. It is a relatively simple to construct game mode that can only add variety to the game. As an -option-. TDM and DM mode has been around in Mechwarrior since Mechwarrior 3 (or even MW2 Online, though I never played that!) and people played it. Furthermore, people ENJOYED it.

You saying nobody wants it or it is not wanted is ignorant to the extreme.

Edited by Pariah Devalis, 15 December 2012 - 10:56 AM.


#15 Alois Hammer

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Posted 15 December 2012 - 10:59 AM

View PostUraniumOverdose, on 15 December 2012 - 10:10 AM, said:

Someone is mad that most people would leave "LOL BASE RUSH" mode and actually play the game. You afraid your Cbill grinding ECM raven runs will be at an end? Just go away.


Are all you TDM Deathmatch zealots afraid you're not up to paying attention to anything besides "Banzai! Alpha Strike!!" or are you just so good at dying quickly you've got to have the console kiddie crutch of "respawn" to keep you in any one game for more than 2 minutes?

Just get over yourself.


View PostPariah Devalis, on 15 December 2012 - 10:56 AM, said:

You saying nobody wants it or it is not wanted is ignorant to the extreme.


Just like the zealots insisting "everybody else" wants it. Opinion misrepresented as fact.

#16 Pariah Devalis

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Posted 15 December 2012 - 11:04 AM

View PostAlois Hammer, on 15 December 2012 - 10:59 AM, said:


Just like the zealots insisting "everybody else" wants it. Opinion misrepresented as fact.



Exactly. Not everyone wants it, but there is a demand for it. Can you think of a good reason why we should not have the option for an alternative game mode in the game? If you do not wish to play it, you do not need to and it does not affect you. If you do want to play it, and it is not implemented, you are just plain out of luck. Whether or not you want to play it, it does introduce an alternative game mode, which benefits the game as a whole.

The only potential argument against it is the allocation of resources by the company. However, given their bug fixing team is not the same as their art resources team is not the same as their content design team, this is not as big an issue in the big picture as it could seem.

Edited by Pariah Devalis, 15 December 2012 - 11:04 AM.


#17 Ryvucz

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Posted 15 December 2012 - 11:10 AM

View PostPariah Devalis, on 15 December 2012 - 11:04 AM, said:

Exactly. Not everyone wants it, but there is a demand for it.


I would have to argue that if there was a high enough demand for it, it would be here already.

#18 Justin Xang Allard

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Posted 15 December 2012 - 11:11 AM

View PostUraniumOverdose, on 15 December 2012 - 09:38 AM, said:

Some of us only play this game for giant mech battles. I miss respawn from MW3 and 4. Why can't you guys add this? You can keep the other game modes for the hardcore "sim" players (as if this game is anywhere close to simulating giant mech warfare anyway).

Also a capture the flag mode with respawn, You gotta stand in the enemy base to hack some files or something and then after downloading the files you gotta make it back to your base to upload them to your serves for a point.

These game modes are prevelant in many shooters and sims for a REASON, because they are FUN.

respawn modes would only make lights/fast mediums the kings of the battlefield...... oh respawn mode? ill get a cicada and put the biggest slug thrower available with 1-2 tons ammo! i dont need skill, all i gots to do is respawn and run back out there! mega points!

i would like to see other game modes, but think respawn worst idea ever. it encorages bad players to be worse players. they dont need to dodge, or use cover, or tactics. just charge like in most fps games that have a cheesy online mode.

#19 Pariah Devalis

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Posted 15 December 2012 - 11:13 AM

View PostRyvucz, on 15 December 2012 - 11:10 AM, said:


I would have to argue that if there was a high enough demand for it, it would be here already.



Sadly, I think that might be the best counter argument for it I can think for it at this time. Except, there is a tremendous demand for more maps and modes in general, right? If it takes Piranha this long to pump out the Desert and Alpine maps, let alone a new game mode like Conquest, a lack of something currently existing may not be the best indicator of whether or not a sufficient demand exists for it.


Oh, and I suppose I should add, I currently do enjoy the Assault mode, and do quite well for myself there. And, yes, I have the stats and battleROMs to prove it. I may not personally use a death match mode for anything other then blowing off steam in mindless violence, even. However, I do not see the harm of introducing the game mode as long as it has no character progression attached to it. No CBills, no XP, no repair costs. Take what you got and vent your frustration in explosions. ;)

Edited by Pariah Devalis, 15 December 2012 - 11:19 AM.


#20 Alois Hammer

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Posted 15 December 2012 - 11:37 AM

View PostPariah Devalis, on 15 December 2012 - 11:04 AM, said:

The only potential argument against it is the allocation of resources by the company. However, given their bug fixing team is not the same as their art resources team is not the same as their content design team, this is not as big an issue in the big picture as it could seem.


But their "add new TDM mode" team is the same as their "working on Community Warfare and other already-planned game modes" team, which makes it a 100% big-picture issue. Which currently-planned game mode gets put on the back burner to appease the "instant action, no thinking" crowd?





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