Ask The Devs 30 - New Formula!
#321
Posted 15 January 2013 - 03:19 AM
#322
Posted 15 January 2013 - 05:07 AM
When will be producing a stakeholder engagement plan?
When will you design and implement a communications plan?
When will you form a player committee to provide you with the ground truth on how players are feeling?
When will you provide us a roadmap?
#323
Posted 15 January 2013 - 05:12 AM
#325
Posted 15 January 2013 - 06:21 AM
Edited by Orkimedes, 15 January 2013 - 06:21 AM.
#326
Posted 15 January 2013 - 06:54 AM
#327
Posted 15 January 2013 - 07:58 AM
are there any plans for a player based economy as well...an action house if u will...were we can buy and sell mechs, components, and MC purchasables?
#328
Posted 15 January 2013 - 09:09 AM
#329
Posted 15 January 2013 - 09:21 AM
Strum Wealh, on 12 January 2013 - 07:45 AM, said:
Thank you for this, Strum. I was not aware this was already (partially) addressed.
#330
Posted 15 January 2013 - 10:23 AM
Faolan65, on 15 January 2013 - 09:09 AM, said:
Not possible at present. CryEngine 3 has major issues with rendering multiple views simultaneously, so they have to either zoom in the entire view (normal zoom), or render the whole thing normally and then stretch out part of it (advanced zoom module), which makes the stretched part look super-blurry-grainy. They may try to work on improving it at some point, but IIRC it's rather low priority.
#331
Posted 15 January 2013 - 10:45 AM
SilverlightPony, on 15 January 2013 - 10:23 AM, said:
They should either make it a 4x version of the regular zoom, or do a 2x PIP of whatever zoom level you're currently at. That way, the module stops sucking and the performance isn't affected.
#332
Posted 15 January 2013 - 10:50 AM
Homeless Bill, on 15 January 2013 - 10:45 AM, said:
I would pay MC for a 4x regular zoom. Seriously.
#333
Posted 15 January 2013 - 10:53 AM
Are you currently tracking things like assists, TK's, disconnects, team damage, overall damage, time spent alive, time spent dead, time spent capturing nodes, etc..? Can you be more specific on the types of stats you are tracking on the backend, and possible new ones in the future?
Thanks!
#334
Posted 15 January 2013 - 12:34 PM
Specifically when changes make certain weapons seem more heat efficient than reality. ie. lying.
Additionally, do you understand that altering this metric makes it lose all comparability?
#335
Posted 15 January 2013 - 12:36 PM
3rdworld, on 15 January 2013 - 12:34 PM, said:
Specifically when changes make certain weapons seem more heat efficient than reality. ie. lying.
Additionally, do you understand that altering this metric makes it lose all comparability?
Are you referring to the fix in today's patch that stops the mechlab under-reporting engine heat sinks when DHS are installed or something else?
#336
Posted 15 January 2013 - 12:45 PM
Edited by Xenroth, 15 January 2013 - 12:45 PM.
#337
Posted 15 January 2013 - 01:02 PM
Wizard Steve, on 15 January 2013 - 12:36 PM, said:
something else.
The heat scale was only using a portion of certain weapons heat when it calculated. The ERPPC was only using 75% for example. What this did was make the scale consider 1 ERPPC to be more heat efficient than 4 ML, which is a lie.
#338
Posted 15 January 2013 - 01:18 PM
#339
Posted 15 January 2013 - 02:25 PM
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