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Submit Ideas For New Modules Here And Give Feedback


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#21 blinkin

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Posted 06 January 2013 - 03:31 AM

cone of fire calculator:
shows the cone of fire for any SRM or LBX type weapon based on the distance measurement given by the target reticle.

would display a ring on screen that would show what targets might be hit by the spread of fire on your weapon. the size of the ring would be based on the target reticle distance indicator. could also be combined with precision weapon reticles to give even more detailed and accurate targetting information. if combined with precision weapon reticles the ring would move to coincide with the target indicator for the individual weapons possibly resulting in multiple rings on screen.

uses:
  • more effective use of shotgun effect type weapons
  • more accurate fire
pros:
  • can be combined with precision weapon reticles for amplified effect
  • allows for more efficient use of weapons with spread
  • reduces friendly fire incedents
cons:
  • rings may sometimes mislead payers into thinking they will hit a near target when the ring is targeted on a far away object.
  • adds to screen clutter.
  • may encourage players to take unnecessary risks example: wanting to get closer for a more tightly grouped shot.
  • only useful for a very limited group of weapons.
  • ring is calculated only based on the center of the reticle, so the ring becomes less relevant the closer or farther away other objects are from that point.
flavor text: internal computer uses distance data from sensors combined with recorded data on the cone of fire for spread type weapons to show an estimated zone of impact.

Edited by blinkin, 06 January 2013 - 03:32 AM.


#22 blinkin

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Posted 10 January 2013 - 02:05 PM

another thread that has a module suggestion:
http://mwomercs.com/...52-module-idea/

#23 Werewolf486 ScorpS

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Posted 10 January 2013 - 02:08 PM

From Sarna

Chameleon Light Polarization Shield


The Chameleon system was designed to make a 'Mech invisible to the naked eye. By using a primitive mimetic system, the outline of the 'Mech carrying it was broken up, blending into the surrounding terrain. The Chameleon was very effective because unlike the Null Signature System it worked against sensor systems and visual observation.
As one of the key technology advances of the Terran Hegemony and Star League, the Chameleon LPS was jealously guarded. It was never deployed in large numbers, appearing only on one variant of the Exterminator used by the Star League Defense Force Royal Divisions.[2] (The Chameleon may have been installed on one or more versions of the Spector, or retrofitted into 'Mechs used by the SLDF Special Armed Services units however.) ComStar used the few Chameleon LPS systems they had to develop the Mimetic Armor used by the Purifier Adaptive battle suit. Later, the Word of Blake would use the technology of the Chameleon LPS, Null Signature System, and Stealth Armor to develop their Void Signature System.
Though several Exterminators equipped with the CLPS were a part of the Exodus, the Clans saw it as a dishonorable tool used by inferior warriors and mothballed it.

#24 blinkin

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Posted 11 January 2013 - 01:49 PM

bump

#25 Orthodontist

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Posted 11 January 2013 - 02:44 PM

I had an idea to do almost the same thing as this thread...but...

You've taken it to far.

When you list ideas, just categorize alphabetically them and leave them with just the idea. No need for Pro's, Con's, etc. Just leave the "raw" idea.

You should list all of the ideas made by other people in the first post, and be as concise about the ideas as possible.

The way this thread is going, I'm thinking about starting my own. I've done this sort of thing before, a community brainstorm collection, without bias. Listed for easy absorption and idea spawning.

Good luck. If yours dies an easy death this weekend, I'll be making one.

GL <3

Ortho

#26 blinkin

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Posted 11 January 2013 - 02:53 PM

View PostOrthodontist, on 11 January 2013 - 02:44 PM, said:

I had an idea to do almost the same thing as this thread...but...

You've taken it to far.

When you list ideas, just categorize alphabetically them and leave them with just the idea. No need for Pro's, Con's, etc. Just leave the "raw" idea.

You should list all of the ideas made by other people in the first post, and be as concise about the ideas as possible.

The way this thread is going, I'm thinking about starting my own. I've done this sort of thing before, a community brainstorm collection, without bias. Listed for easy absorption and idea spawning.

Good luck. If yours dies an easy death this weekend, I'll be making one.

GL <3

Ortho

actually i think it is a good idea to list the ideas in the OP and will start doing that (simplified versions at least). although i like giving as much detail as possible. details can still be debated.

#27 Oppresor

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Posted 11 January 2013 - 03:33 PM

Has anyone thought of a Chaff (UK) or Super RBOC (US) missile countermeasure module? These are active in the sense that they are fired into the air; but passive in that they don't emit any radiation. They would provide an alternative to AMS or LAMS.

#28 Khan Hallis

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Posted 11 January 2013 - 04:42 PM

EMP Module: Produces a 180 m radius EMP burst disabling all electronics and shutting down any mechs in area of effect for 20 sec. Capable of doing it 3x before it burns out for the remainder of the match.

Pros: able to take out exceptionally threatening targets fast.
Cons: leaves you vulnerable also due to your mech being shut down too.

Ok only a semiserious suggestion. LOL

#29 Alistair Winter

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Posted 11 January 2013 - 10:22 PM

Extended Jump jet range: Gives you 15% more JJ fuel.
Target scanner: Gives you extra info about your target. Engine type, ammo remaining.

#30 ConnorSinclair

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Posted 11 January 2013 - 11:46 PM

Slaved Enhanced Imaging


Pros:

Get a point value of armor on enemy mech, including HP on weapon systems and chassis


Cons:

Longer lock time, decreased full lock and spot range.

#31 blinkin

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Posted 15 January 2013 - 12:26 PM

they added a few new modules in the latest patch!

bump

#32 Roadbuster

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Posted 15 January 2013 - 12:56 PM

Module: Damage Overlay

#33 blinkin

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Posted 15 January 2013 - 02:09 PM

http://mwomercs.com/...-for-jump-jets/

#34 blinkin

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Posted 17 January 2013 - 11:20 AM

updated and bumped

#35 blinkin

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Posted 22 January 2013 - 12:56 PM

http://mwomercs.com/...ump-jet-module/

Edited by blinkin, 22 January 2013 - 12:57 PM.


#36 blinkin

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Posted 23 January 2013 - 05:10 PM

updated and bumped

#37 Mad Cow Jenkins

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Posted 24 January 2013 - 07:46 AM

Energy Capasitor


Pros:

+5 Dam for PPC´s


Cons:

1.5 Second Buildup time, +5 Heat.

#38 Conorfus

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Posted 24 January 2013 - 09:20 AM

I remember the MASC I think it was, from mech warrior 3. It gives a speed boost at the cost of increased heat when it's engaged.

#39 Pachar

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Posted 24 January 2013 - 09:28 AM

I don't have an actual suggestions, I just love the topic and think it should be stickied. Maybe even taken over by a forum moderator and updated in the same manner as the original poster.

Edited by Pachar, 24 January 2013 - 09:30 AM.


#40 DoRkcHoPs

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Posted 24 January 2013 - 12:50 PM

advanced zoom module level 2 (optical zoom)
Pro's
Advanced zoom without the digital zoom blurr we currently have
Con's
None


ECM Countermeasures
Pro's
Allows target locks on any targetable mech within the 180m bubble
Con's
Must lock onto the target after every shot





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