Ask The Devs 30 - New Formula!
#301
Posted 14 January 2013 - 10:04 AM
#303
Posted 14 January 2013 - 10:18 AM
Noth, on 14 January 2013 - 10:09 AM, said:
Every 2 weeks. We got another week to go.
I don't think that's correct. I was thinking this one would be answered in the normal time frame IE; locked after 2 days. Then, we would not see the next one "ask #31" until 2 weeks passed from the opened "ask #30" date.
i hope you aren't right.
Edited by Pando, 14 January 2013 - 10:51 AM.
#304
Posted 14 January 2013 - 11:03 AM
"Floating spawns" are an easy way of adding replayability to any map.
What it would do is each map (Assault mode), would have more than 2 spawn points, lets say 4-5. Each team would randomly spawn on one of these spawns at the beggining of the round, making the map dynamics different everytime. Different parts of the map would be equally used compared to only 2 fixed spawns and most popular routes. Players would never know from where the enemy might come, and people would need to be more aware.
This system worked to a great success in "America's Army" game, making couple of maps that did have it most enjoyable enviroment to play in.
#305
Posted 14 January 2013 - 01:03 PM
Legolaas, on 13 January 2013 - 08:40 PM, said:
I wasn't "...why is this post so unknown...". I was like:
A - WALL OF TEXT
B - Most of this is someone's opinions on how to FIX ECM, and many people have given their $0.02 on how to fix ECM
...while Tolkein's post outlines, in a relatively easy to digest format, what many agree are the underlying PROBLEMS with ECM.
#306
Posted 14 January 2013 - 01:30 PM
FrupertApricot, on 08 January 2013 - 11:02 AM, said:
I agree with this; certainly in the city scenario and probably in the forest scenario as well, we should see tidal effects on our Mechs. Taken to the extreme, the open sea should be very hazardous for the light Mechs to the point that if tidal currents were introduced they could be lost at sea.
Another terrain hazard that should be incorporated is swamp as seen in Mech Assault 2 and quicksand / mud. This would mean that the MechWarrior would need to read the signs, but would also introduce a new tactic; that of tricking the enemy. The potential is fantastic, if the enemy unit was lead into a bog or into quicksand, it would be easy prey.
Other weather effects could include fork lightning, tornados and water spouts.
#307
Posted 14 January 2013 - 01:35 PM
So: imagine I'm some new guy, who came here yesterday, played some matches, got his *** kicked by premades, experienced almost every issue MWO has and right now is highly discouraged to play this game at all. The questiuon for you is:
"Why should I play MWO, and eventually spend some money on it, when there's [insert any game name here] that doesn't suffer from [insert any issue MWO has]?"
#308
Posted 14 January 2013 - 01:55 PM
Krzysztof z Bagien, on 14 January 2013 - 01:35 PM, said:
"Why should I play MWO, and eventually spend some money on it, when there's [insert any game name here] that doesn't suffer from [insert any issue MWO has]?"
Because they're working on fixing things, and there's a lot to look forward to. You really think they wouldn't have all that fixed right now if they could?
Good thing you were here to be a jerk, though; now, I'm sure they'll have everything sorted out by next week, thanks to your valiant whining. Sounds like you need to take a break (might I personally recommend a long one?).
Edited by Homeless Bill, 14 January 2013 - 01:56 PM.
#309
Posted 14 January 2013 - 02:06 PM
#310
Posted 14 January 2013 - 02:49 PM
Homeless Bill, on 14 January 2013 - 01:55 PM, said:
Good thing you were here to be a jerk, though; now, I'm sure they'll have everything sorted out by next week, thanks to your valiant whining. Sounds like you need to take a break (might I personally recommend a long one?).
Devil's advocates are ******** by job title when they're performing the job.
I haven't been able to bring a player into MWO for months. I lost track of the number of times I had to say "That's... a known issue." Blackscreens, disconnects, failed matchmaker (5v8 without attempting to fill, anyone?), rainbow map, failed to load textures, FPS bug... mechlab saving stuff bug, crash on patcher launch...
...Then the incredibly finnicky-at-best "balance" you face once on the battlefield.
