StalaggtIKE, on 15 January 2013 - 10:55 AM, said:
Your full statement was contradictory. That's why I gave you a hard time. I get what you were saying and actually agree with you. I just get tired of people trying to tiptoe around the ECM issue, as if the MWO gods will become angry and smite you. Yes, it's unbalanced. Does it mean it's unbeatable? No.
If we expect it to get addressed we need to state our concerns in a precise and clear manner. None of this "it's fine, just need to be tweaked a little" mess. Developers see the first part of that statement only,..."it's fine."
Now you're blaming me for my first sentence, in a topic that begins with the words: "ECM isn't broken"...
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In fact, I don't think ECM itself is the problem, but the fact that whoever makes balancedecisions around here has no freakin' idea about it.
See, I'm not being catious, just saying what I think.
To be frank, this whole game is an unfortunate succession of poor judgement!
To give you some examples aside of ECM:
Gaussapult - Twin Gauss ain't broken even though the weapon itself could use some tweaking, the biggest problem about it is the fact that the damn things are in the sidetorsos...
Lagshield - I will admit back in CB it wasn't perfect but at least I remember being able to hit lightmechs every once in a while. It's a mystery to me how it's possible to break something that has worked more or less so badly!
Granted, they're not warping around anymore but the hitboxes of fast mechs are at least 2-5 mechlengths in front of where the mech is displayed. That's pretty much unplayable!
Servers - Supposedly these folks made a shitload of money from Foundersales, and I know for a fact there are still enough people who buy mechs for 20+ bucks, so how the hell do you not manage to put up a european server already?!? Hell, a server somewhere closer to the US-coast would probably work better than freakin' Canada!
The lagshield wouldn't be as much of an issue... God, both Hawken and Planetside2 managed to get those live during CLOSED BETA!
Matchmaking - Hands up who actually thought this was a good idea? I actually thought this could be a temporary solution, but then they allowed teams to consist of two 4-man-groups... :facepalm:
Who the hell was dense enough to think people wouldn't figure that out and start syncdropping again?! (for the record, the ELP stopped that when the devs asked the community to)
What's even worse is labling it an exploit and threatening to punish people for doing it. It's not an Error that allows people to do what they aren't supposed, the system was never designed to handle that problem in the first place! It's nothing more but a stupid aliby...
As for badly designed systems:
Conquest - It was utterly predictable that this would turn into Deathmatch with an additional win-condition if people weren't given enough incentive to actually go cap... and guess what?!
Played several rounds of conquest, and actually managed to win several times by capturing.. I would have made a lot more money and XP by simply killing the enemy...
And then there's of course ECM which I already addressed...
So much for me tiptoeing around the subject.
All those things are known, but eventually people just gave up, because it hit's deaf ears anyway...
All those issues could/should have been addressed long ago (with the exception of the Gaussapult as that's a debatable one), but if anything, it's only gotten worse so far...