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Matchmaking Is Still Borked!


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#1 Bhael Fire

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Posted 15 January 2013 - 07:38 PM

I play in a lot of PUGs now, mainly because I can't get any of my friends to play the game anymore.

In doing so, I've become rather adept at being able to tell right off the bat if the match is going to be a complete asss-stomping, face-hump...And not the good kind. The tell-tale signs are:

1. Count down starts...3....2...1....Pew!...Pew!...Pew! The asshats behind you start firing off their ordnance. To be fair, sometimes this just means they are testing out a new build. However, you're still Fuct in the A because they aren't familiar with their mech. This is a bad sign. It's not the end...but it certainly doesn't bode well for you.

2. Everyone starts running off in random directions, ignoring pleas to stick together, or having mechs slamming into your mech recklessly not even trying to navigate/pilot properly. The best example is when you have some dork running in place trying to "climb" over an obviously impassible object. These are all signs that you are dealing with inexperienced pilots....and that your demise is forthcoming.

3. Now, the absolute dead-on indicator that you are completely screwed is when you have one or more disconnects just as the match starts AND you suffer from numbers 1 and 2 above. You might as well chalk it up as a loss and try to take out as many enemies as you can before you die...praying that the other team is even worse than your's.

Now, I'm not sure when this new awesome matchmaking code is coming with accurate skill ranking/assessment, but playing in PUGs is absolute hell right now. It's so completely random that I'm beginning to think it just haphazardly picks one side as the "losers" — putting a bunch of inexperienced players on it — and then it randomly picks one or two proficient players to ride the small bus with them in some attempt to "hold their hands" or something.

I say this because as an experienced player, I shouldn't have to suffer playing with players that think it's awesome to constantly run into other teammates and alpha strike anything that moves. Experienced players should be teamed up with other experienced players...always.

END OF TOPIC.

Which brings me to my next point...

We need a TRAINING CAMP...and I mean real one, not just some videos on a website. A real training ground where new and experienced players can get used to piloting and test out new builds.

Thanks for reading. ;)

Edited by Bhael Fire, 15 January 2013 - 07:45 PM.


#2 Bhael Fire

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Posted 15 January 2013 - 09:19 PM

Case in point; the last 5 matches I played since this post were landslide victories in one way or another. That is each match consisted of one team demolishing the other team...no effort...no struggle...just complete and utter annihilation. With two of those matches I was unlucky enough to be on the "pineapple up the butt" side.

There's something wrong with the matchmaking cue when it's a total f*cking extermination (either way) with EVERY match. I can't remember the last time it was a "good fight." Each time I play, it's either we steamroll the opponents and feel kinda guilty afterwards because of how ridiculously easy it was...or it's like we're a bunch of ******* running around getting gunned down by skilled assassins.

#3 Bhael Fire

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Posted 16 January 2013 - 08:53 PM

Bumping...because...well, I can't be the only person to have noticed this phenomenon.

The current matchmaking code in MWO is NOT balancing PUG teams...at all. It never bugged me before because I played in a group...but holy sh*t...new players are getting their assses STOMPED by skilled players. That's not cool...and it's going to drive them away...as well as the experienced players that are randomly placed into teams with inexperienced players.

Fellow Mechwarriors, I ask you to take note of these things when playing in a PUG:

1. Immediate ordnance fire upon start of the match. (i.e. players randomly firing off into the air or even at other players)
2. Clumsy piloting (i.e. trying to run through other mechs, not even trying to avoid obstacles, etc.)
3. Multiple disconnects after match starts.

Pay attention to these things and see how often you lose the match when you observe these things happening. You'll see a pattern develop.

I've played at least 6 PUG matches tonight...4 of those matches that started with one or more of the conditions listed above ended in disaster. This is not a coincidence. Not surprisingly the 2 matches that were victories, did not display any of the conditions above (except for one match that had a disconnect...but we managed to put up a good fight anyway and ended up winning marginally).

The point is...PUG matchmaking is BROKEN.

#4 Garth Erlam

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Posted 16 January 2013 - 09:20 PM

Posting from my phone thus I can't link to it quickly, but check Paul's Command Chair post on Matchmaking Phase 3, should help you here.

#5 Flawless

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Posted 16 January 2013 - 09:21 PM

^ Me too....

#6 Bhael Fire

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Posted 16 January 2013 - 09:51 PM

View PostGarth Erlam, on 16 January 2013 - 09:20 PM, said:

Posting from my phone thus I can't link to it quickly, but check Paul's Command Chair post on Matchmaking Phase 3, should help you here.


Thanks Garth...I actually read that a few weeks back and I'm anxiously awaiting the updated "Elo" skill/experience system mentioned. I think it will restore order to the galaxy. :ph34r:

I guess I'm just hating the PUG life right now...

OH...also...here's that link: http://mwomercs.com/...79-matchmaking/

Edited by Bhael Fire, 16 January 2013 - 09:53 PM.






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