If it was a bunch of us who had to look at 72-point font of "IT IS BROKEN AND WE KNOW, but tell us how and we can fix it" instead of any random Joe signing up, skipping the terms of service and beta notices, and hopping right into... a not-game, they're going to think it's ****! It's open enrollment! It IS NOW COMPETING with other games of the type!
YOU know it's beta. I know it's beta. But random #3 who decided to finally click a banner ad somewhere and just wants to get in a mech and shoot stuff...just for constant bugs, incredibly roughshod gameplay, and no inline teaching method... what ARE they supposed to think? Don't EXPECT them to do their homework. Don't EXPECT them to immediately go school themselves on the forums. EXPECT them to EXPECT the game to at least guide them to what and where they need to be.
As it is, they're literally Planetside-2 dropped into the wild unknown with literally not an instruction in the universe. At least PS2 has a "here's what and how" video playable right on the splash screen.
#311
Posted 14 January 2013 - 03:07 PM
#312
Posted 14 January 2013 - 03:31 PM
Krzysztof z Bagien, on 14 January 2013 - 02:06 PM, said:
Did I miss sarcasm? Or was there something beyond the whine? In response to why would they go Open Beta / Beta at all? Because the publisher says so. I'd have a very hard time believing many people at PGI thought it was ready when they rolled it out. But here they are, what's done is done, and what good does bitching about it do?
Kobura, on 14 January 2013 - 02:49 PM, said:
YOU know it's beta. I know it's beta. But random #3 who decided to finally click a banner ad somewhere and just wants to get in a mech and shoot stuff...just for constant bugs, incredibly roughshod gameplay, and no inline teaching method... what ARE they supposed to think? Don't EXPECT them to do their homework. Don't EXPECT them to immediately go school themselves on the forums. EXPECT them to EXPECT the game to at least guide them to what and where they need to be.
Don't get me wrong, here. I'm not defending the state of the game as a new consumer would see it. It's a mess. By any game development standards I've ever seen, this game is pre-Alpha/Alpha. Beta means feature complete (as in, while content and minor features may be added, the basis of everything is done); at this point, the engine isn't even stable.
It looks terrible for new players, and I'm sure its driven a few away. But again, what does it matter now? We're in Open Beta, there's no going back, and all we can do is hope.
#313
Posted 14 January 2013 - 03:43 PM
#316
Posted 14 January 2013 - 06:47 PM
Thontor, on 14 January 2013 - 05:16 PM, said:
NPC controlled tanks would be cool, but thats still a ways off. Fixing the netcode and performance issues are the priority for now, as they should be.
#317
Posted 14 January 2013 - 08:45 PM
How did MechWarrior Online sprout out, did Russ Bullock contact Jordan Weisman?
When and where did this happen?
Was it difficult to obtain the rights to produce?
How often do they talk with one another over the current project and state of the game?
What do Russ Bullock and Jordan Weisman have envisioned for MechWarrior Online in 5 years?
#318
Posted 15 January 2013 - 01:23 AM
How often do the devs play the game, and when they do play the game how often do they get to shoot at unarmored targets?
That is all. Thank you.
#319
Posted 15 January 2013 - 01:25 AM
repete, on 14 January 2013 - 01:03 PM, said:
I wasn't "...why is this post so unknown...". I was like:
A - WALL OF TEXT
B - Most of this is someone's opinions on how to FIX ECM, and many people have given their $0.02 on how to fix ECM
...while Tolkein's post outlines, in a relatively easy to digest format, what many agree are the underlying PROBLEMS with ECM.
You may have not understand or even read that link- post i suggested. It is based on how ecm was planed. PGI changed Ecm into a super strong piece of equipment.
Its not a 2 sentence stuff- it needs your patient and attention like "all" good articles its full of sources.
Even thou its not an opinion of any subject- the post uses battletech sources.
Some ppl will allways open their mouth and bla bla bla before reading and understanding because they are not able to read a text with more than 1000 words. It makes them feel overstressed.
Edited by Legolaas, 15 January 2013 - 01:39 AM.
#320
Posted 15 January 2013 - 02:57 AM
When are you going to but collision back into the game?
When we will have chatlobby (WoT style or similar) in the game?
Could you answer Tolkiens question about ECM?
When are you going to but collision back into the game?
When we will have chatlobby (WoT style or similar) in the game?
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