shows the cone of fire for any SRM or LBX type weapon based on the distance measurement given by the target reticle.
would display a ring on screen that would show what targets might be hit by the spread of fire on your weapon. the size of the ring would be based on the target reticle distance indicator. could also be combined with precision weapon reticles to give even more detailed and accurate targetting information. if combined with precision weapon reticles the ring would move to coincide with the target indicator for the individual weapons possibly resulting in multiple rings on screen.
uses:
- more effective use of shotgun effect type weapons
- more accurate fire
- can be combined with precision weapon reticles for amplified effect
- allows for more efficient use of weapons with spread
- reduces friendly fire incedents
- rings may sometimes mislead payers into thinking they will hit a near target when the ring is targeted on a far away object.
- adds to screen clutter.
- may encourage players to take unnecessary risks example: wanting to get closer for a more tightly grouped shot.
- only useful for a very limited group of weapons.
- ring is calculated only based on the center of the reticle, so the ring becomes less relevant the closer or farther away other objects are from that point.
Edited by blinkin, 06 January 2013 - 03:32 AM.