(I know, I know, I'm doing it wrong by not boating, but this thing pulls in at least 600 damage a match, averages about 900, and has gone as high as 1400.)
STK-5S
Structure: Standard
Armor: Standard
Heatsinks: 14 Double Heatsinks (10 in engine, 2 in LT, 2 in RT)
Engine: XL 255
----------Weapons-------------
2x Large Laser (RA, LA)
2x LRM 20+Artemis (RA, LA)
2x SSRM 2 (RT, LT)
2x AMS (RT, LT)
-------------Ammo--------------
6x LRM 20+Artemis Ammo (RL, RL, LL, LL, RA, LA)
1x SSRM Ammo (RA)
2x AMS Ammo (RT, LA)
This build can deliver good damage across all ranges, which makes up for its lackluster speed of 48 kph. At match start, hang back a bit, and let friendlies spot targets. The dual LRM 20s will pull their weight here, softening targets for your teammates to bring down; and with six tons of ammo you can shoot at everything that moves. Artemis will let the LRMs hit all but the fastest of scouts provided terrain doesn't get in the way.
Once the two teams are starting to brawl, you can start to get a little bit closer, positioning yourself to take potshots at targets of opportunity with your two large lasers, all the while continuing to rain down hellfire with your LRM 20s.
When the two forces start to really intertwine, move in to about 250 meters. Here, all your weapons can be brought to bear. SSRMs and large lasers are to be fired at the most direct threats, while you continue to aid friendlies with LRM fire.
Eisenhorne, on 19 December 2012 - 09:36 AM, said:
My STK-5M build is my favorite so far..
16 Double Heatsinks, XL300 engine, Artemis FCS
4 Medium Lasers
2 LRM 20's
3 SSRM2's
TAG Laser
Usually do ~700-1000 damage in games with it. Stick next to a few D-DC's for ECM support against enemy lights. They get too close, the D-DC's switch to counter, you light it up with streaks.
Glad to see someone else is getting good results out of a balanced build.
Edited by Melegaunt, 19 December 2012 - 09:37 AM.