Submit Ideas For New Modules Here And Give Feedback
#61
Posted 27 January 2013 - 11:23 AM
#62
Posted 27 January 2013 - 11:26 AM
#63
Posted 27 January 2013 - 11:53 AM
Think about it; it's a fun way to put your own voice in the vicinity of the mech via a microphone or play music. The engine might not support it, but if it does it would make for a fun addition to game play.
#64
Posted 27 January 2013 - 12:04 PM
Slows or stops all mechs around u, depending on mech tonnage, proximity distance & engine strength.
Slows player mech aswell, produces heat when running
#65
Posted 27 January 2013 - 12:19 PM
#66
Posted 28 January 2013 - 07:07 PM
#67
Posted 28 January 2013 - 11:03 PM
#68
Posted 29 January 2013 - 10:42 AM
#69
Posted 30 January 2013 - 12:04 PM
#70
Posted 30 January 2013 - 12:42 PM
Edited by focuspark, 30 January 2013 - 12:43 PM.
#71
Posted 31 January 2013 - 02:00 AM
Allow you to install Clan weapon on an Inner Sphere mech.
Uses
Level 1
Allow installation of Clan Energy weapon(s) on an Inner sphere mech.
Level 2
Allow installation of Clan Ballistic weapon(s) on an Inner sphere mech.
Level 3
Allow installation of Clan Missile weapon(s) on an Inner sphere mech.
Pros
- No Clan tech running amok on Day 1.
- GEXP grinding.
#72
Posted 31 January 2013 - 11:34 AM
#73
Posted 31 January 2013 - 11:39 AM
#74
Posted 01 February 2013 - 11:19 AM
#75
Posted 01 February 2013 - 11:22 AM
Also, ECM should be broken into modules, if the counters to it are being introduced as modules.
http://mwomercs.com/...__fromsearch__1
#76
Posted 01 February 2013 - 11:53 AM
DocBach, on 01 February 2013 - 11:22 AM, said:
http://www.sarna.net...i/Snub-Nose_PPC
We need to wait for another 17 years for that.
But yeah, to get rid of that inhibitor thingie could work. But to get PPC to work always and with no danger of cooking your own electronics on close range, no thanks... As what I read out from somewhere, they're going to make PPC hit to disrupt your electronics or something for a while after and probably also generate heat. But this is just a hearsay.
So, to get rid of all cons off from a weapon that will probably be the best one in game shouldn't happen.
#77
Posted 01 February 2013 - 11:54 AM
#78
Posted 01 February 2013 - 12:06 PM
A some sort of re-calibration of the field inhibitor module? Depending on how far you dare to go with it, the more risk you'd be willing to take.
#79
Posted 01 February 2013 - 12:23 PM
DocBach, on 01 February 2013 - 11:54 AM, said:
minor point of interest ERPPC has no minimum range, but it does have 50% more heat per shot. i know it is odd but that is how it works in this game and on tabletop.
#80
Posted 01 February 2013 - 12:25 PM
blinkin, on 01 February 2013 - 12:23 PM, said:
Yeah - but for players who do most of their fighting up close, and don't want the 50% heat of an ER PPC, a module would make the PPC more in line with their play style.
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