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Ask The Devs 30 - New Formula!


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#321 Jungle Rhino

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Posted 15 January 2013 - 03:19 AM

Was any of our founders money used to fund MWO Tactics?

#322 Jelan

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Posted 15 January 2013 - 05:07 AM

When will you hire Project Managers?

When will be producing a stakeholder engagement plan?

When will you design and implement a communications plan?

When will you form a player committee to provide you with the ground truth on how players are feeling?

When will you provide us a roadmap?

#323 Legend_

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Posted 15 January 2013 - 05:12 AM

Are you planning on implementing any sort of demo / battle replay with varied camera angles and other options, something that would help in the development of community media (Mintage videos etc.)?

#324 Wizard Steve

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Posted 15 January 2013 - 06:10 AM

View PostJungle Rhino, on 15 January 2013 - 03:19 AM, said:

Was any of our founders money used to fund MWO Tactics?

This isn't "Ask The Publishers," it's "Ask The Devs."

#325 Orkimedes

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Posted 15 January 2013 - 06:21 AM

Recently it was described in a command chair post that crit damage multipliers to MGs and Flamers are on their way. Is the LBX scheduled to receive the same treatment?

Edited by Orkimedes, 15 January 2013 - 06:21 AM.


#326 Wizard Steve

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Posted 15 January 2013 - 06:54 AM

Do you have any plans to address the unpopularity of River City Night?

#327 Gogopher

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Posted 15 January 2013 - 07:58 AM

hi,

are there any plans for a player based economy as well...an action house if u will...were we can buy and sell mechs, components, and MC purchasables?

#328 Faolan65

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Posted 15 January 2013 - 09:09 AM

Will the 4x Zoom module be fixed to not be so grainy?

#329 Novawrecker

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Posted 15 January 2013 - 09:21 AM

View PostStrum Wealh, on 12 January 2013 - 07:45 AM, said:

It was confirmed in Ask the Devs 10 that the LB-X ACs will eventually have the ability to fire both slug and cluster rounds, and stated in Ask the Devs 17 that there will be alternate ammunition sources at a later point in MWO's development.



Thank you for this, Strum. I was not aware this was already (partially) addressed.

#330 SilverlightPony

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Posted 15 January 2013 - 10:23 AM

View PostFaolan65, on 15 January 2013 - 09:09 AM, said:

Will the 4x Zoom module be fixed to not be so grainy?

Not possible at present. CryEngine 3 has major issues with rendering multiple views simultaneously, so they have to either zoom in the entire view (normal zoom), or render the whole thing normally and then stretch out part of it (advanced zoom module), which makes the stretched part look super-blurry-grainy. They may try to work on improving it at some point, but IIRC it's rather low priority.

#331 Homeless Bill

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Posted 15 January 2013 - 10:45 AM

View PostSilverlightPony, on 15 January 2013 - 10:23 AM, said:

Not possible at present. CryEngine 3 has major issues with rendering multiple views simultaneously, so they have to either zoom in the entire view (normal zoom), or render the whole thing normally and then stretch out part of it (advanced zoom module), which makes the stretched part look super-blurry-grainy. They may try to work on improving it at some point, but IIRC it's rather low priority.

They should either make it a 4x version of the regular zoom, or do a 2x PIP of whatever zoom level you're currently at. That way, the module stops sucking and the performance isn't affected.

#332 Sprouticus

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Posted 15 January 2013 - 10:50 AM

View PostHomeless Bill, on 15 January 2013 - 10:45 AM, said:

They should either make it a 4x version of the regular zoom, or do a 2x PIP of whatever zoom level you're currently at. That way, the module stops sucking and the performance isn't affected.


I would pay MC for a 4x regular zoom. Seriously.

#333 Drexorn

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Posted 15 January 2013 - 10:53 AM

I'd like to see more types of stats tracked and available on our MWO profile page. My house uses kills and assists to help assign ranks and it would be much easier if I could see the assists on my profile rather than recording them manually.

Are you currently tracking things like assists, TK's, disconnects, team damage, overall damage, time spent alive, time spent dead, time spent capturing nodes, etc..? Can you be more specific on the types of stats you are tracking on the backend, and possible new ones in the future?

Thanks!

#334 3rdworld

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Posted 15 January 2013 - 12:34 PM

Why do you continually change to heat scale?

Specifically when changes make certain weapons seem more heat efficient than reality. ie. lying.

Additionally, do you understand that altering this metric makes it lose all comparability?

#335 Wizard Steve

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Posted 15 January 2013 - 12:36 PM

View Post3rdworld, on 15 January 2013 - 12:34 PM, said:

Why do you continually change to heat scale?

Specifically when changes make certain weapons seem more heat efficient than reality. ie. lying.

Additionally, do you understand that altering this metric makes it lose all comparability?

Are you referring to the fix in today's patch that stops the mechlab under-reporting engine heat sinks when DHS are installed or something else?

#336 Xenroth

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Posted 15 January 2013 - 12:45 PM

Do you have any plans to change the ECM mechanics fox example change/add the way how to counter it? For the moment any light Mechs without ECM+SSRM or light Mechs that can only carry ECM are just useless VS light Mechs with ECM+SSRM. They simply don't have a chance ... so you are forced to pilot a Raven or a Commando ... which isn't actually what i desire. I hate forcing light Mechs to boat SSRM's at all

Edited by Xenroth, 15 January 2013 - 12:45 PM.


#337 3rdworld

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Posted 15 January 2013 - 01:02 PM

View PostWizard Steve, on 15 January 2013 - 12:36 PM, said:

Are you referring to the fix in today's patch that stops the mechlab under-reporting engine heat sinks when DHS are installed or something else?


something else.

The heat scale was only using a portion of certain weapons heat when it calculated. The ERPPC was only using 75% for example. What this did was make the scale consider 1 ERPPC to be more heat efficient than 4 ML, which is a lie.

#338 Malkav

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Posted 15 January 2013 - 01:18 PM

Is there a plan to make it so the 4x Zoom re-renders the image? If this is coming what is needed to make it possible? Do you have a rough timeline of when this would happen?

#339 rgreat

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Posted 15 January 2013 - 02:25 PM

Why it takes MONTHS to change a few numbers to adress MG, Flamers, ER PPC's, ER Large Lasers, ER Pulse lasers?





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